Keywords: 80s, Retrowave, Synthwave, Cyberpunk
Aliens are invading Earth! Satan and his daughter have risen from Hell to save all mortals and to get rid of the ruckus right above their home.
Roles: Concept Artist, Modeller, Texture, Lighting, Sound Design.
I will mainly be focusing on asset creation for the environment and hopefully add some sound design (music).
Story => Concept Art (Character/Prop sketches + World Layout) => Modelling (Buildings/Stores + Characters + Props) => Texturing => Scene Set Up => Lighting (Neon lights + Street lights + Store Lights) => Visual Effects (small flames for some props) => Rendering => Compositing => Final Production
Week 4/5 : modelling smaller assets (characters/props) and start creating environment
Week 6: texturing smaller assets and testing visual effects for props
Week 7: texturing buildings and street
Week 8/9: create and test lighting on buildings such as neon lights/lanterns/street lights
Week 10: compositing or doing any more cleaning up
Week 11: render and finalize
Game Art: In my belief, video games have always been a form of art. From the past when we had Ataris and simple pixelated games to now, when we have full blown cinematic experiences and first-person narratives that we can control in an open world. Game art can be so diverse, due to how many genres and type of games there are that cater to different audiences. Each game also has their own aesthetic that fit their genre or the studio/creator. It makes the video game experience much more authentic and evokes an emotional response from gamers which in turn, make them have a much more satisfying experience. It could be the slight animation of the wind blowing through the trees or the lighting of the sun’s rays inside a dark green sea, which all create an unforgettable atmosphere. An example is the Life is Strange series by DONTNOD that has its own colour theme and art style which came to life from the concept artist’s unique work also supported with indie music. Therefore, game art is the aesthetic design in a video game, through concept art, modelling, animation, sound design, levelling and every other role that goes into producing the whole overall appearance of the game.
Strengths and Weaknesses: My greatest strengths would be my experience with Blender, Photoshop and Illustrator. With Blender I have a one-time experience with creating shapes and using nodes for texturing as well as controlling lighting for a scene I modelled on my own. My weaknesses would be Maya and Unity which I want to both learn at least the basics of and have some use of it for my final production for my lighting or small vfx. I am also not that great at time management or scheduling because I don’t work as well that way but hope to get better. (T_T)