During this Tutorial, we focused on 360 video post-production methods and techniques, 360/VR storyboarding and cleaning up footage to remove rigs. What I found most useful was conceptualizing 360 videos storyboarding as the typical approach to storyboarding doesn’t work with 360 videos. With a standard camera, you are able to frame your shots and storyboarding is also a series of frames. With 360 storyboarding I’ve learned that there are two primary methods that work the best. The first is the equirectangular format which is a 2:1 aspect ratio that when curved into a circle forms the 360 field of view. This can be achieved in photoshop which I did to test out our cult chanting concept in VR. This involved finding an equirectangular format picture of an alley and photoshopping cult members so they form a circle around the viewer in VR. Another way to attempt this method is through a paper sketch that can be folded into a circle to create the same effect. The second method to approach 360 storyboarding is through a birds-eye view of the viewer and design according to their field of view. Since there is no framing, you have to curate the viewer through points of focus such as visuals or sound. We ended up primarily using this method to storyboard our 360 shoots as they quicker to generate and allowed us to iterate more ideas overall.