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Ideas for the second phase/room (Order) March 31, 2010

Posted by Greg Van Alstyne in : A/V: projection, audio, etc, Process/Blueprint team, Proj3: ACTIVATE!, Set+props: ORDER , add a comment

This post is from Maxyne Baker <mb09ng@student.ocad.ca> who is currently working to get her account in the blog reactivated:

Hi everyone, As I am still in Blog Exile hence,I am communicating by email.
my 2 words are SORTED and STUFF
I have some ideas re the second room.

Label the dry erase eraser as a DELETE button.
Perhaps dress the Marker to mimic a STYLUS.
I like the room being plain and white, it’s a small space, people will add colour and movement.
I have 2 ideas re time-based…

  1. The Wickapedia Screen gets starts labtop size and gets larger and larger with each entry.
  2. We somehow project each of the filled in pages on the other 3 walls, adding as the experience repeats itself.

I’m not sure if this is along your train of thought Greg, but here’s my take on your comments.
Max

sorted,
tr.v. sort·ed, sort·ing, sorts
1. To arrange according to class, kind, or size; classify. See Synonyms at arrange.
2. To separate from others: sort out the wheat from the chaff.
3. To clarify by going over mentally: She tried to sort out her problems.
Idioms:
after a sort
In a haphazard or imperfect way: managed to paint the chair after a sort.
of sorts/a sort
1. Of a mediocre or inferior kind: a constitutional government of a sort.
2. Of one kind or another: knew many folktales of sorts.
out of sorts
1. Slightly ill.
2. Irritable; cross: The teacher is out of sorts this morning.
sort of Informal
Somewhat; rather: “Gambling and prostitution . . . have been prohibited, but only sort of” (George F. Will).

stuff
–noun
1. the material of which anything is made: a hard, crystalline stuff.
2. material to be worked upon or to be used in making something: wood, steel, and other stuff for building.
3. material of some unspecified kind: a cushion filled with some soft stuff.
4. Chiefly British. woven material or fabric, esp. wool.
5. property, as personal belongings or equipment; things.
6. something to be swallowed, as food, drink, or medicine.
7. inward character, qualities, or capabilities: to have good stuff in one.
8. Informal. action or talk of a particular kind: kid stuff; Cut out the rough stuff.
9. worthless things or matter: to clean the stuff out of a closet.
10. worthless or foolish ideas, talk, or writing: a lot of stuff and nonsense. stuff   [stuhf] Show IPA
–noun
1. the material of which anything is made: a hard, crystalline stuff.
2. material to be worked upon or to be used in making something: wood, steel, and other stuff for building.
3. material of some unspecified kind: a cushion filled with some soft stuff.
4. Chiefly British. woven material or fabric, esp. wool.
5. property, as personal belongings or equipment; things.
6. something to be swallowed, as food, drink, or medicine.
7. inward character, qualities, or capabilities: to have good stuff in one.
8. Informal. action or talk of a particular kind: kid stuff; Cut out the rough stuff.
9. worthless things or matter: to clean the stuff out of a closet.
10. worthless or foolish ideas, talk, or writing: a lot of stuff and nonsense.

ideas thought up for the ORDER GROUP (wiki) March 25, 2010

Posted by Lucey En Chung Kim in : Check it out, Proj3: ACTIVATE!, Set+props: ORDER , add a comment

Hey everyone!

OK! So basically, we thought of going a bit “cave-man” and not use any computers and projectors for the second part of this experience.  This is because complications might occur with the user and us when they come to “edit” info.  We’ve decided that using Wikipedia as the setup was a good start, but in terms of what the Wikipedia page would be about, we thought that, as a whole class, we should come up with a topic.  Some topics we thought about for this Wiki-page were: celebrity gossip, a guestbook for the users’ opinion on ACTIVATE, information, and OCAD teacher review.  Again, feel free to throw out any good, specific topic ideas.  We want the users to be able to edit information as freely as they feel or add in their own knowledge about the topic.

To make this Wikipedia page come to life, we thought of using a big chalkboard or whiteboard for all the information to be easily editted on.  Then, paint big, long strips of paper to resemble the Wikipedia titlebar and sidebars and stick it on the chalkboard/whiteboard.  With an eraser and chalk/dry-marker provided, the user could freely edit/add as much as they want to the already existing information on the board.  Another option we came up with was a fill-in-the-blank so the user could write whatever they saw fit.  THEN we thought of magnets with various words to fill-in-the-blanks so the users have options of words to place on the board.

I think, to keep track of how information constantly changes, and kept in order, we should take a picture of the wikipedia page after every user goes through the experience.  We can then see how it went from point A to point B in the second section.

I hope I wasn’t too confusing with my words.

First draft concept for ACTIVATE! outlined March 21, 2010

Posted by Greg Van Alstyne in : Process/Blueprint team, Proj3: ACTIVATE! , add a comment

Hi all,
Revised version of the description I sent when emailing you all about teams and roles. The BLUEPRINT team in particular, but all of you in fact, should feel free to ITERATE and WORKSHOP this to add necessary detail, depth, and changes to this to make it work.

1.
The user encounters a two-stage experience where they enter an immersive representation of the contemporary “swamp” of information. The overall sense is one of being surrounded and overwhelmed. Call it a space of “information chaos.” Details of audience interaction are currently in design development.

2.
The user transitions from a space of chaos to a space of order. In this stage users are able to collaborate with each other and co-create some kind of results in real-time. One idea may be to build a Wikipedia page. The message and metaphor of this work suggests that order can come from chaos, through hard work, storytelling, collaboration — in a word, through design

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