jump to navigation

AGO’s Best & Worst April 20, 2010

Posted by Magdalena Malik in : Check it out, Exer5 (makeup): Experiencing AGO, Exercises , add a comment

The Toronto AGO gallery attracts many people around the globe every day. The subject matter distributed within its walls carries history and foretells wisdom by the work of unique artists. More than 79,000 creations of artwork are kept and viewed by various collections. These collections range from pieces of European Art to Contemporary, Canadian, British, American, and French work. This list is endless and grows quite rapidly. There is a grand diversity in which people are naturally drawn to. No wonder AGO is so popular!

I have had the pleasure to visit the AGO gallery many times throughout my first year at OCAD. I have studied its paintings, photos, sculptures, styles and various mediums used throughout the artist’s collections. In doing so, I have learned plenty of information and come to establish my opinions as to what I like and dislike about the AGO gallery.

In my point of view, the best aspects of AGO must include the following: magnificent architecture, spacious rooms, classy décor, and of course the artwork itself. The architecture is very intriguing and creative such as one of the staircases located in the center of the gallery. The staircase spins towards the top as a cyclone. Very cool! Majority of the rooms that hold artwork are very grand in scale and create a very airy atmosphere. The gallery itself is very taken care of and clean. Visitors appreciate cleanliness. I admire the fact that multiculturalism is respected. The art stored in this gallery is made from many aspiring and talented artists all around the world! I adore looking at it. The social and cultural diversity amongst visitors is also perceived.

In the contrary, an issue I do have is that many artworks do not exemplify an explanation as to what a certain object, painting or picture are presenting. The deep meaning or message is probably the viewer’s obligation to figure out or think about using personal knowledge. But honestly speaking, some artworks are really tough to figure out. An example would be a metal spoon and chair I viewed at the AGO a couple days ago at the structure department. I really had no clue as to what the display meant. A handy solution would be to place a small description as to what the artist was trying to convey in their art piece. With such statement the viewer can think about what they themselves thought, the artist’s message and the public’s opinion.

Also, I agree with Christina Dery, the gift shop is way too expensive!

The AGO gallery holds many memories and future experiences that are very important to me. It’s a place of history, education, tradition, confession, story-telling, survival and most important, adventure!
😉

Written by Mag M.

CHAORDIC COLLABORATORIUM & ACTIVATE: Best & Worst! April 8, 2010

Posted by Magdalena Malik in : Check it out, Exer4: Best and Worst of ACTIVATE!, Exercises , add a comment

I found Activate! to be an event where many unique and talented people came together to establish a fun yet interesting experiment. The sense of partnership in our community brought out excitement, motivation and intrigue into the project. Support and initiative played an important role in managing such a collaborative booth which I must say looked awesome!

In my point of view, the best and not-so-good qualities of our Activate! show must have included the following…

The attractive colorful design of the Chaordic Collaboratorium booth was visually appealing. The visceral effect of the neon colored papers created interests that pulled viewers in. The cycle of the experience itself was a bit confusing. The users did not quite understand the linkage of Chaos to Order. The topics in the booths were narrow. I believe that if the topics were much grander in the sense of allure then the users would come up with stronger ideas. The magazine cut-outs were engaging and questioned the audience. Inside of our booth the components of light, sound and touch were visceral aspects that intensified the atmosphere of chaos leading to order. Attraction, engagement and creativity played an important role in making this process work. I am very proud of our booth and ambition we all contributed to making it great.

One of my favorite booths would be the one named “WTF?” The slogan or phrase was very catchy and automatically made you think and wonder what the point of this was. This was very successful in engaging an audience.  The circus-like fun colored tent consisting of red and yellow inspired me to go and check out the experience. The “What the Fact” phrase made me laugh!

The Mood- Cubed Box Booth made me a bit confused and the process was infinite. It took a while. The visceral points should have been more clarified and exciting in my opinion. The brown box underneath the die was visible and lacked a certain sense of sophistication. The design wasn’t that good. I am 5’9 and trying to get underneath the box was a bit of a struggle. It did not make me feel as excited as I probably should have been.

Generally, The Activate! project was very amusing and I had a great time working with our class. I never did this type of project before and now must say that it was a totally great experience! 🙂 🙂

Don’t Judge March 5, 2010

Posted by Magdalena Malik in : Check it out, Exer3: User Scenario , add a comment

It Feels Good To Feel

The Problem

To create a prototype that examines how a user reacts to certain fabrics once felt and how to distinguish between the real deal and false pretenses.

The Object

A fabric storage game machine that ejects a piece of unique various fabric onto the palm of the user. The user must guess the exact type of fabric.

User Scenario

As the brave user walks towards the box, the buttons flash with a fiery red tone. They capture the user’s eye by the numerous fabric names written, such as cotton, polyester, silk, tissue etc.  The user is intrigued…thinking, “What is the point of this prototype? “ It looks like a cash register. The buttons stand out on a bubble and the slot submerges underneath. The user with anticipation clicks the “Start” button and realizes that a piece of material has been shown in the opening tray. While, picking it up, the user wonders what type of fabric it might be. Gradually wondering if the fabric feels soft, or rough, or texturized… the user presses the “silk” button. Suddenly a green screen shows up on the tip of the register reading “Try Again!” The user is in deep thought. There are many outcomes to choose from.

Whether the user has experience or not in the field of material, this evocative prototype will always leave you feeling and wondering what fabric’s name truly corresponded with its actual feel. You can never be too sure… whether it’s in this game of fabric testing or in the game of life.

“I can’t change the direction of the wind, but I can adjust my sails to always reach my destination.” January 25, 2010

Posted by Magdalena Malik in : Check it out, Exer1: Avatar, Exercises , add a comment

Escape!
Hi everyone!

My name is Magdalena Malik, also known as Megs by friends, and I’m in first year Graphic Design at OCAD. It has been my dream to study at this school since way back! My mom studied here as an Illustrator and graduated. I visited the campus and went to a couple of classes even when I was five years old!  I still remember coloring mickey-mouse picture books during my mother’s lectures…

Even though this journey of art and design has just become, I am eager to find out what the future has in store for me. Hopefully, after graduating from OCAD, I would love to travel and explore the world. I long for the chance to visit unique places, learn about culture and make friendships. As you can see from my avatar, I placed myself in the horizon with a sailors hat and yacht. I adore sailing with my family and friends. The cool breeze makes me feel relaxed and free. Somehow when out there in the water, I feel as if nothing can bring me down. I feel strong. It would be nice to go sailing now, maybe then I wouldn’t be so stressed about course assignment due dates… hehe

I hope everyone learned a little about me!

Megs

Exercise 1: Avatar January 15, 2010

Posted by Greg Van Alstyne in : Exer1: Avatar, Exercises , add a comment
Avatar image by jessica mullen

Avatar image by jessica mullen

In your first (graded) exercise you’ll create an avatar representing an exaggerated or hyper version of yourself, as you see yourself or would like to be. Leave your inhibitions at the door — be imaginative and have fun.

Steps:

  1. Get a good clear photo of yourself (or several). Save it as a JPG file to portable media like a USB key.
  2. Find material that would make good additions, props, and background for your avatar. For example if you aspire to a future with NASA find good images like the space shuttle, space station, Earth, maybe a helmet. Facial hair or scars from test flights gone wrong might also be nice
  3. Bring these materials on disk for use in our Photoshop tutorial next class.
  4. Sketch some ideas ahead of time on paper or digitally so you have momentum from the top of the class.

Like all the exercises, this will be graded out of 5%, as one of four exercises totalling 20% of your final mark.

Use of this service is governed by the IT Acceptable Use and Web Technologies policies.
Privacy Notice: It is possible for your name, e-mail address, and/or student/staff/faculty UserID to be publicly revealed if you choose to use OCAD University Blogs.