Week 08 Homework Tae Nim 3170229

Materials

all-shader

Non-Default Skybox

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Composition

Emissive Material

Type 1: Adjust the level of smoothness and matallic to create a material which can reflect a photorealistic skybox.

Type 2: Using the shader graph in Unity to create a reflective effect.

Type 1

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Type 2

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Inspirations or Influences

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