The Light

 

Kiana Romeo3159835 || Dimitra Grovestine3165616

 

Inspiration 

When it came to our project, everything we did in it was based on our original inspiration and our vision never wavered from it.There was a very specific message we wanted to get across in our project and the concept of the product trumped the need for the actual execution in the end. We were overall inspired by the idea of dying and “going into the light”; something grim and undesirable becoming something beautiful and inviting. Our project aimed to allow people the experience of dying and going into the afterlife without it actually happening. We also aimed to more or less allow people to interpret the afterlife as they saw fit as to not make any assumptions. Using visuals and audio associated with this type of scenario, we immersed people into a heavenly world in which they could briefly escape life on earth and ascend into something higher.

 

Contextual material


https://www.youtube.com/watch?v=axSxCo_uMoI&frags=pl%2Cwn-Don’t go into the White light philosophical video

This video goes over philosophical and religious reasons why one should not go into the light when they die. It was an interesting video to watch as for the most part, people believe that the white light is a good thing, meaning you are going up into heaven and towards God. But for this happy light to be a trap, going towards it would be a bad thing. This is why, when during the presentation of the project we decided to push people towards the light and then pull them out quickly in order to give them a chance to decide what they felt about the light.

 https://www.youtube.com/watch?v=hOVdjxtnsH8 – choir of angels singing (audio used in project)

Church choirs can have some of the most beautiful sounds and music coming from them, and after researching our concept, this music was incredibly inspiring. It expanded our concept as we wanted to create a fully immersive experience and while strong visuals and lighting could definitely help create this environment, sounds are very important too which is why we found it necessary to find just the right sounds to use in our project.

https://www.youtube.com/watch?v=lWqHRLjNZbE&frags=pl%2Cwn Man details what it was like going to heaven after death

although the credibility of this video was questionable, the idea of heaven in a religious and philosophical sense is all guesses of what its really like. Therefore, having this individual’s take on it was important as it covered some of the beliefs we wanted to be in the video.

 

Features of the project

Overall, we had set out to create a heavenly atmosphere. we believe that we achieved steps towards creating this however, we feel that our installation required more elements to bring the piece together. Obviously, we would have loved for all of our elements to work together cohesively, but after receiving feedback we think we would have added additional elements to the piece. I think that we would have considered an alternate shape of projection, verses the classic rectangular projection. We believe that this is necessary to add a unique element that feels like it belongs more in the piece. Where, the rectangular projection, looks plain and slightly out of place. We also would consider adding smoke and mirrors to create an ambiguous and more interesting space. Not being able to see and not necessarily knowing what you’re looking at would help create and add interest to the piece.

 

Proximity sensors:

picture4

The proximity/ distance sensors were meant to control all the elements of the installation. We were to use two sensors in the exhibit where one would control the led light strips that would illuminate as one got closer and control the whisper sound effect in the room while the other would control the brightness of the cloud visuals at the front of the room and the volume of the angelic singing as well. Unfortunately for us, the quality of the sensors wasn’t the best and their effectiveness did not work as well as I had wanted.

The room:

img_4158

Upon finalizing our concept, we had decided we wanted to construct our installation in a critique room where it would be dark enough to have a great effect. Unfortunately, though we could only book a meeting room where it was not as dark and was very large. We made it work but having a smaller space may have been a better option.

The lights:

picture1 img_4156

 

 

 

 

 

 

 

It was  a real challenge getting the lights to work even without the sensors. we ultimately fixed it by using a battery pack after realizing the lights needed a 12V power source instead of 5. This was a crucial part of our process and took a whole class to figure out but when we did it was more or less smooth sailing.

picture2

 

Code

atelierfinal (Clouds and visuals code)

atelierfinal (Lights and sound code)

 

Untitled (for now)

 

Dimitra Grovestine 3165616 | Kiana Romeo 3159835

Context

screen-shot-2018-11-27-at-12-04-21-pmThe concept of the afterlife has always been a controversial and highly debated topic. Many cultures and individuals disagree on what happens after death. Some believe in reincarnation while others think the human soul leaves its shell and ascends into a higher place. Some even believe nothing happens at all. In our project we aim to encompass all these concepts in which one will go through many stages of life after death. First, they will walk into darkness, then a walkway will slowly light up once they advance a bit farther until they reach the end of the path where a beautiful display of clouds will appear signalling they have reached the end.

 

Inspiration

We were inspired by the idea of dying and “going into the light”; something grim and undesirable becoming something beautiful and inviting. But of course, no one wants to die in order to experience this. Our project aims to fabricate the concept of “Heaven” and the afterlife by recreating it in many ways. We want to give people a near death experience without them actually having to die, complete with visuals and sounds we believe would be present when in this scenario.

 

Concepts/ how it will work

In order to create this effect, we will be using proximity sensors to trigger img_3993events. The space will be dark or inactive when no person has entered the room/ space. Whispers will be heard around the room as the other “souls” acknowledge your presence. The first proximity sensor will be connected to one laptop and will trigger the LED strips. These strips will gradually light up as you walk lighting up a path representing you being welcomed into the afterlife. Upon reaching a certain point, the next proximity sensor, connected to a second device will be activated where the heavenly clouds will gradually appear and angels will sing marking the moment you reach your final destination. A concept we are taking from a previous experiment is the idea of using sensors to trigger different events. Although we did not create these sensors, we plan on formatting and designing a space that will make the sensors completely unnoticeable and use materials to make our space as aesthetically pleasing as possible.


Contextual articles and videos:

http://time.com/68381/life-beyond-death-the-science-of-the-afterlife-2/

https://www.youtube.com/watch?v=axSxCo_uMoI&frags=pl%2Cwn

 

Experiment 1: Clap Powered Fireworks – Kiana Romeo

Kiana Romeo 3159835

Clap Powered Fireworks!

Description 

For this project, I wanted to create something that would interact with sound, but I did not want to create the same generic DJ type sound reactive system that has been seen so many times before. Instead, I wanted to make it so that whatever was going on on the screen would be controlled by the user, and the sound made by the user would directly correlate to the resulting animation. I wanted the project to focus on loud sounds so I started brainstorming things that a clap would be able to imitate. Instead of the action causing the sound, I wanted the sound to cause the action!

At first, I had debated on whether making lightning would be a better option. With this I would make an environment in which random lightning strikes would be created when the user clapped their hands, thus mimicking the sound of lightning. But as it was a simulation of nature, it would have been too predictable so I instead chose to make fireworks instead. This way, I could change colour, size, velocity and shape as they are manmade and the way they look does not need to be a certain way in order to recognize what it is.

Github link: Clap-powered-fireworks

fireworks 1screen-shot-2018-09-29-at-12-12-58-am
Rationale

Although I could have successfully programmed the sketch in either program, I chose to work with p5.js instead of Processing because connecting and using the microphone to control the sketch was much more straightforward and I still got the same desired effect. As well, linking multiple javascript files to one html file felt much easier than linking multiple files in Processing. I created the sketch in both programs (with help from Dan Shiffman tutorials of course!) and preferred the output of the p5 version much more. 

screen-shot-2018-09-29-at-12-13-38-am

References:

https://www.youtube.com/watch?v=CKeyIbT3vXI&index=30&list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH (Coding Challenge #27: fireworks)

https://www.youtube.com/watch?v=aKiyCeIuwn4&t=679s&frags=pl%2Cwn (Coding Challenge #41: Clappy Bird)

https://www.youtube.com/watch?v=q2IDNkUws-A (17.8: Microphone Input – p5.js Sound Tutorial)

I relied heavily on these three videos to create my project. Many hours were spent simply watching the videos until the code made sense, and then typing out any code that was given to help with my project. Through watching these videos I learned a lot about particle systems, arrays and functions as well as using the p5 sound library to make interesting, interactive artwork.