ThermoHero: Therapeutic Superhero Heating Shirt

Assume Super Hero Pose and be almost instantly rewarded with therapeutic heating along your spine.  Designed for spinal injury patients who suffer with chronic pain.


Background Research included interviewing my husband who suffers with chronic pain from a spinal injury.  Chronic pain can be depressing and the superhero pose is a great tool to help regain confidence. Anything that attracts too much attention, he probably wouldn’t wear and so it had to be relatively low key. Creating a system that rewards this pose with therapeutic heating along his spine will make him more likely to assume the pose and help sooth his spine at the same time. Other research was involved with sourcing and figuring out materials.

For the Prototype I used a mountain equipment coop mans black long sleeve shirt as the base. I added conductive material to the fist area of the sleeves and to the hips in lightning shapes. I used conductive thread to trace back to the pocket that I built in the inside back of the shirt. This pocket contains a portable cell phone charger as the battery supply this has stuffing around it for added pillow like comfort. There are two 5V Heating Pad’s 5x15cm placed vertically side by side along the lower spine. The pads are sewn inside nylon so that they are soft and let the maximum amount of heat through. The padded battery is positioned just behind the heating elements so that it can aid in pressing the pads against the skin for maximum effectiveness.


Snoring Mask


In the darkest hours of the night a change has been taking place, turning unsuspecting people into roaring beasts. Breathe Right nasal strips open nasal passages and silence the beast once and for all.





my project is a simple project in and it make those people annoyed when they snore i mean instead of shutting up sonore i am trying to some more weird sounds with this snore mask.

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here are some pictures from mask this mask is made up of form and some dragon whistle and dragon whistle is creating some weird sound out of it.

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this is final video how it look like


Geo-Locket / Proximity Heart

The initial idea was a small pendent that gets brighter as two people get closer. The following .gif shows shows a detail shot of one unit in action.


v.2 was designed around an oversized red LED, and a pair were 3D printed late at night in the Maker Lab.


The idea was one of six initial cards, and seemed the easiest to make for the initial v.1 prototyping session.


The first version was made with Shreeya in our initial prototyping session. Here’s an image of Shreeya and I wearing our super low-tech versions!



Additional Notes

Professor Hartman loaned us some Xbee radio units, to try and help with prototyping. Despite our best efforts we ran out of time, and had to settle on lower-fi iterations. I’m still hoping to go forward with the project, changing the name and shape to ‘Pears’ as a play on words and letting go of the heart to make it *slightly* less cheesy 😉



The project we started with was to create a pair of glasses which would enable your partner to know where you are on a page while reading the same book. Our first low fidelity prototype involved a hacked together pair of glasses from cardboard attached to a wire indicating where the user is looking.



As a future iteration we created a 3d printed frame which would insight non verbal communication between people through light and sound. We called this device “hello”.


Circuit Diagram




By Leon Lu and Marcelo Luft



A wearable that lights up when approached by people.


















by: Bijun, Sara, and Mahsa



Our team decided to go with the set of cards that represented an awkward situation. In social gatherings one can be put in an awkward situation both purposely or unintentionally. These list of devices can help you escape the setting, and in one case it can put you in that situation to experiencing something as another person might; in another’s position or situation.

1. If I Were (Wear) In Your Shoes!

If I Were In Your Shoes, is a pair of shoes that one can wear to be put in another person’s position to better experience their feelings.

to make this prototype we used cardboard to build the bottom (sole) of the shoe, Then we used fabric to build the top half of the shoes. Two parts were stapled to one another.

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2. X-Ray Vision

when one is put in an awkward situation, by activating the X-RAY Vision, they can eliminate certain people or objects from their view.

The X-Ray Vision is build solely out of cardboard. This prototype has movable lenses where one can pull down to cover their view.

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3. Let IT Rain!

Let It Rain! is a sensory activated curtain that is attach to a cap. The curtain moves to cover the face, protecting the person wearing it when she/he has found themselves in an awkward, unwanted situation.

let it rain was initially made out of cardboard and fabric, The original prototype had a stationary curtain made out of paper.

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As a group we decided to choose “Let It Rain!” to further modify for our final refined prototype. In order to make the interaction more smooth, the curtain is now attached to a servo motor that rotated 180 degreed from right to left. The servo is connected to an Ultrasonic sensor which is also located on the cap. When the person wearing this cap feels overwhelmed by his/her surroundings; She/he can rub their head where the ultrasonic sensor is located to pull the curtain over.



BuzzerFLY, a wearable project

Created by:

Shreeya Tyagi
Minsheng Zheng


BuzzerFLY is a ‘hello’ wearable device kit that helps connect with a partner/partners to create a body sculpture. The wearer can define where the BuzzerFly is placed. This will also act as a visual contact point for the other user.

The idea behind this product is for its wearers to be able to define the spot where they wish to connect physically with the other user/users and feel comfortable while creating body sculptures that are guided by body postures or even in some cases a simple ‘hello’ situation for two users, such as in a university greeting party or at a conference.

Alternatively, in a dance performance, the background music or sound effects are triggered by the interaction between dancers. There could be one dancer wearing the “active” part of BuzzerFLY while other dancers wearing the “passive” part representing different tunes. In that scenario, the buzzer is replaced with a more sophisticated sound-making device.

Circuit Diagram



  • designed to look like jewelry
  • a non-fixed wearable and can be placed on any part of the body using magnets
  • the buzzer battery and the +ve and –ve plates are all integrated as one piece while the circuit connector is integrated in a second piece. These two pieces come together to complete the circuit.

Parts List

  • 3V Buzzer
  • 3V Battery
  • Wings (Brass metal plate)
  • Circuit connector (Brass metal plate)




Thumb Wars 5000

Assignment 1 (DIGF 6012)

Bijun Chen & Michael Carnevale

Story & Background

In the future envisaged by this assignment, people have lost the ability to connect with each other in the immediate physical world without the use of electronic devices. In such a world everyday communications become difficult especially when one considers just how much of human communication is non-verbal and dependant on more subtle social cues such as a twitch of the eye or a genuine smile. How can designers develop wearable social technologies that can enhance immediate physical communications using technological aids?

In our experiment we decided to focus on the social interaction of play. Play is an important part of human interaction as it facilitates both learning and positive social experiences. A world without play is a bleak one indeed, and so we developed an electronic aid to facilitate the common childhood game of Thumb Wars. In Thumb Wars the object of the game is for players to clasp each others’ hands using their four fingers, and then to finesse their free and available thumbs to pin the opponent’s thumb down to win the game. As shown below we developed a special glove with electronic components to facilitate the game of Thumb Wars where players must press down their opponent’s thumb into an exposed piece of conductive fabric to close the circuit and ring the buzzer to signal victory and defeat.

Circuit Diagram

Below is a diagram demonstrating the circuits in each of the two gloves. To close the circuit and ring the buzzer, one can either press their opponent’s thumb into the exposed conductive fabric found on either their own or their opponent’s glove. The circuit is simple including only a 3V battery, conductive fabric, conductive thread, and a 3V buzzer.


Figure 1: Circuit Diagram

Parts List

  • 1 Pair of gloves
  • 2 Buzzers
  • 2 3v battery
  • Conductive fabric
  • Conductive thread

Visual Demos (Pictures)


Figure 2: Thumb Wars 5000 gloves final version.


Figure 3: Negative and positive ends of circuit in single glove. One patch of conductive fabric is found on the end of thumb (top) and the other found between the thumb and index finger on the hand (bottom).


Figure 4: Pouch inside base of gloves holding the electronic buzzer and conductive threading fed through the inside of the glove to instantiate the open circuit.


Figure 5: View inside the pouch exposing the buzzer and conductive threading

Visual Demo (Youtube video link)