Dorelia – utopia –

Dorelia

Pre – production (1st deliverable)

Dors GAO 3175995 Lee Li 3161145 Aimee Chen 3175492

OVERVIEW/ KEYWORDS

  • A fantasy magic village environment
  • Button of the sea
  • Fairy story  –  water sprite or Nessie
  • Lotus/ Fishes etc. Animals and Plants

EXPECTED TECHNIQUE FOCUS

  • Sketches & Design
  • Modelling – C4D
  • Textures – Substance Painter & Photoshop
  • Render
  • Animation – C4D

THE THING WE ARE BUILDING

Why water?

‘Water is the source of life. Everything starts from the water. The mystery of the water is worth exploring and feeling.’ We use this concept as a starting point to convey this message to players. The unknown underwater provides us space to create, and taking the underwater world as the topic would expand the design of various environmental concepts and creatures, most importantly, the underwater environment could bring people a sense of tranquility.

What’s in the water?

Strange creatures, breathtaking environment, and wonderful stories hidden in the water. Players can experience these elements one by one while exploring the underwater world.

What can we do in the water?

Watch and explore the mysteries of underwater, interact with underwater creatures or objects to obtain the memories stored in them: what we want to create is a mysterious underwater world, we aimed to guide the player to explore the underwater world to feel the tranquility and harmony.

What does water bring to us?

Conceptually, we want to create this kind of underwater atmosphere to make players free their thoughts and emotions, escape the hustle and bustle of the city, and experience the fun of relaxation in the atmosphere created by underwater creatures and the underwater environment.

Sketches
  • Overview

  • Architecture

  • Plants

  • Animals

  • Character

  • Other stuff

Visual References
  • mood board
  • Architecture

  • Plants

  • Animals

  • Characte

SCHEDULE & Concept art powerpoint

What is Game Art ?

In terms of game art, it is an indispensable and important element in game production. If a game lacks artistic elements, it will lack visual experience and be no different from a bunch of boring code. Therefore, an excellent game should have both good concept and visual impact, and whether its concept and visual effects can be perfectly presented to the player depends on it has brilliant game art or not. In general, all the visual elements you experienced in a game could be defined as game art.

Strengths & Weakness

Based on the concept that the game we are going to work on is focusing on the performance of visual experience, we expect that the game would express the ‘atmosphere’ to the greatest extent in order to guide players to discover a variety of sensory experiences. Compare with other level-breaking games or RPG games, Dorelia may lack the challenge and joy of breaking, but in terms of visual experience, Dorelia will challenge the players’ senses in different angles, and our team workers will do our best to present players with a mysterious underwater world.