Interview with Khrystyna Gandabura

Welcome to ARt Scene Weekly! Today we review the artwork and creative process of Khrystyna Gandabura, a new media artist from Toronto, Canada.

screen-shot-2020-11-24-at-11-07-20-am

Khrystyna decided to bring outer space down to planet Earth by creating a space scene that you can view from anywhere. By opening the link to the 3D AR scene in Aero, the user can view planets and stars up close. The stellar bodies are all presented in 3D so the user can fully walk round them and view them in high detail from all angles. Khrystina gets a lot of inpiration from her family and brother, and that’s no different with this AR artwork.

screen-shot-2020-11-24-at-11-06-39-am

I sat down with the artist to ask some questions about where she gets her ideas from and how she goes about producing and turning them into (augmented) reality.

 

How did you come up with the theme of your project? Did you have specific inspiration?

I came up with a theme for the project from my little brother who wouldn’t stop talking about space. The stars, the moon, the planets, all of it, he absolutely loves space. That’s the reason why I chose this specific topic. To create something realistic and something that he can experience a bit closer to his home here on Earth.

 

What was your process? What apps did you use?

My process was first creating designs in different software and then assembling and combining it all together into one. I used the Procreate App (iPad drawing app), Adobe Illustrator, and Adobe Dimension.

 

What was the most challenging part? Least Challenging?

The most challenging part was bringing it all together. Making the complete composition and arranging it in a way that makes sense. The least challenging part was probably drawing and making designs. It started easy and ended being a bit more difficult.

 

How satisfied are you with the results? Are there things you’d improve or change?

Overall I am very satisfied. If there was more time, I would add more simple elements to fill out the space and rearranged the existing elements a little. As well, it would be cool to have the lights completely off and when it’s black to still see all the stars, the moon, etc.

Thanks for your time today Khrystyna.

 

You can view her work at the link below (Adobe Aero required)

https://adobeaero.app.link/KHxVSSHSsbb

 

Video of her work:

[4.1 Crafting Electronics Readings] Submission of Video Techsmith Knowmia Link URL

4.1 Crafting Electronics Readings

Atelier I: Discovery 001

Kate Hartman

11/23/2020


Watch Video


PART 1 – Elijah Silverman (3178871)

capture

 

 

 

capture1

 

 

 

 

capture2capture4

 

 

 

 

 

 

 


PART 2 – Atharva Jadhav (3181638)

 capture

 

 

capture1

 

 

capture3capture4capture5

 

 

 

 

 

 

 

 

 

 

 

 


PART 3 – Tae Nim (3170229)

capture

 

 

 

 

capture1capture2capture3capturecapture4capture5

 

 

 

 

 

capturecapture1capture2capture3

Review Parallel World: Camellia (2020), Tae Nim

Tae Nim’s enchanting AR art installation piece, Parallel World: Camellia (2020), is one of the most unique exploration of AR as an installation piece as well as an exploration of a representation of Tae’s identity. Observers’ backgrounds change to Tae’s beautiful and enchanting artwork Camellia, and we become part of this tree with blooming flowers , A chilly winter soundtrack plays in the background once you press the mouse which is a beautiful reminder of the hardships of life. Our outside world is reflected inside as a part of a new identity.

capture3-768x432

This piece is heavily based on your identity, what is the relationship between your piece Camellia and your identity?

Camellia is the strong side of me. I had to help my moms business, I live alone and pay my rent for which I work two jobs.  Currently, I am focusing on using Camellia as a symbol of my work to express my willingness to overcome the hardships to blooms my potential. Significantly, the camellia is the flower that blooms after it overcomes harsh winter, so I found a lot of similarities because I feel like my season still in winter which is the time that I have to practice more to bloom my beautiful flower patiently. In conclusion Camellia = my strong identity.

What was the main theme for your piece?

“inside / outside;” people will compare their outside world that they can see through the mirror and inside a world that they can see through the camera of the computer in front of them. The computer-generated images from the AR will make them feel like they are in a different world, that is why I chose the title of the work as a parallel world that people can transform into my identity by using a visual representation of the camellia trees and flowers that I drew. I thought this work would be an exciting communication that people can explore their outside world and my inside world at the same time.

I find the piece to be very enchanting, I love how my room gets completely transformed into the beautiful artwork of Camellia, How did you integrate the background into your piece? Did you use any other software?

For the background, I add a two-dimensional picture on the paper. When I directly apply two-dimensional photo on the program, it is on Orthographic Camera. First, I had to erase the background of the image by using the photoshop. Second, I apply to the program, but the photo will be in front of your face. To put it on backwards, we have to use Portrait Background Segmentation on the Mask texture; everyone can easily find this feature when they press the plus button on the left corner.

Why the winter theme with the soundtrack?

 I decided to select Play sound since I want to express the setting of my inner parallel world by winter since there are more hardships that I have to go through. In conclusion, I had to go through many technical difficulties and takes time to get used to with this program, but I did have a clear goal of the project, and it became my motivation to spend time to solve the technical issue one by one by researching and trials.

Normally AR is part of an application or the viewfinder is the main stage, but you went for an art installation?

In order to bloom my flower I tried so hard. After getting into University however, I felt a kind of emptiness in my heart. I started to question why I am here and what my goals are but my life is too busy to thinks about these things. This assignment gave me an opportunity to delve deep and ask the question,”What doe Tae want to do?” and I wanted to express  my exploration effectively. I witnessed art installations in the AGO and I knew this is how I wanted to express my art.

Conclusion

I think Tae Nim’s piece is a very interesting study of the relationship between environment, Inside identity and the outside observer. The addition of AR in an art installation adds a while new layer of digital space that actually transforms the outside environment into an enchanting interior of the installation. The mirrors on the side of the frame adds to the overall reflective quality of the work. Unfortunately I could not witness this installation with my own eyes because of the COVID 19 pandemic but I would have loved to explore this piece in its entirety. I did get to explore the AR aspects of the work and I am very impressed with the implementation and the immersiveness of Tae’s artwork Camellia  as the background and the subtle symbolism that you slowly come to realise.

Interview with Aimee Chen

ocean1 ocean2

From the moment I saw Aimee’s project, it immediately stood out to me. She was only able to show off the planning stage during the presentations but it looked like a lot of effort and thought was going into it. And the final project turned out amazing like I expected! I was very intrigued by it – the beautiful fish and colours captivated my imagination, and I thought “wow, it must have taken a lot of skill and creativity to make this!”

I reached out to her and we both decided to interview each other. It was really interesting getting to hear about her experience with making this project.  Unfortunately, I have android and not iOS so I wasn’t able to test it out! However, Aimee graciously sent me a recording of her project so that you all can see it. Thank you, Aimee!

Video recording: https://drive.google.com/file/d/13p1ijDIF_gEw6fa4KSVk26hGAf6FBgVV/view?usp=sharing

I thought up some questions I wanted to know about and sent them to her:

1. What inspired you to create this piece?
The mood-board was really helpful! When I was browsing the images, I got inspired by some illustrations of figures in water on Pinterest. So I was thinking I can create an AR project that build interaction with people and water. I think it would be really cool to create a user experience that can interact with marine organism underwater with AR. Personally really want to experience AR Aquarium one day.

2. Describe your workflow.
First of all, user starts with open the project link and it will launch your Adobe Aero automatically (only iOS supported). Then you will see that you are above the water and fishes are swimming under the water. Going under water by holding your camera down under the surface. Tap them can make different swimming sound also shaking their tails.

3. Other than Adobe Aero, what softwares did you use to create your project? What was your experience like with the animation, and do you have prior animation experience?
I used Blender for the 3D animation also the materials (the 3D objects are re-made resources). I took me quite a long time to learn from the tutorial. I actually tried Adobe Dimensions first but it cannot export .fbx file and make 3D animation. I also used Photoshop to adjust a little bit of the PNG surface file (colors, especially for its opacity that allows you to see the fishes underneath). At first I want to create a water cube in Photoshop but it took me forever to render it, so I give up. I have quite a lot animation experience with After Effect, but this is the first time I created 3D animations.

4. What was the most challenging part of creating this experience?
At first I though it was the 3D animation part but after I imported everything in the Aero I found this was actually the most challenging part. To be honest, I wouldn’t recommend Aero, because it’s so unstable. I encountered many issues with exporting files with Aero from Mac to my iPhone. I don’t know how many time the file crashes when I was editing it. Also the preset behaviors were relatively limited.

5. Are you satisfied with the final outcome? Why or why not? What would you improve?
Actually I’m going to say no, because I am not satisfied with those fishes, both the material render and the animation. I planned to make those fishes glow underwater, but I don’t know what happen with Aero that doesn’t show the glowing material I had in Blender. I would add more marine organisms for sure. Also make animated waves for the surface. I was thinking if it’s possible to trigger the screen turning blue after user goes underwater. There are many details can be enhanced, but overall I’m still very exciting with my first experience with AR, and I think I will spend more time exploring on it in the future!

Glad to hear it – good work Aimee and good luck on any future AR work!

Interview with Doris Gao

 

When Doris was presenting her concept and in class I knew that I wanted to ask more questions. The theme of the experiment, exploring the effects of being poisoned by mushrooms, was unexpected and I thought that it provided many artistic visual opportunities. There are characters and hidden visuals to discover. The video that I took doesn’t show the whole world that she created, but it is clear that she took time to create an immersive experience.

 


 

How did you come up with the theme of your project?

It is from my personal experience when I was young, I ate a kind of wild mushroom called bolete, which was poisoned because it was not completely cooked. As a result, I saw a very interesting world, it is colorful, with many strange creatures and phenomena. This experience was one of the reasons pushing me to become an art student. And through this opportunity to learn AR, I just want to show this world I’ve been. Of course, it is very dangerous to eat wild bacteria, which should be cooked thoroughly before eating. If you have any uncomfortable symptoms, you should go to the hospital immediately.

What was the biggest challenge you faced? And how did you work around it?

The biggest challenge should be the technique part. As we are all new to AR, it takes time to try and learn. I tried multiple softwares to meet my demand, and ask for professors’ and friends’ help, they suggested and provided examples to me which truly help my project.

What was your biggest success? How come?

The wave effect for the background. Due to my poor ability with new software, I had to try a lot of templates from Lens Studio, and I recombined a lot of different effects from them. Finally, I ended up with it.

How do you feel overall about what you were able to accomplish?

It didn’t meet what I wanted to show, but I felt satisfied when I finished.

Given more time or knowledge what would you change, if anything?

If I have more time and knowledge about the software, I improve the color to make it closer to what I have made on the mood board:underwater-depth_moodboard

 


 

Overall, Doris did a good job at staying true to the original idea while learning how to adapt and problem solve for her unique AR experiment. I agree with her statement about the wave effect being a big success. It is a great integration to the theme and provides significant visual interest.

Good job Doris!

Thank you for letting me check out your AR experiment and taking the time to answer all my questions.

Sky Walker Review-Exp 3-3-3

Isabella Del Nibletto

3175624

Interviewing Rhepa Kamal


Questions and Answers

I asked Rhepa a few questions about the AR experience she created.

Q: Why did you create this Ar experience?

A: The reason I created this AR experience is that I thought it would be a really cool experience. I adore virtual worlds, in which this assignment gave me an opportunity to make one. I would dream about escaping to a different world where it would be my comfort zone, and I wanted to share this space with others. I specifically wanted to create a portal where you can actually walk into and walk around, then just tapping a screen for example. I feel like that would make it more interactive.

Q: What were the easy parts of designing/ creating it and what were the hard parts?

A: The easiest was actually masking the hidden room, which I thought would be the hardest. Turns out, it was designing the room which was hard for me because I’m not that great with 3D modelling, which limited me to not go beyond what I actually wanted to achieve. I wanted to create a bigger space, with more assets that could make the space feel like another dimension.

Q: Do you like your final product? What would you have done differently with it?

A: Overall, I would say I’m satisfied with it. If I had more time, I would defiantly be able to add interactive features, animation and scenery. I would add a storyline to it as well.

 

Overall, I really enjoyed using her AR. The world was adorable and I loved how you could change the colour of the world by just tapping the screen. The visuals are so aesthetically pleasing and calming.

Rhepa also provided a few images from her AR Experience. These images are of her design and idea process. She has also provided her mood board.

rhepa2 rhepa1

Her mood board

rhepamood

Below I have included my experience using her AR.

8e1bfe82c38b4d87ae808db5f39b01b2

 

Exp.3-3-3: Interview with Joe Moore

AR Interview With Joe Moore
———————————————————–
Review:
Joe’s AR piece seems very unique in its creation. He drew shapes and colors in a very abstract manner yet it remains somewhat reminiscent of some sort of galaxy. I really enjoyed all the behaviors with his piece, the way all the things rotated on different axis’s was very entertaining to watch. The only downside I might note is that the performance lacked a bit because of all of the interactions, but the effect I feel was well worth the performance drop and it may run better on other people’s devices anyways. Overall I think this piece was successful and was able to grab my attention well.


———————————————————–
Interview:

    • What was your main inspiration/and or creative process that led to your creation?:

” I was thinking about a black hole. The piece represent a chaotic scene with varying objects floating around that while being apart still seem cohesive, almost as if they went together.”

    • What was your favorite part about making this project/about your project?:

“Putting together all my 2D drawings into a cohesive AR scene was very fun. Making a full composition and tweaking the behaviors wasn’t the hardest but it was definitely the most rewarding.”

    • What would you change/improve if you had to start again?:

“If I had to do it again I would redo my assets, have more detailed and multi layered objects to make the flat objects feel less static. I would also have like to make more moving parts that seem more reactive to each other under a single force opposed to seeming like independent objects.”

Exp.3-3-3

Reviewer: Joe Moore – 3178580

Publisher: Ike Moore – 3178573

Ike created an AR scene in Adobe Aero that shows a 3D cylinder orbited by colorful abstract forms. The animated orbit is triggered when in close proximity. The idea is simple and clean cut. Reminds me of a modern art piece or abstract sculpture.

-What was your inspiration/idea for this piece? 

He was inspired in small part by the model of an atom, with its tangles of rotating rings. In addition he had also been looking through various abstract sculptures.

-Most difficult part of your process?

Working with 3D models that would work efficiently in AR without much prior experience in 3D space. Making the model compatible with AR so that it would run well.

-What would you add if you would?

More complexity to the animated aesthetics and or more dynamic behaviors interactive with the AR.

conclusion: Obviously not fully realized, but idea and intent is there. I agree with all of his answers in terms of his piece. Inspiration was easy to figure out, 3D models are definitely a tricky part of the process, and the piece would certainly be bettered with more behaviors and moving parts.