Nic Napolitano

February 11, 2010

– on lookers were intertained by the movable parts and can be form into “ball” for easy storage

-childhood toy, brings back memories

-can be taken apart and but back together

-can be combined with other toys in the series

-able to partake in battles with similar toys in the series

-features a projectile “head”

exercise six: sarah

February 10, 2010

  • aural feedback in the form of a cute little jingle
  • can be spun about like a top
  • visually appealing
  • comes in blindbox assortment so opening it is a surprise
  • each has a story which gives it interest, and the jingle is the sound of your wishes being granted
  • can interact with other toys in the series

Exercise 6 – Sean Collins

February 9, 2010

– People find entertainment in clicking pen

– The pen is always there, when board or not

– Ascetically pleasing

– Enjoyable to stretch spring and jump

– Allows the imagination to take over

Exercise 6 – Catt

February 8, 2010

* Likes the feel of textured rubber

* Sqeek is fun

* Looks gross

* Good to collect

Excerise 6:Matthew Williams

February 8, 2010


-Would never play with it exept for right now

-Likes how it is constructed rather than how it plays

-Not fun

-Doesn’t want to think about it


-Only fools around with the cube with no intention of solving it

-There is only one way to solve it and that it bothersome

Exercise 6: Dani (Nite Owl actionfigure)

February 8, 2010

-toy in the form of an action figure

-individual picks up the toy and spends his/her time bending the limbs, changing his pose

-the toy would amuse children rather then young adults because of their level of imagination when playing with suck toys

-the toy is more of a decorative piece, bringing nostalgia to those who read the comic as a child and would become more of a collectors item then a playable toy

Exercize Six- Optical Guided Car (Linechaser) _Ivan_

February 8, 2010

Notes from the class:
-desirable interaction
-fun customization: drawing the line on the table
-experimentation with: surfaces,line curves, interferance
-mimicry of the real car
-wonderment of the mechanical parts: how does it work?

Iva Jovsic Exercise Six

February 8, 2010

Exercise 6 – Braden Mangione

February 8, 2010

-Laugh initially

-Enjoy looking an elderly man

-Enjoy pretending to think hard

-Enjoy blowing bubbles

-Mainly just laugh the whole time

Exercise 6: Bailey Henderson

February 8, 2010

Toy: Super Man action figure.

   – Individual picks up the toy, and begins examining what parts of the toy are bendable.

 – Individual begins twisting and bending the limbs around.

 – Individual tries to pull the cape off.

 – Starts to bend limbs around until they are in unnatural positions.

 – Bends all of the limbs into unnatural positions. He tries to find the funniest looking combination of bent limbs.

 – Individual laughs and smiles at the twisted figure. Individual likes the moveable components of the toy.

 – The toy is very interactive.

x-r size 6, Get it? Greg McRoberts

February 8, 2010

Ahh the nerf  blaster.

Some of the observations I made were:

– curiosity or interest

– used external elements in conjunctionwith the blaster, such as a chalk board to make a target for checking accuracy

– smiles ear to ear followed closely by laughs and giggles

– a sense of danger or excitement

– instant feedback

– instant results

– feeling of satisfaction

– mechanically intriguing

Exercise Six: Nom Nom Pig

February 8, 2010



  • Not really straightforward – needs instructions for objective of toy, as well as resting.
  • Difficult to pump
  • Something new – more people amused and attracted
  • “Toy you can still play with when older”
  • Intuitive chewing -> making pig chew. Flexible rubber mouth, looks like chewing
  • What is fun?
  • Figuring out problem with a prize in mind
  • Replay value without getting repetative

Exercise 6 Toy Dallas

February 8, 2010

Visual effect /decoration

Something to talk about with others



Excercise 6: A Bouncy Ball with Duck inside

February 8, 2010

This bouncy ball is about medium in size. It has a very attractive appearence of a duck/goose swiming inside which attracts people to observe it. People are satisfied when it bounces back to them. People will begin to bounce it harder with more force as they are comfortable with knowing the amount of force they need to apply as they throw it onto the ground. Most people are very focused and concentrated on the ball, not letting it bounce  out of control. It can lso be played with multiple players bouncing back and forth to each other, or simply alone.

Exercise Six: Angela’s Miniature Rubik’s Cube

February 8, 2010

Rubik’s Cube is a visually appealing toy, it’s colourful and makes anyone want to pick it up and give it a try. Although the user is in deep concentration initially, the puzzle proves to be a challenge within a matter of minutes. After failing to solve the cube within a couple minutes, the user will eventually give up. A user who has figured out the move notation for the Rubik’s Cube will attract a lot of attention!

Exercise Six-deck of cards-K

February 8, 2010

This game is a multiplayer game where the instructions allows the game to continue. The game can also be modified to make the game more exiting, like loser pays for dinner. With this in mind the game does not create confusion and allows players to have fun.

Exercise 6: Andrew’s Electric Ball

February 8, 2010

When turned on, streaks of electricity jump around the interior of the sphere. These streaks focus on the point of contact when the sphere is touched. There is no prescribed goal or outcome to the toy. The user derives satisfaction from influencing the visual pattern of the electricity and observing its antics. The toy can also be set to react to sound. It will remain unlit until it picks up on a sound, and will turn off when the sound stops. The user can create a rhythmic lightshow by talking, making patterns of noises, or by playing music.

Exercise Six, Part Two: What is Fun?

February 8, 2010

Yan Zeng Exercise six- Sony PSP

February 8, 2010

this one is more consider an entertainment, basically most people can easily access to it, use for play games and listen music or watch video.

it doesn’t give confuse when using, just turn it on, and everyone can figure out menu system and bottoms.

no challenge on problem solving, only excite when playing game.

Exercise Six: Falcon V Flying Gyrocopter! Spencer Bryant-Longo

February 8, 2010

This Toy is frustrating.

Very Hard to just pick up and play with it

People seem to be timid to use but like to observe

Exercise # 6 : Rubik’s Cube

February 8, 2010

Exercise Six: Deconstruct a Toy — What is Fun?

February 1, 2010

Part One (Before Class):

Please bring, beg, borrow or steal (OK, don’t steal) one or more toy from home or elsewhere to class next week. Our definition of a toy is as yet undetermined, so feel free to challenge our preconceived notions. The only restriction is that the toy not be something that you already have in your bag (i.e. not your cell phone).

Exercise Six, Part One is due at 08:30 on Monday, February 8.

Part Two (During Class):

Exchange toys with your collegues, and play with as many as you can. Rigorously observe at least one person playing with your toy. As noted in my Ethnography presentation:

  • Take detailed descriptive notes of what you observe.
  • Where possible, capture your partner’s views of their experience in their own words.
  • Clearly separate description from interpretation.
  • Include in your notes your own thoughts, feelings and related experiences — these are also field data.

Analyse your field observations by distilling them into a series of answers to today’s fundamental question: “What is Fun?” Record these answers on the sticky notes provided. Collectively we will use these sticky notes to interpret the structure of fun.

Exercise Six, Part Two is due in class on Monday, February 8.

PART 3 (After Class):

Post an image of your toy to the blog. Post the transcript of your field observations, edited for grammar and clarity but not content. I will post an image of our collective interpretation to the blog.

Exercise Six, Part One is due at 18:00 on Monday, February 8.