Fundamentals of Immersion

June, 2019Archive

Jun 28

Waysdorf, Abby, and Stijn Reijnders. “Immersion, Authenticity and the Theme Park as Social Space: Experiencing the Wizarding World of Harry Potter.” International Journal of Cultural Studies, vol. 21, no. 2, 2016, pp. 173–188., doi:10.1177/1367877916674751 The functioning of a park like Wizarding World of Harry Potter (WWOHP) is reliant on sensory detail as well as the […]

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Jun 20

This week I have been continuing my AR explorations. My most noteworthy development is the incorporation of volumetric video into AR, as seen above. Situating the volumetric video clip is as simple as nesting it as a GameObject child of the intended ImageTarget. Scaling and placing it is slightly more complicated as the GameObject seems […]

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Jun 20

Contextual Analysis Where Dark Things Dwell at Black Creek Pioneer Village is a unique escape game experience at Toronto’s Black Creek Pioneer Village. It is intended a showcase of the historic buildings at Black Creek, using the escape game format as a means of bringing players who might not otherwise have come to the village […]

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Jun 20

Nicholson, S. (2012, June). A User-Centered Theoretical Framework for Meaningful Gamification. Paper Presented at Games+Learning+Society 8.0, Madison, WI. My hunch is that immersion need be largely self-directed (or internally motivated). The Organismic Integration Theory may be useful for helping me define my taxonomy Deterding on gamification: “use of game design elements in non-game contexts” can […]

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Jun 12

This week I have been exploring AR through Vuforia and Unity with the help of Udemy course Augmented reality (AR) tutorials on Markerless tracking, Cloud AR, 3D Object detection, + more with Unity & Vuforia (instructor Dinesh Tavasalkar). Through a series of guided experiments I have made a sort of living sketchbook, each page of which has […]

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Jun 12

Gouveia, P. (2009). “Narrative paradox and the design of alternate reality games (ARGs) and blogs”, IEEE Consumer Electronics Society’s Games Innovation Conference 2009 (ICE – GIC 09) Proceedings. Imperial College, South Kensington, London, pp. 231-38. In http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=5293585&isnumber=5293574&tag=1 An exploration of games that argues that the simultaneity of narrative, combined with the growing desire of players to perform as actors in other narratives, is expanding the potential for […]

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Jun 05

Peggy showed me some of her primary sources in her research. She has an old folio of translated Greek writings – apparently it’s the only copy that exists. She showed me some of the translations and her notes on them, as well as the notes made by the fellow who originally made the translations. I’ll […]

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Jun 04

Analyzing Destiny 2 with the Player Involvement Model While reading Calleja’s In-Game I was struck by how successfully Bungie’s Destiny 2 incorporates the six methods of involvement. No matter the player’s taste or play style Destiny 2 has sharp, well-realized elements that are have the potential to fully involve a player. Kinesthetic Involvement Gameplay in Destiny 2 is primarily traversal and gunplay. […]

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Jun 04

Calleja, Gordon. In-Game: from Immersion to Incorporation. MIT Press, 2011. Shortening the subjective distance between player and game environment, often yielding to the sensation of inhabiting the space represented on-screen (2) presence and immersion incorporation is the book’s answer to the “quandary” macro-involvement is any engagement with the game outside of play micro-involvement is moment-to-moment play Chapter 1: […]

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