Author Archive

Experiment 2: bedsideBox


bedsideBox is a room ambience control device that sets a room’s music based on user presence, user proximity and room lighting.

The music is controlled by connecting an Arduino Uno to a simple webpage which plays embedded YouTube music videos based on the status of the sensors. The code for the connection is based off of a tutorial video from Adam Thomas

Mode 1 – Inactive: No active user detected in room & Room is bright

  • Quiet ambient music plays in room
  • Front LED’s stay solid blue
  • Bedside LED’s stay off

Mode 2 – Active: Active user detected in room & Room is bright

  • Lo-fi music plays in room to soundtrack activities
  • Front LED’s blink blue to indicate user’s presenceCalm TechnologyTechnology should require the smallest possible amount of attention
    1. Create ambient awareness through different senses.
    2. Communicate information without taking the wearer out of their environment or task.
  • Bedside LED’s stay off

Mode 3 – Bedside: Active user is on the bed

  • Bedtime/Reading music plays in room
  • Front LED’s go off
  • Bedside LED’s come on to indicate user’s presenceCalm TechnologyTechnology can communicate, but doesn’t need to speak

Mode 4 – Sleep: Room is dark

  • Music stops playing
  • Front LED’s go off
  • Bedside LED’s stay on

Experience Video:

How It Works:

Arduino Github Code:

Experiment 1: Body As Controller

Internet Attention

My series of studies were centered around the internet, the web, social media and our relationships & experiences with these media. Given that this experiment deals with using our bodies as controllers, my focus was on visualizing the existing relationships we have with these media platforms and looking at how we could create friction in these technologies where necessary, making us more active participants in our relations with these platforms, taking back some control from the algorithms designed to keep us mindlessly scrolling, clicking and consuming.

Scroll 1 – doomScroll

For my first scroll, I thought about our relationships with endless feeds and how we’ve been accustomed to just scrolling these feeds for hours on end even when we might not want to.
Using Posenet, I prototyped a scenario where the user has to carefully hover their left hand over directional arrows to scroll, using this interaction as way to add friction to the process, limiting the time spent scrolling and making us think more intentionally about interacting with these feeds

Present Link:

Edit Link:

Interaction Video:

Click 1 – peskyPopups

You’ve probably been to a website where you were assaulted by 1 popup after the other, seemingly unending all preventing us from accessing the content we came for. My first click study is a mini game where the user has to hover their left hand over the popup buttons and ‘clap to click’ the buttons and close them before the screen is overrun with popups and the healthbar gets red. The whole process is reminiscent of clapping at pesky insects invading our personal spaces reflecting similar emotions pesky popups evoke.
I use Posenet to track the users wrists and the distance between the wrists to simulate a clap click.

Present Link:

Edit Link:

Interaction Video:

Click 2 – clickSwarm

This is a visualization of how everything online is in a constant battle for our attention. Every corner of the internet is peppered with call-to-actions, begging us to click in order to get some more of our engagement.
For this study I use PoseNet to track the users face via nose tracking. The cursor follows the nose and the cursors  within a certain threshold ‘activate’ following you, no matter where you go. The user has to blast an imaginary fireball by bringing their wrists together like a kamehameha to briefly get the cursors to point away but then everything reverts showing how we only seem to get away from this attention battle for only a short period of time.

Present Link:

Edit Link:

Interaction Video:

Scroll 2 – speedScroll

Following up to and building on doomScroll, this scrolling experience uses 2 hands instead of 1. The users left hand needs to be over the direction they would like to scroll and the right hand controls the scroll speed based on the intensity of the vertical hand wipe.

Present Link:

Edit Link:

Interaction Video:

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