Mika Hirata 3154546
I was very impressed by how easy it is to create 360 VR experience with Unity. Hector demonstrated to us the way of inserting 360 videos into Unity and connecting the project with a VR headset. By assigning Skybox Panoramic Shader to Material, it was extremely easy to insert a 360 video to Unity. I was surprised that transforming Unity into VR project did not take long. The process took us only about 10 minutes in total and I found the steps were very simple and clear. Moreover, Hector showed us how to create 3D objects in the scene and we can insert videos on the surface of the sphere, square or any kind of 2D/3D shapes. I found this super useful when I want to create a fancy button or an interactive interface in VR experiences.
Audio is also essential when it comes to VR experience since VR experience controls the viewer’s eyesight and their hearing. With using Audio Manager on Unity we are able to control the special sound. From the Hierarchy panel, we can select the game object that has an attached audio source. We can control the volume and pitch on the inspector panel under the audio source component. It is important to set the spatial blend to 3D, which is a numeric value of one. We can edit the volume of the sound depending on the room size or the environment. I found this feature fascinating because having a realistic audio can create the whole VR experience much more realistic.