Week 08, Unity, Magdalena Szlapczynski

Throughout the process of making my scene, I wanted to include my Maya skills by moving around a rig of a character and using UV maps for one of the objects within my scene. In Unity, I made my terrain have a material and used its diffuse, normal, and mask map.

My composition is meant to be related to fantasy, I have a big interest in Pokemon so I used models from the games but added shaders to them. The scene is meant to be a wolf-creature who just cut a tree log in half, adventuring with a side companion. There is gold in the scene, a currency common within fantasy-games. The skybox is a simple field with a city at the back, and I made the terrain realistic with a unique rock-like ground.

NOTE: I tried making the emissive material work but it was not. Might need some help with it. Looked online but couldn’t figure out why. I have done it before in Unity though and had particles glow as well but in an old assignment.

Final Images:1
2

5

Process Work:3 4

Cited Sources:

Skybox:https://polyhaven.com/a/clarens_night_02

Materials Website:https://freepbr.com/latest-pbr-texture-uploads-2/

Materials Used:

https://freepbr.com/materials/armored-dragon-scales-pbr/

https://freepbr.com/materials/light-gold-pbr-metal-material/

https://freepbr.com/materials/rusted-steel/

https://freepbr.com/materials/jagged-rocky-ground-pbr/

https://freepbr.com/materials/fancy-brass-pattern1/

https://freepbr.com/materials/stylized-animal-fur/

PNG Textures Used:

LINK: https://images.unsplash.com/photo-1616108738832-504f7b6addf2?ixlib=rb-4.0.3&ixid=MnwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8&auto=format&fit=crop&w=987&q=80

https://unsplash.com/photos/4u629vFD3vI

LINK: https://www.nicepng.com/png/detail/52-520161_h7-slider-1-img-1-tree-stump-top.png

Model Website:

https://www.models-resource.com/

(Models to be used for learning purposes) Model Link: https://www.models-resource.com/

https://www.models-resource.com/nintendo_switch/pokemonswordshield/model/51744/

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