Design Journals: Recording Studio / Audio Lab


When choosing a voice actor were able to find an incredibly talented voice actor by networking within the Integrated Media and Digital Futures community. Our team reached out to three individuals via Instagram requesting a short clip of them reading our script. Our team unanimously made a decision to move forward with the actor we thought had the most soothing voice.

When working in the recording studio our team made sure to send our voice actor a draft version of the audio script well in advance of our booked studio time. We did this to ensure that our voice actor had optimal time to review and edit the script. This was important because we wanted to make sure we were able to capture all the voiceover audio we needed in one three hour session. Outside of school, recording studios can charge a pricey hourly fee so it is in good practice to come prepared with scripts finalized and me mesmerized beforehand.

Once we had the voice acting audio done we moved on to creating an effective sound design strategy. To do this our team went through each step in our user journey and brainstormed a variety of sounds that we felt the best fit within the environment and the scenes intentions. For example, in the Beach scene of our VR experience, we decided we would have sounds of seagulls, people talking, a conch shell, a boat horn, etc,. For each one of these audio assets, we thought about how we wanted the sound to make our user feel. Do we want the user to feel alert? sleepy? creative? relaxed? Based on the intended emotion we set out for each sound we paired either an alpha, beta or theta binaural frequency with the sound to enhance the emotional aspect of sound design. We did this because Alpha, beta and theta frequencies have been proven to enhance particular brain activities in listeners. For example, a delta frequency is likely to enhance a sleepy and dream-like state in users.



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