Atelier IV Blogpost 2: Unity + VR Set Up

9:00 – During class today we went over the history of virtual reality, I was very surprised to find out that this timeline stemmed way into the 1600’s – 1800’s. We looked at some early VR projects, one that I found particularly¬† interesting is a project that aimed to fully engage the users senses through an immerse visual reality experience. The artists sued smell as an element of their project by building a dome that released scents as the would experience the virtual reality.

10:00 – Next we learned how to set up VR with Unity through a quick tutorial. We had to make sure we had the updated version of Unity, turn on XR capabilities as well as virtual reality supports. Through an XR example scene we were able to learn about the different types of VR interactions and experience them for ourselves.

11:00 РDuring the work session Melissa and I worked on collecting  yoga motion capture data with the perception neuron motion capture suit. We recorded about 4-5 different positions, but after multiple attempts we were not able to get the perfect motion capture we wanted. So we decided to search the web for any Yoga motion capture data that we could source for free or at a low cost. We ended up finding a very conclusive motion capture library that had all of the data we needed for free!

12:30 – Next I began to work on creating a 360 ‘starry night’ world in blender. With the help of a classmate and a tutorial I was able to create a star filled world that we intend to use in out final project.

ezgif-com-optimize-17starry-night Video

Leave a Reply

Your email address will not be published. Required fields are marked *