Blog Post 2 Intro to VR Concepts & Production

For this workshop, we were introduced to VR integration in Unity, based around sample set demo where we were able to interact with assets to see the different types of movement types one can utilize in their build. For our rough build, we modeled a rough maze to experience movement within the unity build. We had difficulty setting up our build because we had decided to use the Occulus Quest that required some additional software and updates which took up a majority of our testing time. What I was immediately taken aback by was the scale at which we experienced the maze as it was giant as this never paid attention to when scaling the maze in Unity.

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