The Drawing Board: Initial Prototype & Final Product

Our initial prototype consisted of the Skeleton processing code we were given by nick, modified to track the hands of the user – allowing them to draw with the right hand, and control both stroke width and colour using the y and x axes of the left hand, respectively.

Click here to download the processing sketch.

The final execution was built in Adobe Air/AS3 and used the AirKinect extension for gathering the depth camera data and a UDP socket to transfer it over the network.

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