Shader #1:
I used u_time variable to introduce animation into these two shaders. The firstĀ oneĀ has gradient among x-axis + change dynamically based on time.
The second shader is a dynamic circular shader by adding the distance() function.
Just another OCAD University Blogs site
Use of this service is governed by the IT Acceptable Use and Web Technologies policies.
Privacy Notice: It is possible for your name, e-mail address, and/or student/staff/faculty UserID to be publicly revealed if you choose to use OCAD University Blogs.