EXPERIMENT 3:
HEXA – Find the pattern to reveal the image
By Adit Verma and Arjun Dutt
Project Description
Our original concept was to create a piano/keyboard that, when a key was pressed, it would trigger some interactivity on the corresponding digital media. However, after a round of feedback we realized that as a concept, it was too simple and too linear. We needed to push the boundaries a bit and further evolve from the piano idea. So we went back to the drawing board and brainstormed on a couple of new ideas.
We eventually settled on making an interactive, pattern-finding, game. For this, we have created a boardgame- with multiple hexagons drawn on its face. Under the surface of the board, we connected 7 touch sensors to 7 out of 31of the drawn hexagons. As a player, you are given 10 hexagonal metal nuts to place on the board to create a pattern with. Once you press the start button at the front , a timer will start and you will have one minute to find the pre-set 7-nut-pattern on the board-game. If you place a nut on a hexagon that’s hooked up to a touch sensor, a pixelated image will pop-up on the screen. Each following nut, if correctly placed in its pattern, will trigger a blur function in the image, making it less pixelated than it was previously. In the end, if you have placed all 7 nuts properly, the digital media which would have started off as completely pixelated, should now be in high resolution.
HINT FOR THE PATTERN: All metal nuts placed on the board must be separated by one empty hexagon.
Link to Experience Video :
Link to How It Works Video:
Final Project Images:
Development Images:
Link to the Arduino and Processing code hosted on GitHub:
https://github.com/HippieInDisguise/Hexa
Circuit Diagram: