Our initial prototype consisted of the Skeleton processing code we were given by nick, modified to track the hands of the user – allowing them to draw with the right hand, and control both stroke width and colour using the y and x axes of the left hand, respectively.
Click here to download the processing sketch.
The final execution was built in Adobe Air/AS3 and used the AirKinect extension for gathering the depth camera data and a UDP socket to transfer it over the network.