Due to limited knowledge, I have decided to stay simple with design but go enormously complex with my concept, taking the risk of going more ‘learning’ than ‘aesthetics’. As babies, we all went through an audiology test to check our hearing once (although for me, it is every few years). The test I had to undergo involved being completely deaf in a soundproof booth with headphones and a trigger button with lights and toys surrounding me to distract me from seeing the audiologist pressing the buttons to make sounds. Despite not being a child anymore, the lights were a visual cue of a sound, much like learning from operant conditioning, I was ‘conditioned’ to associate a light with a sound, and I still do today.
Following this concept, I will be focusing on creating a ‘visual test’ to test one’s interaction in operant conditioning with memory-cognitive skills using sight and touch, trial and error skills and reasoning skills. There will be cue cards with a sequence of colours on one side, all varying in levels of difficulty. The test, with two people, is much like a game, is this: to correctly press the right sequence matching the one on the present cue card in the fastest time. The circuit system (includes 3 AA batteries, 3 resistors, a main power switch and breadboard) will be set up as so: three LEDs in a row, in different colours, all connected to three momentary buttons. There will be a cardboard/cover in between the buttons and the LEDs so the player cannot see the pathways between the buttons and the LEDs, so assuming or trying to cheat the system, much like how audiologists prevent this with toys and lights, cannot be possible. There will be a translucent paper behind the LEDs which should reflect a small coloured glow, giving the player somewhat of a visual clue. Visually, the viewer behind the buttons cannot also see which buttons activate the particular coloured light (and so this game can be played by both the tester and participant). Also, the lights seen by the viewer/audience shows how our mind works and processes patterns and repetition much like reading words or binary code, in the form of “abstract LED art”. This will require much trial and error on my part to ensure it cannot be easy or too difficult to use.
This relates to how technology is refining our memory-cognitive skills without us even realizing it. Video games, cellphones and keyboards have changed the way our mind signals our fingers to perform a specific action like typing an essay or pressing left and square on a console controller to switch weapons and fire a gun in a video game. Hopefully this interactive electronics project helps others to understand that without sight (seeing our action being performed), we are forced to pay more attention to verbal cues from the tester/viewer and our fingers performing the action. We take sight for granted much like I take my hearing for granted and I hope this will help others connect more to disabled people on a personal level.
My rudimentary bird’s eye view sketch. Not including other components of circuit described above.

– Brooke Wayne