The Time Traveller’s Clock: Murder at Acorn Dorms

adelaine Fischer-Bernhut, 3161996
Salisa Jatuweerapong, 3161327

February 26, 2019

Atelier II: Collaboration
DIGF-2005-001
Prof. Simone Jones

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INTRO

YOU are one of Toronto Police Commission’s top detectives, with the best track record for solving cases the force has seen in 65 years. Having never left a case unsolved, your co-workers joke that it is like you have the ability to “be in the room where it happens”. That is merely a rumor, of course; you dismiss it easily, of course. When asked what your secret technique is, you say: “my ears”. While that technically isn’t a lie, your true secret lies in your clock: imbued with a mysterious magical presence, it allows you to turn back time to hear all the sounds that are happening in a specific place.

TODAY, you have just recieved news of a MURDER at ACORN DORMS, of an unfortunate 19-year-old girl. Your subordinate brings you all the information on the suspects they were able to find, but it is now your turn. You have already set the location in your clock to the dorm room. Time to figure out who did the deed.

Are you ready?

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Playing with Fire

team

Dimitra Grovestine, 3165616

Melissa Roberts, 3161139

Kiana Romeo, 3159835

Concept

This project is a physical experience of a German children’s story, Die Gar Traurige Geschichte mit dem Feuerzeug. The story is about a girl who is left home alone with her two cats, plays with matches, and accidentally sets herself on fire.

The juxtaposition between the project and the story lies in the fact that the user must play with fire in order to experience the story, and the moral of the story is not to play with fire. Through the manipulation of objects related to the children’s tale (a cat, a matchbox, a picture of a little girl, a pair of shoes, a casket, and a shoe-box house) the experiencer navigates through the story without ever reading it.

Though the story is narrated, and that narration is triggered by some objects, the story is not exposed to the user. The narration is in the story’s original language: German, meaning the user hears the story being told, but doesn’t understand what’s being said. The German narration, the images pasted onto the inside of the roof, and the cues on the objects hint towards the story, encouraging user interaction.

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