In my opinion, game art is an essential aspect of the game itself, whether it be music, character or environment modelling, creating minor assets and even the colour palette. Game “Art” could refer to anything on the creative or aesthetic side of developing a game- rather than something more objecting like programming. To create an immersive world for the player, it has to be well-designed and accurately capture the intended feeling of a game. If a game has great controls and well thought out puzzles, it still usually needs interesting visuals to grab people’s attention. It also allows the developer to enhance the story through their character’s appearances and backgrounds, especially if there is little to no dialogue. A well-designed game usually allows players to get much more invested too!
short description: a boy sees a mysterious woman in his dreams and tries to reach her, getting closer every level.
Genre: atmospheric, platformer
-limited knowledge in required programs and coding
-big learning curve to overcome until I can produce something
-experience in traditional + digital art, character design
-I’ve played many games similar to the one I would like to make (aesthetic-wise), so I have a clear vision of what I want to achieve
-my lack of knowledge will prevent me from being over ambitious (haha)
modelling +shading +texturing +animating
Since I will be working on my own, I would like to focus on producing assets and models for the game, while learning how. I’ve always appreciated and wanted to learn 3D- modelling, and I hope that passion will encourage me to learn faster. Ideally, I would like to learn how to animate them as well.
Once I learn the basics, I would like to attempt creating models that add context to the story somehow, either through the character’s design (for example, you learn something about the character through their appearance or clothing) or small aspects on environmental objects (e.g. you learn something about the game world from how a building or tree looks).
by Justine Magbitang, 3185293
- Genre: Interactive Animation, Art Game
- Keywords: Food, Low-poly art
Where the Tables Stain with Grease is an interactive low-poly game art project that explores the form of food. It features several kinds of dishes that users can interact with and learn about the different cuisines from around the world in which they belong.
Link to concept art proposal slides!
Working solo, I will be handling every aspect of the production pipeline myself!
Modelling: This will be the most important focus for this project. I will be building various dishes in low-poly as I continue to grow accustomed to 3D modelling in Maya.
Shading, Lighting, Texturing: These are what will bring my models to a more presentable, “appetizing” state.
Animation: This is what will be responsible for bringing my several food models to life.
C# coding: Time-allowing, I hope to be able to reach this stage where I can add a more intimate interaction between the art and the user. For example, the user can move utensils or pick apart at the different pieces of food.
environment sketch: tables, plates, various surfaces for food
- coming from a traditional visual arts background
- can apply and continue to develop skills such as spatial thinking and composition
- no prior experience with the game art pipeline
- expecting a learning curve/spending lots of time dedicated to learning Maya and Unity as a first time user
To me, game art is how we are able to conceptualize, experience and interact with the mechanics of any game. Without game art, games would simply be a series of intangible mechanics and rules. The game art is what helps bring these concepts into life through elements that are visually understandable, aiming to create an impactful and lasting impression on players.
the images should be clickable but here is the pdf if its easier
Link to my google slides in case any of the writing is illegible: https://docs.google.com/presentation/d/1ctBYvZisBNrRI8MhYpUF5WKajBZXEcQqQ67TzzIUoos/edit?usp=sharing
Keywords: 80s, Retrowave, Synthwave, Cyberpunk
Aliens are invading Earth! Satan and his daughter have risen from Hell to save all mortals and to get rid of the ruckus right above their home.
Roles: Concept Artist, Modeller, Texture, Lighting, Sound Design.
I will mainly be focusing on asset creation for the environment and hopefully add some sound design (music).
Story => Concept Art (Character/Prop sketches + World Layout) => Modelling (Buildings/Stores + Characters + Props) => Texturing => Scene Set Up => Lighting (Neon lights + Street lights + Store Lights) => Visual Effects (small flames for some props) => Rendering => Compositing => Final Production
Week 4/5 : modelling smaller assets (characters/props) and start creating environment
Week 6: texturing smaller assets and testing visual effects for props
Week 7: texturing buildings and street
Week 8/9: create and test lighting on buildings such as neon lights/lanterns/street lights
Week 10: compositing or doing any more cleaning up
Week 11: render and finalize
Game Art: In my belief, video games have always been a form of art. From the past when we had Ataris and simple pixelated games to now, when we have full blown cinematic experiences and first-person narratives that we can control in an open world. Game art can be so diverse, due to how many genres and type of games there are that cater to different audiences. Each game also has their own aesthetic that fit their genre or the studio/creator. It makes the video game experience much more authentic and evokes an emotional response from gamers which in turn, make them have a much more satisfying experience. It could be the slight animation of the wind blowing through the trees or the lighting of the sun’s rays inside a dark green sea, which all create an unforgettable atmosphere. An example is the Life is Strange series by DONTNOD that has its own colour theme and art style which came to life from the concept artist’s unique work also supported with indie music. Therefore, game art is the aesthetic design in a video game, through concept art, modelling, animation, sound design, levelling and every other role that goes into producing the whole overall appearance of the game.
Strengths and Weaknesses: My greatest strengths would be my experience with Blender, Photoshop and Illustrator. With Blender I have a one-time experience with creating shapes and using nodes for texturing as well as controlling lighting for a scene I modelled on my own. My weaknesses would be Maya and Unity which I want to both learn at least the basics of and have some use of it for my final production for my lighting or small vfx. I am also not that great at time management or scheduling because I don’t work as well that way but hope to get better. (T_T)
Simplistic, colorful and cute high fantasy library assets that are repeatable and can be used for a level in a game.
What is game art?
- Game art is oftentimes visual art used as assets or for designing a game. This is because its creation process is the same as “normal” art, in which a concept is expressed through design. The main difference is that it can require further steps to be integrated into the game.
Strengths and Weaknesses
Concept making and texturing.
3D thinking, UV unwrapping, rendering and lighting.