Final Porject for Shader Art

Is a group work with Jiaxi Pan.

 For the final project, we want to create an explorable scene, players can navigate and enjoy the scene free of their will, like an open-world game scene. The whole project is composed in unity. Due to the time limits, we are not able to go into detail and do the models by ourselves. The cabin and furniture models are downloaded from the unity shop, but the materials are all replaced by our own. Material and texture are generated through Substance Designer 3D. 

For me as an illustration, the student is really nice to learn shader skills that can hugely help in manipulating digital scenes because I like video games very much.


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