Like A Cat

like-a-cat

Jiamin Liu

Project description

Like A Cat is an experiment that simulates cat behavior with a human body, such as catching, obtaining real objects through coquetry, and doing night activities. Players can interact with the computer through their bodies and get visual and auditory feedback. The design of these 4 experiments will change the behavior of the player and make the player more like a lovely cat. We are in the daily busy work and feel a lot of pressure. The word ‘cute’ is getting further and further away from us. It’s time to live like a cat!

Study1 Eat food

Present link: https://preview.p5js.org/beckyliu1994/present/KFs0wtckk

Edit link:https://editor.p5js.org/beckyliu1994/sketches/KFs0wtckk

Video: https://www.youtube.com/watch?v=P6yLaVO1B-Q

screen-shot-2021-09-27-at-3-44-32-am

 

 

 

 

Cats have different emotions just like people. Although they only use ‘Miao’ to express their emotions, sometimes they can communicate with humans by their language. A cat will have become very excited when they get the food they want, but if cat doesn’t like the food, they may be still express happiness and act like a baby to get better food. In this experiment, I added cats and pictures, and sounds to increase the atmosphere of body control. When the player touches different foods with their paws, they will have different emotions, such as happiness or excitement.

(The sound material is open source, from here)

 

Study2 In the dark

Present link: https://preview.p5js.org/beckyliu1994/present/Pzj02lC2j

Edit link: https://editor.p5js.org/beckyliu1994/sketches/Pzj02lC2j

Video: https://www.youtube.com/watch?v=WKZg2Q3PM7c

in-the-dark

 

 

 

 

 

 

This experiment simulates the blinking eyes of a cat in the dark, which is from observing cats’ eyes on the lawn once at night. Cat’s eyes always reflect bright light, When stays in the dark environment and a bright light shines on a certain part of its eyes. I think this is the data that can be used as its trajectory, so I hope to show this kind of visualizationI imitated the cat’s eyes by associating the face with the yellow dots, and the black drawing board is like a dark night. The player controls the entire movement trajectory through the face, which will be recorded visually.

 

Study3 Flashing paws

Present link: https://preview.p5js.org/beckyliu1994/present/7SKKYGwO_

Edit link: https://editor.p5js.org/beckyliu1994/sketches/7SKKYGwO_

Video: https://www.youtube.com/watch?v=eEM-KQAgnb8

flashing-paws

 

 

 

 

This environment visualizes the trajectory of joint nodes and bone lines on the player’s hands by MediaPipe’s Hands Track technology. I draw pink joint nodes to express the cuteness of the cat. The size of the circle on the hands will keep changing their colors and sizes with the move, and players can participate in interactive experiments with two hands. The design of this experiment simulated the behavior of a kitten about milk treading, which is a habit of getting a mother cat‘s milk by constantly stretching its paws. Such simple details can always make people feel healed and happy temporarily.

 

Study4 Footprint

Present link: https://preview.p5js.org/beckyliu1994/present/zgL92MKeR

Edit link: https://editor.p5js.org/beckyliu1994/sketches/zgL92MKeR

Video: https://www.youtube.com/watch?v=sNupH4qrOFA

image-5

In this work, I try to explore that the footprints left by cats on human skin, which often happens in daily life, but cats are not malicious. I still use MediaPipe’s Hands Track technology and code guidelines and increase the impact and contrast of colors to create this work. In addition, every hand movement will be left behind, so as to give players a certain amount of creative space to freely create graffiti. In addition, the player can control the size of the scratches by distance, which can leave different scratches on the black canvas.

 

Reflections and Observations 

I firstly pay too much attention to how to create one technology idea to express an amazing program, which makes me spend too much time finding the information about technical realization. When reading the Aesthetics of interaction in digital art by Kwastek,  the ‘(self-)perceptions’  inspire me, which is in the  ‘Interactive media art reflects not only digital technology ’ s functionality and symbolism, but also the ways in which we deal with such technology and our (self-)perceptions when engaging with it.’ So I find that I can create some story-like daily interactions according to the characteristics of a certain technology, so that players can resonate with use.