Throughout the process of making my scene, I wanted to include my Maya skills by moving around a rig of a character and using UV maps for one of the objects within my scene. In Unity, I made my terrain have a material and used its diffuse, normal, and mask map.
My composition is meant to be related to fantasy, I have a big interest in Pokemon so I used models from the games but added shaders to them. The scene is meant to be a wolf-creature who just cut a tree log in half, adventuring with a side companion. There is gold in the scene, a currency common within fantasy-games. The skybox is a simple field with a city at the back, and I made the terrain realistic with a unique rock-like ground.
NOTE: I tried making the emissive material work but it was not. Might need some help with it. Looked online but couldn’t figure out why. I have done it before in Unity though and had particles glow as well but in an old assignment.
PNG Textures Used:
(Models to be used for learning purposes) Model Link: https://www.models-resource.com/