Why Things Matter

A Manifesto for Networked Objects — Cohabiting with Pigeons, Arphids and Aibos in the Internet of Things by Julian Bleecker

Context: Addressing the concept of the networked object and the life that it can create through the information it produces through “blogging” (posting) data. Defines the concept “blogject” as an item that posts data through networked means. The attention of the blogject is on the participation that is required from an object. Blogjects carry data in their bodies, store the history, track and trace movement & interaction. They are an active agent.

Other points:

Traces: Where you are + where you’ve been in geo-spatial means

Spime: Searchable agents, track their location, usage instances, + discourse with other things around them.

  • Human agency alone is not what shapes us as we occupy + move through space.
  • Storing the memory in the objects should be embedded rather than indexical
    • This is the history of the object
  • Agency: the ability to format action, be decisive, and articulate.

 

Sketching in Hardware and Building Interaction Design: tools, toolkits and an attitude for Interaction Designers

Sketching in Hardware and Building Interaction Design: tools, toolkits and an attitude for Interaction Designers by Camille Moussette.

Context: Sketching can extend beyond a piece of paper to illustrate an idea. This paper examines how toolkits and electronics can be used as a form of sketching for designers to play around with ideas and to create questions that can be answered in further refined prototypes. This paper also highlights the concerns of focussing too much on technical challenges, honing in on one skill set, and spending too much time producing rather refined prototypes even though the sketch has been answered.

Sketch vs Prototype diagram
Sketch vs Prototype diagram

Main points & takeaways

  • Sketch vs prototype
    • question vs answers
    • really like this image and the model they use within in it
    • valuing the quick sketch like the ability to work with hardware / small proof of concept.