Hi! We are Aimee and Doris.
If you want to play around with our Mushroom Garden ↓
Inspiration & Ideation
For this Assignment, we plan to build a VR gallery to display our models in a Mushroom Forest. The render of materials will be anime style, which is inspired by Doris’ pro shader presentation research. The anime stylized render is inspired by Genshin Impact. We used the real-world object, mushrooms but render it in the anime style.
For this project, we used Maya and a blender for modeling. Substance Designer, Shader Graph, and Substance Painter for the shader, Unity for building the overall environment.
The overall environment uses a yellow tone. We wanted to emphasize the impact of desertification of land, desert encroachment, and deforestation. The flower flake shape and the bottle are rendered with plastic material, which advocates for everyone to protect the environment and reduce the use of plastic or throw it on the land.
Learn from the Project…
Actually, this is the first time using Unity to finish a project for Doris, and we learned a lot from this project. Not only how to make shader graphs or materials in Unity, and also how to generate a shader in Substance Designer. In the process of making them, the most important thing is to learn how to switch thinking ways. I started to think about how to form a series of patterns from simple shapes, and also how to bring my drawing skill into the shader.
Grass (Shader Graph in Unity) ↓
Environment Setting (URP) ↓