Fundamentals of Immersion

May, 2019Archive

May 29

I’ve discovered a fascinating thinker who is capturing my imagination. Peggy Lind is a PhD candidate in Communication and Culture (a joint program between Ryerson and York University) whose work is largely based around the space between interactions – that is, what is unsaid. She’s careful to explain that’s not talking about body language or subconscious […]

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May 29

Role Playing Games: Contextual Analysis Curse of Strahd is a self-contained adventure for Dungeons & Dragons. It contains all the information required for players (including a referee or Dungeon Master (DM)) to play out the scenario inside, covering approximately 100-200 hours of gameplay time. It describes the country of Barovia, its ecology, the terrible curse it […]

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May 29

Annotated Bibliography Geertz, Clifford. “Deep play: notes on the Balinese cockfight. Daedalus. Fall 2005, 134, 4: Research Library. pg 56 Largely an anthropological treatise on the Balinese. There is some exploration of cultural play and on the imperatives informing “deep” vs “shallow” play “status” play is correlated to “deep” play while “money” play is correlated to shallow […]

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May 21

Annotated Bibliography Machon, Josephine. (2013) Immersive Theatres: Intimacy and Immediacy in Contemporary Performance, Basingstoke: Palgrave Macmillan. Introduction Immerse: “be submerged in a liquid”, “to involve oneself deeply in a particular activity or interest” Immersive: provides stimulation for a number of senses beyond sight and sound Experience means “to undergo” for the purpose of this discourse […]

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May 21

Contextual Analysis – DR. SILVER: A Celebration of Life DR. SILVER: A Celebration of Life DR SILVER: A Celebration of Life is a joint production of Outside the March and The Musical Stage Co. Billed as an “immersive musical”, it is the brainchild of librettist siblings Anika and Britta Johnson who, partnered with director Mitchell Cushman, developed an ambitious musical […]

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May 19

Process Journal Week 3: Early Layout Inspired by my exploration with AR, I envision a short immersive experience hinging largely on simple AR interactions using EyeJack. Briefly, the experience as I envision it involves a character who uncovered a dark secret about the nature of reality before disappearing mysteriously. Participants retrace her steps using her […]

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May 13

Pre-Cinema Immersion Contextual Analysis: The Pseudoscope As a contextual analysis for a series of artefacts that are no longer being produced and experienced at scale, I thought it would be interesting to build one from scratch. I have encountered most of the artefacts discussed at some point in some form or another, but never a pseudoscope. […]

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May 12

Process Journal Week 2: Experiments with AR This week I have been considering story world artifacts and the potential for using Augmented Reality (AR) for hiding additional information. The “lens” of AR serves as an additional perspective and, to my mind, begs to be included as a storyworld artifact itself. How and why does the act […]

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May 12

Contextual Analysis Speculative Design in She-Ra and the Princesses of Power. The 2018 TV show She-Ra and the Princesses of Power (created by Noelle Stevenson and produced by DreamWorks Animation, a re-imagining of and not to be confused with 1985’s She-Ra: Princess of Power) demonstrates strong understanding of the speculative design tradition. Originating from a series of tight constraints – […]

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May 11

Annotated Bibliography Coulton, P., Lindley, J., Sturdee, M., & Stead, M. 2017. ‘Design Fiction as World Building’. In: Proceedings of the 3rd Biennial Research Through Design Conference, 22-24 March 2017, Edinburgh, UK, Article 11, pp. 163-179. DOI: 10.6084/m9.figshare.4746964. Bruce Sterling: Design fiction is more “practical” than science fiction “Design Fiction is the deliberate use of […]

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