Project 2 – Sharon Leung

Initial Concepts and Development:

See the 6 initial rough ideas here.

See the 3 refined ideas here. I begin to consider the feasibility of some features and what I am capable of in terms of construction and technology. I also begin to consider the smaller details of the toy design so it actually physically works (eg. how can modules fit together, how can I make something light up).

Prototype:

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Maze and modules shown above.

User Testing:

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Image and video hosting by TinyPic Positive feedback:

  • Most users found the maze to be more fun than a traditional maze on paper
  • Ability to rearrange and create new puzzles = always a new challenge
  • Users were creating more difficult puzzles for their friends (possible implementation of 2+ player game modes)
  • Appropriate size for play
  • Convenient (everything can be stored in the box and is portable)

Negative feedback:

  • Too much hassle/too slow to set up (though it is partially because of the weak toothpick pins in the modules)
  • Too easy to solve
  • Needs reward/satisfaction of winning
  • Needs to be more visually appealing
  • Still does not appeal to those who are uninterested in puzzles and mazes

Final Proposal:

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One Response to “Project 2 – Sharon Leung”

  1.   Caroline Van Says:

    bring it in one day i want to see it
    *cleverly constructed, as always :p