Photos of our building process.

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Sketch Ball – and variables

float x = 0; float y = 0; float xspeed = 2.2; float yspeed = 1.5; float r = 32;

void setup() { size(200,200); smooth(); }

void draw() { background(255);

// Add the current speed to the x location. x = x + xspeed; y = y + yspeed;

// Remember, || means . . . → Read More: Sketch Ball – and variables

A Sketch I like

/** A perlin-noise based force field by guru */ PVector[] pos; int[] age; void setup() { size(300,300); smooth(); background(255);

pos = new PVector[2000]; age = new int[2000]; for( int i=0; i<pos.length; i++) { pos[i] = new PVector( random(width), random( height )); age[i] = 0; } }

void draw() { noStroke(); fill(255,10); rect(0,0,width,height); stroke(0); for( . . . → Read More: A Sketch I like

My Blog

HEREPlease see my blog

 

Thought process and Ideation session with Group

ideation

Pylons for safety in the dark

 

With so many people walking around in the dark and looking for switches, I figure this will help when walking and bumping into things:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

code: . . . → Read More: Pylons for safety in the dark

Howdy doodie

Hello ye’all. My name is Ryan Rizzo. I have a background in behavioral advertising and online education. I have an interest in integrating technology, pedagogy, and change knowledge. I like big ideas and I’m not afraid of change.

In my wild opinion it’s time to take the lid off learning. All we need is there . . . → Read More: Howdy doodie