Project Two Final – Sean Collins

Smack-It Proposal

The Smack-It is a toy designed for an older demographic, specifically between the age group of fifteen to twenty. It’s a simple idea, which thrives off humans and their competitive nature. Through observing patterns of history one can conclude that the human race loves competition. Seeing as the toy was designed to cater to an older, and in most cases less imaginative demographic, it seemed logical to incorporate the experience of competition. Another observation I have made is that, as humans living in the 21st century, we want immediate gratification. Things we interact with must be intuitive and require minimal instruction. If someone has to take time out of their day to read directions or figure out how an object works, it’s likely they will overlook it and move on. Coming to this realization made me design the toy keeping this in mind.

User Testing Video:

I found the user testing process was a great way to highlight the strengths and weaknesses of a given object. The major issue I found was durability. The connection between the platform and arm of the smack-it wasn’t fully resolved, and through observation, new methods of attachment began to flow. Another more minor issue was that the board had a tenancy to move around while in play. This was solved through installing four small suction cups to the base of the board.

Final Renderings: