Week 10
Changing the textures of an existing 3D model within Substance Designer was really tricky for me. Initially, I spent a lot of time trying to figure out how to import the 3D object file into the 3D Substance Designer, there didn’t seem to be any options under the ‘File’ and ‘3D view’ sections to import .fbx or .obj files, until I realized that I was just required to drag and drop the downloaded file into the screen in order for it to load. I ended up working on the design graph before importing the 3D model into the scene, initially, the design I was creating was perfectly projecting itself onto both the 2D and 3D view, although importing the 3D model of the tree halfway through caused the design to stop displaying on the 3D view section of the workspace. I ended up creating a dirt-like design that only displayed through the 2D view.