For the final project, Lin Yue and I create an explorable scene, players can navigate and enjoy the scene free of their will, like an open-world game scene. Our scene contains a snowy mountain terrain, a furnished wooden house and a sci-fi spaceship. Our main goal is to use Substance Designer to create realistic textures for use on these models. We got the idea from the movie “Arrival” and used World Creator, Cinema 4D and other software to help create the project. I became familiar with the operation of Substance Designer during the production process and found it to be a very useful and efficient material creation software. and I find the advantages and disadvantages of Unity, and I will try to use Substance Designer to work with other engines to find the most effective way to work.