During today’s class, I came across a plethora of information – some previously familiar to me and some brand new. We started by exploring the history of VR, through all its innovations and fumbling attempts to create the ultimate immersive medium. Most of this content was foreign to me, except for a few recognizable names and companies the process in which today’s technology had developed overtime was a welcome stranger to my understanding. I feel as though it is common to neglect these sorts of history lessons (especially by recent generations and specifically when referring to technology) as the most recent tech is almost always superior. So much so that it often makes its predecessors look primitive, ignorant or even laughable at first glance. While this misconception is inevitable for most of us, I try to remind myself that nothing would be how it is today without what it was yesterday.
After the history section, we began working with Unity to set it up for VR design. I noticed that having Hector there was very helpful for questions that are hard to phrase properly for Google, or questions on such a basic level that most documentation might omit or breeze over the answers unknowingly. Those who didn’t have the correct version of Unity set about installing it while those who did followed along with the specifics of the downloads, preferences, and plug-ins necessary to get VR working. Overall, the process is not too difficult and seems to be well supported by the devs…but that depends, of course, on your perspective of VR’s future. I find that die-hard fans of the medium are consistently underwhelmed by the lack of support and infrastructure surrounding VR, while those who see it not as the future of screens but more as an interesting deviance in technology are shocked by the communities and companies backing VR. I’m looking forward to seeing where VR goes in the future, and which of these two sides of a spectrum will end up on the wrong side of history.