Isaak Shingray
Atelier 1
Experiment 4 progress report
2018-10-13
Team members:Isaak Shingray-Jedig
Title: Contact
Inspiration
This inspiration from this project came in part from a previous project from last years Accio class. Roshe Leynes and I created a project that used Kinect computer vision to produce an accurate 3-dimensional perspective effect. This foray into computer vision got me interested in the subject. When experiment 4 came around, I thought of ways to use some form of computer vision and settled on a drawing experience that uses computer vision as a tool. I thought of using a pad of material when I thought back to the shooting star in-class project that the class did as a part of the hello world phase of experiment 3.
Context
Contextually Contact sits somewhere between a Kinect drawing experience and a tablet because it uses a surface as a switch to determine when to draw. This makes it more accurate than a drawing experience with just colour vision but less accurate than an actual tablet capable of providing an accurate x and y.
Techniques used
This project uses the physical switches and Arduino to combine with connect with processing as I was taught by Prof. Hartman along with the programming in processing that I learned from Profs Ji and Tindale, especially in relationship to 2-dimensional arrays and the analysis of data in arrays. I then used these techniques and applied them to the use of a camera and the analysis to achieve color tracking, as well as the physical aspect of a conductive material stylus and trackpad.
Contextual works
Drawing using Kinect V2
https://pterneas.com/2016/03/15/kinect-drawing/
Computer vision for Artists and Designers
http://www.flong.com/texts/essays/essay_cvad/
11.5: Computer Vision: Color Tracking – Processing Tutorial