JOG – Quinn Rockliff


This piece deals with my personal experience moving through online spaces and being triggered by content. In my time online I have seen an increase in the use of content and trigger warnings online, as well as a rising debate surrounding the experiences of those being reminded of trauma online. Often these experiences are delegitimized, challenged and seen to be over reactions. From my own experience, online content is just one of the inputs I have that can cause me to relive and be reminded of my trauma. This piece is both a statement and experiment as I extend my internal experiences beyond my thoughts and translate them into a recorded physical reaction. Everytime I am triggered by content online I will press the button, prompting a facebook status to be sent. The record of my emotional reactions exposes my insecurities surrounding not being believed, fueled by years of being challenged. The platform of social media is one that I share all of my art on, and have been able to reach a large audience through this and foster community. But, I often wonder how this public platform complicates my healing, how it reinforces concepts of validation, and how the platforms themselves are tools used often to perpetuate rape culture online. This tool to record this data is not a page I will share with others – although those who I did show it too told me they found themselves checking it often – wondering if any new statuses arose.

Title Meaning 

The piece is titled JOG to reference the term “jog my memory”.

Making it Happen

I used the button set up from experiment one digital input example. The button parts were soldered on and connected using longer wires.



Link to my code used for Arduino and P5js –


Process Journal
img_8061 img_8063-2This is where I began my train of thought. I broke down my process into steps and followed it pretty much how I thought I would. Although it seemed much more simple at the time. I began to become very aware of the amount of content online I was bothered by – this made this project a little bit hard to work through, but ultimately – this was what I was trying to negotiate.

For step one, my arduino code, I used the input example from experiment one. This worked well and I was able to monitor if the button was working by looking at the serial.write function. It was doing a weird thing where it was writing between 48-49 instead of 0/1 but this was fixed with a change to the serial.write function.

I knew I had to connect my serial port (arduino data) to a webpage. I knew how to do this from our in class example that used graphing and a potentiometer but I wanted to use a button. I started off building on the graphing code and had a very silly graphing function happen where the graph just went up one line and down again when you pressed and released the button. screen-shot-2017-11-08-at-5-16-42-pm

This was something! So now what I needed to figure out was how to send this data to IFTTT using Adafruit IO. I used the code from the IFTTT example but was having some trouble creating an if statement that made sense. It turned out this was really an issue of not having two =.

Then came the next issue, Adafruit IO was reading the data, and IFTTT. It seemed that everytime I pressed down the button, even for a second it read a change in data upwards of 200 times, this meant 200 tweets were being sent to my twitter account and I was blocked out very quickly. I had to delete and recreate applets multiple times after this happening. I went to office hours and I created a new variable called prevdata which = 0 so that any time prevdata came before 1 it would register, otherwise it would not. screen-shot-2017-11-08-at-5-01-12-pm

As you can see in my initial sketch I expressed some interest in a way other than the classic box to put the button in but I didnt have time to do so. I put my breadboard and wired my button through a hole in a box. I wanted to add more emphasis to the narrative and doubts of this piece so I did stream of consciousness writing on the outer layer of the box.


img_8110 img_8105 img_8113The issue of presentation and demonstration also became an interesting aspect of my piece I did not previously consider. I did not want anyone else to touch the button as this would stop the data being a reflection of my experience. This caused me to write a little excerpt and placing an acrylic box over the button. This raised issues of consent and temptation that I did not anticipate but I believe are actually fundamental to the extension of my emotions into physical action and the vulnerability associated with doing so.


Luckily and unsurprisingly, all my classmates were respectful and followed the instructions. Yet, I wonder if placed in a public place without my gaze if people would do the same. That is an equally interesting experiment tackling consent and gaze that I may consider in future iterations or new pieces.

screen-shot-2017-11-12-at-5-44-55-pm screen-shot-2017-11-12-at-5-44-48-pm

Documentation of my project functioning – via fb statuses published by IFTTT.


I am  influenced and inspired by Emma Sulkowicz. The artist best known for their work “Carry That Weight” after their university refused to expel their rapist. Their later work involves technology and a lifesize sculpture called Emmatron that answers questions so that they don’t have to. This is something I negotiate in my work often, how I answer questions interpret those questions and how they challenge my experience. How to be open without opening wounds. la-et-cm-emma-sulkowicz-los-angeles-coagula-em-002More about that piece here:

Furthermore, this was very driven by my own experience. When I signed up to make a twitter for this assigment this is what I saw screen-shot-2017-11-07-at-6-47-50-pm

Checking to see if my facebook status posted I saw this screen-shot-2017-11-07-at-11-26-22-pm

The desire to both address these things and ignore them are what encouraged this design. Issues of validation and self doubt drove the text written on the box. The prompt to make something that is an extension of what I see online made this decision obvious, what I see online reinforces what I experience daily and the connection of the two through a somewhat dramatic physical movement (pressing a big blue button) exposes the desire to make this experience more evident to both myself and others.

Thank you 

Entitled Arm

Quinn Rockliff and Kristy Boyce 

This device draws attention to the impatient customer and super-fast service they demand in our world. We want instant replies, instant satisfaction and instant thirst quenching beer replenishment in our busy lives. This device is intended to both criticize and draw attention to the demands of customers in the food and beverage industry by physically demonstrating the desire for service instantly without human intervention. As ones beer becomes more empty, the wire hand creeps upwards from below the bar, once the glass is completely empty the hand begins to shake after waiting a short time,  in a way so irritating to the bartender they may ignore you even more.

This device will then reset when the glass is refilled only to creep up again and flail its hand around when the glass is empty. This device eliminates human interaction and communication between server and served to demonstrate and allow for the continuation of the impersonal and disconnected ways of our busy lives.

Circuit Diagram



Here is the circuit diagram. This circuit shows how we took the light sensor off the bread board in order to allow it to be attached to the cup. Please see the note on the diagram as it explains the connection between the legs of the sensor and the other components. One thing we quickly learned was important to our projects success was the correct power output. Using the USB output instead of pulling from the 3V was important for the servo to be able to support the hand made of wire as well as create the most obnoxious and busy vibe for our device.


Here you will find a link to our code used.


When we were initially paired together our first thoughts were – we have no idea what we’re doing. Yet as we toyed around with our four cards (still having no idea what some of them meant) we began to think of ideas that we felt both encapsulated the meaning of the cards and pushed their meaning beyond classical interpretation. We came up with the idea that a flag would raise as a drink emptied but realized this wasn’t challenging the idea of busy as more nor was it drawing on our material enough: Wire. Throughout this process section, you will see the many iterations of how we tried to use wire to convey busy using text, imagery and a little bit of both!

The first thing we had to do was create a code that combined the mapping we had learned in experiment one as well as how to translate that into acknowledging the servo existed. Adding in a definition for the servo we were then able to get the sensorVal to map to the servo (S1) and get some movement happening.

We then had to adjust our thresholds to some different numbers in order to make sure the servo was moving at an appropriate rate in order to wave its hand just in time!

Then we built out the wires in order to allow for the sensor to be attached to the cup…

Then we realized…this just isn’t busy enough..we must make this more busy…so off to office hours we went. We understood that we must add to the code and create an if and else statement so that after a certain amount of time with the light sensor value high (meaning the cup was empty) we can cause the motor to go between 2 random values to create a highly irritating hand shaking movement. mimicking the impatient customer in real life waving their hand around, suffering in every millisecond they continue in life without beer. So we added to code and created a two-part loop. Beer gets empty, hand goes up, beer stays empty, hand shakes until the beer is filled.


sketch1 sensor solder


The second class once we were off the breadboard we worked on adjusting the code and playing with how the entitled arm reacted to light differently. img_3052


Later sketch iterations




Mug mock up


Here is us working on different iterations of the busy signifier, first with wire spelling the word more please, but that wasn’t busy enough


This took away from our material…


A little too simple and tacky, and didn’t use our material enough



This hand started to be more up our alley and wiggled in a particularly irritating and entitled fashion


Then we found this box that we thought was SO great and brought it to the Maker Lab…turns out it is not so great for cutting into and we should probably just make our own box to hide our materials behind and create our faux bar top.







(it was not so great)








We then created our faux counter top…


Measured and installed our servo…img_3080


Then we installed the light sensor into the lid of the cup we purchased and repurposed it to be placed on the bottom of the cup to be able to read the light coming down in to the glass.








So sleek, so nice, also a little spooky! In an ideal world and with a little more time to prototype we would explore wireless options for the mug. but for now this solution with a side notch – vs. our original bottom notch we thought of – does not impede beer drinking.

Interaction test 1

Final Video of working arm!


Quinn is a server and knows how much of a pet peeve the waving hand is when it is attached to a human. She also knows that if this was an automatic hand that waved without fail every time a drink became empty she would be very annoyed. Fun fact: Quinn was just fired from her serving job for spending too much time at school. More time to create experiments like this to criticize the industry and demands of customers, perfect.

Another way we knew our device was doing its job was when we told Sean (a server as well)  about it he said “I would tear that thing up into a hundred pieces” SUCCESS!

We also looked to some artists who work with wire and movement in order to get some inspiration for how to use our material in order to create a signifier.



Arthur Ganson

Madeline’s Fragile Machine.44133




We also loved this sculpture that involved hands and movement, not as busy as we would like, more slow and creepy but had some features that we loved

The artist’s name is Tim Lewis and his bio can be found here


Max Dean’s robotic chair informed the way we looked at creating the action for the hand. The chair appears to have its own consciousness and to be self-determining in its actions. We liked that concept and applied it to our hands’ seeming impatience in terms of how few seconds it allows to pass once it senses the glass is empty before it begins to gesture agitatedly.



Our design for the hand came from this inspiration picture pulled from here





Additionally, since our project comes from a place of humour and play, we researched combinative play as a creative technique, which can be found here


Kinetic Art/Sculpture by Tim Lewis. From Alter Image produced by Jane Thorburn

Max Dean – Robotic Chair