[ PBR Material ]
This assignment was beneficial. I think I enjoyed it the most. In addition to Unity’s technology, I found many sites that collect 3D assets. I also knew that the free set was not wrong in quality. I tried mapping using a glossy gold metal texture that I clicked download after looking around the sites—another one is made of matte wood. PBR materials show ‘real material.’ I could make what I saw in the advertisement if there was only proper lighting and camera work knowledge. There are many components that I don’t know. Also, errors still occur during work, and it isn’t easy to complete one task without reference.
Nevertheless, the more I work on Unity, the more interested in 3D work. PBR mapping seems to be an interesting topic because the expression is realistic enough to feel the material and texture even if you don’t touch it.
*I found some pretty good asset sites for this assignment, and I’ll leave them on my blog. I hope it helps everyone.
01. 3Dassets.one (HIGHLY RECOMMEND THIS SITE!)