Fundamentals of Immersion

2019Archive

Jun 20

Nicholson, S. (2012, June). A User-Centered Theoretical Framework for Meaningful Gamification. Paper Presented at Games+Learning+Society 8.0, Madison, WI. My hunch is that immersion need be largely self-directed (or internally motivated). The Organismic Integration Theory may be useful for helping me define my taxonomy Deterding on gamification: “use of game design elements in non-game contexts” can […]

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Jun 12

This week I have been exploring AR through Vuforia and Unity with the help of Udemy course Augmented reality (AR) tutorials on Markerless tracking, Cloud AR, 3D Object detection, + more with Unity & Vuforia (instructor Dinesh Tavasalkar). Through a series of guided experiments I have made a sort of living sketchbook, each page of which has […]

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Jun 12

Gouveia, P. (2009). “Narrative paradox and the design of alternate reality games (ARGs) and blogs”, IEEE Consumer Electronics Society’s Games Innovation Conference 2009 (ICE – GIC 09) Proceedings. Imperial College, South Kensington, London, pp. 231-38. In http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=5293585&isnumber=5293574&tag=1 An exploration of games that argues that the simultaneity of narrative, combined with the growing desire of players to perform as actors in other narratives, is expanding the potential for […]

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Jun 05

Peggy showed me some of her primary sources in her research. She has an old folio of translated Greek writings – apparently it’s the only copy that exists. She showed me some of the translations and her notes on them, as well as the notes made by the fellow who originally made the translations. I’ll […]

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Jun 04

Analyzing Destiny 2 with the Player Involvement Model While reading Calleja’s In-Game I was struck by how successfully Bungie’s Destiny 2 incorporates the six methods of involvement. No matter the player’s taste or play style Destiny 2 has sharp, well-realized elements that are have the potential to fully involve a player. Kinesthetic Involvement Gameplay in Destiny 2 is primarily traversal and gunplay. […]

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Jun 04

Calleja, Gordon. In-Game: from Immersion to Incorporation. MIT Press, 2011. Shortening the subjective distance between player and game environment, often yielding to the sensation of inhabiting the space represented on-screen (2) presence and immersion incorporation is the book’s answer to the “quandary” macro-involvement is any engagement with the game outside of play micro-involvement is moment-to-moment play Chapter 1: […]

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May 29

I’ve discovered a fascinating thinker who is capturing my imagination. Peggy Lind is a PhD candidate in Communication and Culture (a joint program between Ryerson and York University) whose work is largely based around the space between interactions – that is, what is unsaid. She’s careful to explain that’s not talking about body language or subconscious […]

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May 29

Role Playing Games: Contextual Analysis Curse of Strahd is a self-contained adventure for Dungeons & Dragons. It contains all the information required for players (including a referee or Dungeon Master (DM)) to play out the scenario inside, covering approximately 100-200 hours of gameplay time. It describes the country of Barovia, its ecology, the terrible curse it […]

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May 29

Annotated Bibliography Geertz, Clifford. “Deep play: notes on the Balinese cockfight. Daedalus. Fall 2005, 134, 4: Research Library. pg 56 Largely an anthropological treatise on the Balinese. There is some exploration of cultural play and on the imperatives informing “deep” vs “shallow” play “status” play is correlated to “deep” play while “money” play is correlated to shallow […]

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May 21

Annotated Bibliography Machon, Josephine. (2013) Immersive Theatres: Intimacy and Immediacy in Contemporary Performance, Basingstoke: Palgrave Macmillan. Introduction Immerse: “be submerged in a liquid”, “to involve oneself deeply in a particular activity or interest” Immersive: provides stimulation for a number of senses beyond sight and sound Experience means “to undergo” for the purpose of this discourse […]

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