The Connection Box

 

The connection box is a quirky tool meant for lovers, encouraging commitment to conversation during arguments through mandatory open, mirrored body language and a fun ‘penalty’ for breaking this commitment.

The box requires that both parties face each other and hold down a button with each hand, aligning their shoulders and preventing them from fidgeting with phones or other distractions. When all four buttons are pressed, the device is silent, allowing a conversation to take place. If any of the four buttons are released, one of four cheesy love songs are triggered, featuring generic lyrics like “Please Don’t Go”, “Don’t Walk Away”, “Stay With Me” etc.

 

Connection Box

 

 

Conceptual Project Development Overview

This idea emerged only at the very end of the project cycle, after having to re-route from my original plan to implement a Kinect tracking application to play super hero music when a power pose was registered. After days and days of troubleshooting Kinect applications, versions, compatibility etc, eventually I had to admit the technical challenges involved in Kinect coding were beyond my abilities and the time constraints of the assignment.

After a brainstorming session, I started working with the idea of meetings, cell phones, distractions, and attention spans. I considered a round table where every person held down a button to symbolize their attention, but realized a free hand would still allow phone interaction. After settling on two hands for full engagement, a face to face set up seemed like a good fit and that was how the romantic component emerged. The next step was mining the internet for songs with appropriate lyrics, downloading / formatting / editing and curating said songs.

 

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Technical Project Development Overview

The initial idea of using Kinect saw a serious investment of time, and I’m happy to say I made some great progress. I managed to get the Kinect SDK working on multiple systems, and for the first time experienced low latency skeletal tracking. The Kinect is used in many coding frameworks (including Processing & P5.js), but trying to figure which ones supported skeletal tracking, and how to code it sent me down many, many habit holes of research. Despite investing too much time in something that didn’t come to fruition, it was a powerful learning period that helped me get closer to something I’ve wanted to explore for a long time.   Getting a feel for the gesture input / tracking has inspired me to use this technology in the near future (with more time and help).

In terms of the end  project, the brain of the Connection box is an Adafruit ‘Audio Fx’, 16 meg micro controller. The board provides an elegant solution for audio triggering, without the use of an Arduino or bridge, and features a number of different trigger modes simply by renaming file types. Once a concept was solidified, I ran some early tests with two buttons, to see if the button matrix would work. When the proof of concept was a go, I then began the song search / reformatting / editing stage.

When it came time to copy the files to the board, a number of technical challenges emerged. Trigger logic changes when using multiple songs on one pin vs more pins, and this cut the usable list of songs to four (while originally I had reformatted and edited more than 10). Additionally, the board is excruciatingly slow to copy files too, with a reformat taking 40 minutes and the 15 megabytes of data taking half an hour.

Eventually, the circuit logic was settled, files were all on the board and all that was left was to build a box and solder the circuit.  The next day in the maker shop I was unable to build the box as someone was cutting acrylic on the table saw, and therefore went with a shoe box as a faster solution.

 

Video Link

The video is a bit long, and was hard to edit down without loosing context. Please feel free to take a look here:

Link: https://vimeo.com/192846525
Password: Ocadu

 

Video

 

p.s. although the Connection Box uses a NewBalance box for its prototype, it does not endorse Trump in any way!

Awkward Pause

Awkward Pause is a wearable device which prevents others from conversing with one another, thus causing an awkward situation to develop, forcing someone to break the ice. We want to break the rules of traditional conversations; a device that unconventionally creates another form of conversation. In this case staring at someone but not saying a word.

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Food? YES!

Food? YES!

By Bijun Chen

In our program we spend too much time together. Asking for each other weather if they want to get food together or not becomes a everyday conversation between many of us. This simple device allows two people to communicate by one person makes the “shall we go?” gesture, and the device on the other person vibrates.

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Background Research 

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video Documentation

Code and circuit diagram

https://github.com/bijunchen/food-YES

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ONE SIGN DOESN’T FIT ALL

ONE SIGN DOESN’T FIT ALL

by: Mahsa Karimi and Sara Gazzaz
Body-Centric Technologies
November 17, 2016

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INTRODUCTION

One sign doesn’t fit all is a project focusing on already defined body languages. One doesn’t have to just worry about the words but also their posture, facial expression, eye expression, mouth, head, hand and arm, feet and leg and… . Standing with arms crossed could be perceived as being aggressive, some people also find it defensive and not approachable. What if the person with their arms crossed are just simply comfortable that way? What if they are open to conversation and are very approachable?

One sign doesn’t all corrects the already defined body language and gestures according to each individual.

HOW IT WORKS

Based on the posture that one takes and according to that individual’s definition or meaning of that posture, a sign would pop up above their shoulder to redefine it to others. This way no one would misunderstand others’ body posture (language).

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PROGRESS PHOTOS

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CASE STUDY FOR THE MECHANISM

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NARRATIVE

Happiness Fan

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HAPPINESS FAN by Shreeya Tyagi

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ThermoHero: Therapeutic Superhero Heating Shirt

Assume Super Hero Pose and be almost instantly rewarded with therapeutic heating along your spine.  Designed for spinal injury patients who suffer with chronic pain.

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Background Research included interviewing my husband who suffers with chronic pain from a spinal injury.  Chronic pain can be depressing and the superhero pose is a great tool to help regain confidence. Anything that attracts too much attention, he probably wouldn’t wear and so it had to be relatively low key. Creating a system that rewards this pose with therapeutic heating along his spine will make him more likely to assume the pose and help sooth his spine at the same time. Other research was involved with sourcing and figuring out materials.

For the Prototype I used a mountain equipment coop mans black long sleeve shirt as the base. I added conductive material to the fist area of the sleeves and to the hips in lightning shapes. I used conductive thread to trace back to the pocket that I built in the inside back of the shirt. This pocket contains a portable cell phone charger as the battery supply this has stuffing around it for added pillow like comfort. There are two 5V Heating Pad’s 5x15cm placed vertically side by side along the lower spine. The pads are sewn inside nylon so that they are soft and let the maximum amount of heat through. The padded battery is positioned just behind the heating elements so that it can aid in pressing the pads against the skin for maximum effectiveness.

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