Category: Uncategorized



HEXAFind the pattern to reveal the image

By Adit Verma and Arjun Dutt



Project Description 

 Our original concept was to create a piano/keyboard that, when a key was pressed, it would trigger some interactivity on the corresponding digital media. However, after a round of feedback we realized that as a concept, it was too simple and too linear. We needed to push the boundaries a bit and further evolve from the piano idea. So we went back to the drawing board and brainstormed on a couple of new ideas.

We eventually settled on making an interactive, pattern-finding, game. For this, we have created a boardgame- with multiple hexagons drawn on its face. Under the surface of the board, we connected 7 touch sensors to 7 out of 31of the drawn hexagons. As a player, you are given 10 hexagonal metal nuts to place on the board to create a pattern with. Once you press the start button at the front , a timer will start and you will have one minute to find the pre-set 7-nut-pattern on the board-game. If you place a nut on a hexagon that’s hooked up to a touch sensor, a pixelated image will pop-up on the screen. Each following nut, if correctly placed in its pattern, will trigger a blur function in the image, making it less pixelated than it was previously. In the end, if you have placed all 7 nuts properly, the digital media which would have started off as completely pixelated, should now be in high resolution.


HINT FOR THE PATTERN: All metal nuts placed on the board must be separated by one empty hexagon.


Link to Experience Video :


 Link to How It Works Video:



Final Project Images: 

microsoftteams-image-3  microsoftteams-image-4 microsoftteams-image-2 


 Development Images:

whatsapp-image-2021-11-16-at-3-12-06-pm-2  whatsapp-image-2021-11-16-at-3-12-06-pm-1  whatsapp-image-2021-11-16-at-3-12-06-pm


Link to the Arduino and Processing code hosted on GitHub:


 Circuit Diagram:


Space Oddity

By Shuting Zhou & Winter Yan

Experience Video | How It Works Video | Github Code

Key Project Image


Project Description

Space Oddity is an interactive installation based on tactile interface and screen-based digital experience. As its name implies, this project is inspired by David Bowie’s song and it attempts to provide a thrilling experience of space travel. It consists of a wood box as spaceship dashboard and four sensors as controller for the adventure. The chosen piece of media is a video clip of wormhole travel. Users are expected to start the exploration of space and the unknown by interacting with the controllers. Each sensor will trigger a sudden change on the screen. Buckle up, space travellers!

The tangible interface is composed of a speed controller with a sliding potentiometer underneath, and decorated with a ball Christmas ornament; a toggle which is functioned with force sensor; two buttons which is a capacitive touch sensor and an ultrasonic sensor to detect the position of the hand of user. Users can choose to interact with one of the four sensors. By playing with the controller, users are able to adjust the travel speed, check the distance to a certain planet, trigger unexpected species in universe or even encounter an unidentified flying object.

Development Images

img_4345  img_4356img_4374  img_4354

Final Project Images

img_4380  img_4383img_4399



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