Throughout the process of making my scene, I wanted to include my Maya skills by moving around a rig of a character and using UV maps for one of the objects within my scene. In Unity, I made my terrain have a material and used its diffuse, normal, and mask map.
My composition is meant to be related to fantasy, I have a big interest in Pokemon so I used models from the games but added shaders to them. The scene is meant to be a wolf-creature who just cut a tree log in half, adventuring with a side companion. There is gold in the scene, a currency common within fantasy-games. The skybox is a simple field with a city at the back, and I made the terrain realistic with a unique rock-like ground.
NOTE: I tried making the emissive material work but it was not. Might need some help with it. Looked online but couldn’t figure out why. I have done it before in Unity though and had particles glow as well but in an old assignment.
Final Images:
Process Work:
Cited Sources:
Skybox:https://polyhaven.com/a/clarens_night_02
Materials Website:https://freepbr.com/latest-pbr-texture-uploads-2/
Materials Used:
https://freepbr.com/materials/armored-dragon-scales-pbr/
https://freepbr.com/materials/light-gold-pbr-metal-material/
https://freepbr.com/materials/rusted-steel/
https://freepbr.com/materials/jagged-rocky-ground-pbr/
https://freepbr.com/materials/fancy-brass-pattern1/
https://freepbr.com/materials/stylized-animal-fur/
PNG Textures Used:
https://unsplash.com/photos/4u629vFD3vI
LINK: https://www.nicepng.com/png/detail/52-520161_h7-slider-1-img-1-tree-stump-top.png
Model Website:
https://www.models-resource.com/
(Models to be used for learning purposes) Model Link: https://www.models-resource.com/
https://www.models-resource.com/nintendo_switch/pokemonswordshield/model/51744/