shader 1:radial three colour Gradient
shader 2: HSB distorted sinusoidal Color drops
I am new to shaders so it was interesting to mess around with the parameters a bit. In the first shader I wanted to see how we can change the alignment of the gradients from a linear one to a radial one.
In the second shader I was just playing around with the HSB space and sin() function. I definitely got a hang of the space.