This assignment is made with a blender, a 3d model software which can carve shapes, paint surfaces, and apply materials to 3d shapes. This assignment includes generated materials by google maps and materials from the website that I downloaded.
The demo includes the city of Montreal, which is generated by an add-on inside the blender called “Blender GIS”, it is an excellent tool for me to search and scrape information without going to Chrome and connecting to the server manually. However, the city models could be better for generating. Especially the top of the tower was not in a sharp shape it looked just like rectangular; plus, the height of the buildings was not accurate enough; I needed to adjust them again and again. Plus, I watched another tutorial on how to make a city easily: I make the materials glossy with mirror reflection. To make this looks more realistic without worrying about downloading too many materials. It just needed to add a skyscraper picture with clear windows, place it onto the UV editor, and adjust building blocks to building photographs. The final result is not as pretty as I think compared to the tutorial.
Although using Blender GIS as an add-on could be better, I switched from Montreal to Toronto due to denser skyscrapers and buildings. The result could have been more promising than the previous one too. Thus, I decide to change to another method.
The final project
Here is the final project, which I spent a lot of time polishing, even though it didn’t look perfect.
This one is the texture of the cloud of the city.
This one is the city’s environment.
This is the material of the roof of the buildings, which was created by google maps
The texture of the building was applied from the texture website, and here is the final result.
Here is the result being rendered.