For my final design piece I really wanted to bring a piece of India back home, to our Western society. My art practice usually consists of sculptures or installations that evoke a specific emotion based on the interactions and environment of the viewer. In my interactive installations I focus on different variables of an interactive piece that would alter or change a person’s emotion or perception of their environment. For this piece, instead of changing a person’s perception of the environment they are situated in, currently, I decided to bring back the atmosphere of India for the viewers to experience.
In India we had the opportunity to help others and teach them our “Western,” values. However, what I did not expect was to learn from them as well. I not only learned their values and culture, I also learned to appreciate the little moments and things that filled their lives with happiness. I learned that it was not the big things that brought them happiness in life, but rather the small every day moments that they were able to take advantage of. A specific example is a simple game called Carrom that our group was taught by a group of orphans from Kesbo. In my interactive installation the viewers are able to experience a part of the Indian culture hands on by immersing themselves in a game that brings everyone together. This reflects the Indian sense of community, which is constantly celebrated amongst the citizens and which we learned to appreciate as well. A huge aspect that I found in India was that they have an immense sense of community, which I find is not displayed as much in our western society. I really wanted to create an installation that not only immerses the viewers in an Indian environment but also teaches them the ethics portrayed by the Indian culture. By having a game that encourages all viewers to play together, it creates a sense of community.
My installation consists of the Carrom board game, a game manual and video clips and max software. While the viewers are playing the game of Carrom, every time a player pockets a Carrom piece a video will start playing on the screen next to them. Each time a player scores a different video clip will appear showing each time a glimpse of India. These video clips show India’s scenery, citizens and interesting facts that we learned and experienced throughout the course. This is done by using max software programming by installing a sensor at each corner of the Carrom board. Each time a player pockets a Carrom piece the sensor senses the movement and light and sends a start signal to a computer, which will then play a video clip on a screen.
This link will direct you to my final video pieces :http://s1361.photobucket.com/user/DesignAbroadIndia/library/final%20project%20videos?sort=3&page=1