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Don’t Judge March 5, 2010

Posted by Magdalena Malik in : Check it out, Exer3: User Scenario , add a comment

It Feels Good To Feel

The Problem

To create a prototype that examines how a user reacts to certain fabrics once felt and how to distinguish between the real deal and false pretenses.

The Object

A fabric storage game machine that ejects a piece of unique various fabric onto the palm of the user. The user must guess the exact type of fabric.

User Scenario

As the brave user walks towards the box, the buttons flash with a fiery red tone. They capture the user’s eye by the numerous fabric names written, such as cotton, polyester, silk, tissue etc.  The user is intrigued…thinking, “What is the point of this prototype? “ It looks like a cash register. The buttons stand out on a bubble and the slot submerges underneath. The user with anticipation clicks the “Start” button and realizes that a piece of material has been shown in the opening tray. While, picking it up, the user wonders what type of fabric it might be. Gradually wondering if the fabric feels soft, or rough, or texturized… the user presses the “silk” button. Suddenly a green screen shows up on the tip of the register reading “Try Again!” The user is in deep thought. There are many outcomes to choose from.

Whether the user has experience or not in the field of material, this evocative prototype will always leave you feeling and wondering what fabric’s name truly corresponded with its actual feel. You can never be too sure… whether it’s in this game of fabric testing or in the game of life.

Feelings are Human March 5, 2010

Posted by Jessica Toye in : Check it out, Exer3: User Scenario , add a comment

“Penny for your thoughts”

The Problem

To create a prototype that examines how a user empathizes or gets excited from an audible, faceless expression, and how that experiences is encouraging or discouraging to learn more about someone else.

The Object

A toy dispensing machine that surprises you with one of the many different audile human expressions.

User Scenario

The user walks in and sees a toy dispensing machine full of colourful plastic ball containers. They see a sign that says 1 cent. They look through their pockets and put a penny in a slot, twist the knob, and a plastic sphere container rolls out of a hatch. They open the ball and a human noise releases such as: giggling, sighs, “yay!”, crying, a scream, smooching sound, etc.

If it is a happy sound, like giggling or the user exclaiming happiness, the users mood might begin to mirror the sound the ball is making. They might want to keep the ball.

If it is a scream, the user might be taken aback, and drop the ball, feeling the same fear and stress until they are able to close the ball. Do they want to keep this ball or throw it out?

Human emotion, empathy or excitement for someone – how much does it affect someone? How can it alter one’s mood? Is this a sound they want to hold onto? What are someone else’s feelings worth?

Organizing emotions March 5, 2010

Posted by Alice Chen in : Exer3: User Scenario , add a comment

The Problem:
To create a prototype that personifys a piece of furniture and allow the user to experience the feeling of another nameless/faceless person.

Object:
A simple cabinet with a few drawers that are labelled alphabetically and inside of the drawers are different masks that each correspond to a feeling. The masks are organized and placed in the drawers by the first letter of the feeling they represent.

User Experience:
The user will be shown a cabinet with several drawers in the corner of a room. On the cabinet, each drawer will be labeled with letters from A-Z. Seeing the different labelled drawers, the user will open them to see what is inside. Some of the drawers may be empty, but others contain masks inside that will represent an emotion that starts with the letter indicated on the label. The connection that is made is that the cabinet is like a person or a person’s heart and inside of it lies the different feelings a person experiences. All the feelings are put away inside the cabinet until they are needed, in which case they are easy to find and take out. The user will have a feeling that the person the cabinet is personifying is very organized and/or detached depending on their own experiences. The user can also put on the masks so they can literally feel what other people are feeling, making literal the idea of putting oneself in someone else’s shoe.

Mixed Feelings March 4, 2010

Posted by Talia Claire Dimerman in : Exer3: User Scenario , add a comment

The Problem:

To create a prototype of an interactive art piece that takes in user input and creates an output that corresponds to the user’s choice of affect.

Object:

To mix different coloured and textured feeling-pieces in a bowl, as one would mix a salad.

Each colour is symbolic of a different feeling, and each texture can instinctively be associated with that feeling too.

User Experience:

The user holds a salad tong in each hand. She serves a healthy serving of colourful and textured feeling pieces onto her plate. Each piece’s colour and texture reflective of the feeling it symbolizes.

The user pulls a sharp red feeling-angry piece from her plate, examines it, and inwardly reflects about a time during which she experienced this feeling. She then pulls a fuzzy yellow feeling-happy piece from the plate and it reminds her of a time when she felt happy.

As she examines several other feeling pieces from her plate, she sees that many are stuck together. The user realizes that rarely do people feel any one feeling in isolation. For example, a child whose parents are divorced, usually feels a mixture of relief, anger, fear and frustration all at once – the feelings sometimes difficult to pull apart, or to separate from one another. Even after experiencing the death of someone you love, one may feel a mixture of both deep pain and relief that their loved one has been freed from pain and suffering.

So, it is normal that feelings are often mixed, and even stuck together at times.

After the user has examined several pieces, and reflected upon her personal experiences, she walks away reassured that one is not always able to separate one feeling from another.

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