Toronto & CO: AR Tour Book

Documentation: Atelier Unit 3: Final Project: Ambient Sound

Kiana Romeo | Dimitra Grovestine | Tyra D’Costa | Sam Sylvester |Ola Soszynski


Our concept for our final project was developed off of the idea of tourism and everything that the city of Toronto has to offer. Originally, we thought about having our set space as the entire city, where tourists could walk around and discover history through images and audio. We then decided to make an interactive promotional piece for Toronto which could immerse tourists here, and elsewhere in the world, in our city’s culture.



Being such a diverse and ever-changing city, there’s always something new and exciting to learn about and explore here in Toronto. Although experiencing what our city has to offer firsthand is ideal, it is not always as simple as jumping on a plane and going across seas and even if one wanted to do just that, it is definitely a good idea to explore what the destination has to offer in terms of tourism and entertainment first. By creating an immersive and interactive tour pamphlet, we have given people the opportunity to experience Toronto from the comfort of their own home before their visit to the city.

Project Breakdown

  • Promotional Piece (a graphically designed pamphlet for tourists to access)
  • Representative Blender objects for each highlighted Toronto element
  • A general ambient sound
  • A corresponding sound or story through audio for each highlighted Toronto element
  • An app created through Unity


Division of Roles

Unity App Development  – Tyra

Blender 3D Modelling – Kiana, Dimitra & Tyra

Audio Design – Sam, Tyra & Dimitra 

Graphic Design – Tyra & Ola


  1. Research
  2. Develop App in Unity
  3. Model Objects in Blender
  4. Record and Mix Sound in Reaper
  5. Design and Print Magazine in Photoshop

Unity Testing

One of the first tests that Tyra conducted for unity was the initial use of combining the camera with the 3D objects. Tyra did this by first building out an AR business card, and attaching video, sound and images to the AR object in Unity. 


Next, Tyra started to build the final application, she built  five Image Tracking  Anchors. Nested within the anchors  are five different prefabs containing the modeled objects from Blender. In each Prefab modifications were made to include ambient sound, and touch based interaction. Using Lean Touch Tyra was able to incorporate an interactive aspect between the user and the AR object. The Lean Touch Script was built to allow users to scale, rotate and move the objects within the AR space. The last step was to replace the test objects, images and videos for the final project assets.




For many of us, the models created in this project were our first attempts at working in Blender without the help of an instructor. Our modeling team was able to put together five models: A coffee cup (Tyra), a timbit (Dimitra), a hockey puck (Dimitra), a CD (Dimitra) , and a Teepee (Kiana). These models were they exported and sent to Tyra to be uploaded into the Unity AR application. 

With Materials

screen-shot-2019-03-27-at-11-19-43-am screen-shot-2019-03-27-at-11-19-54-am

screen-shot-2019-03-27-at-11-20-34-am screen-shot-2019-03-27-at-11-20-48-am screen-shot-2019-03-27-at-11-20-04-am

Without Materials


Graphic Design

The booklet was centered around being a visual aid for the rest of the experience. As such, Tyra  designed the layout to be quite simple, with a focus on photos and headlines of the topics covered. We debated on having either filler text or full information, and eventually settled on filler text, due to time constraints and to not distract from the core of the simulation. The pages are laid out in InDesign, with a modern layout and format. This process was relatively simple, as InDesign is something Ola was worked in for several years, with the biggest dilemma being with the print layout of the pages, which Ola settled after changing the page setup and order. The booklet itself is hand-bound, to have the product itself last longer and seem a bit more solid, as it were.



The Audio team brainstormed and mixed together a variety of Canadian inspired artwork such as: poems, songs and field recordings using Reaper. These were then sent to Tyra and uploaded into the Unity AR application.

  • Bad Canadian Songs(Sound Sourcing done by Dimitra, Editing done by Sam)
  • Hockey Arena Foley (Sound Sourcing done by Dimitra, Editing done by Sam)
  • Hey Trudeau Poem  (Sound Sourcing done by Dimitra, Editing done by Sam)
  • Crickets (Field Recording done by Tyra, Editing done by Tyra)
  • Crowd Sounds (Field Recording done by Tyra, Editing done by Tyra)

screen-shot-2019-03-27-at-11-24-28-am screen-shot-2019-03-27-at-11-24-33-am



Leave a Reply