March 24, 2011
The Mind Game Brain Teaser Metal Wire Puzzle Toy
-Carrie Harden

This is a toy that I can define as fun and entertaining, not only physically but mentally as well. This brain teaser is rich in varied knowledge of symbolic logic. This puzzle toy was well-known and rare in the 19th century in Europe and America, as a benefit of intelligence. This toy challenges the body and mind, keeping you entertained in the moment and opening your mind for the future.
The design of the puzzle is quite simple in its shape and form, but overall it looks a little difficult. The product does not come with a solution to the puzzle, you have to figure it out for yourself. Basically, the objective is to detach the metal wires from one another. The concept of the toy is very easy to understand but actually making it happen is quite complex. This toy is suitable for a wide audience ranging from children to adults.
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2.6 - Exercise Six |
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Posted by Carrie Ann Harden
March 10, 2011


The toy I chose for this exercise is Cast Puzzle Cast Crab. It’s a mind teaser puzzle where the main objective (for this one specifically) is to liberate the Golden Fish from the Silver Crabs’ claws. The object of the puzzle is very simple to understand, but it is not easy to accomplish. This game requires strong concentration and focus from the subject, and they must use their mental knowledge to properly win the game. Because of these requirements, the game keeps you focused on the task at hand without killing any brains cells (rather, it strengthens them) and keeps you interested. The design for this mind teaser in particular is also attractively appealing and made of materials that function well with the design.
This game was given to me by my father from one of his work visits to Japan.
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2.6 - Exercise Six |
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Posted by Samantha Louise Staddon
February 19, 2011
Jenga
My toy “Jenga” is a set of building blocks.
Defination from Wikipedia:
“Jenga is a game of physical and mental skill created by Leslie Scott, and currently marketed by Parker Brothers, a division of Hasbro. During the game, players take turns to remove a block from a tower and balance it on top, creating a taller and increasingly unstable structure as the game progresses.”
picture from Wikipedia:

Its supper fun!!! It tests both of your physical and your mental flexibility.
When users are playing with this toy, their concentrations are deadly focused on the toy. They have to think of what they are doing now and predict what they are going to do later in order to build the tallest tower possible.
The target audience of this toy ranges from age 5 to as old as you can get and they can have all kinds of career. This large target market proved Jenga’s success.
Reference:
http://en.wikipedia.org/wiki/Jenga#Tallest_tower
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2.6 - Exercise Six |
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Posted by Yizhen Jia
February 12, 2011

For Exercise Six, I brought in a Barrel of Monkeys and observed peers engaging in simian delight. The official instructions on the barrel are to “Dump monkeys onto table. Pick up one monkey by an arm. Hook other arm through a second monkey’s arm. Continue making a chain. Your turn is over when a monkey is dropped.”
Initially subjects would attempt to twist the lid off (probably believing that it screwed on like plastic bottle caps). Often inadvertently they would pop it off as it was designed to, the unanticipated force throwing the plastic monkeys into their face and other undesirable places. Subjects would then begin hooking monkeys (either intuitively or from familiarity with the toy) though they would often skip the first step, hooking monkeys straight out of the barrel, or ask what the objective was. After hooking a few monkeys, they would either resign in explicit frustration or attempt to disturb the remaining monkeys in a manner that would make them easier to hook. If the unchained monkeys were still in the barrel, attempts to jostle them would involve tilting, shaking, or bashing the barrel against the table. Subjects would often drag a chain against the table to pull up monkeys flat against the table.
Despite expressions of frustration, subjects were transfixed by the challenge; several testified that the toy is the coolest ever and that they could spend hours playing with it.
Challenge and competition are major contributions to the fun quality of Barrel of Monkeys. Appealing colours and open ended states certainly don’t hurt. The clearest problem is communicating to the user how to open the barrel appropriately and use the monkeys in the most satisfying manner. The toy’s endurance, distinction, and franchise confer with the success of the design.
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2.6 - Exercise Six |
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Posted by Anonymous
January 28, 2011
Part One (Before Class):
Please bring, beg, borrow or steal (OK, don’t steal) one or more toy from home or elsewhere to class next week. Our definition of a toy is as yet undetermined, so feel free to challenge our preconceived notions. The only restriction is that the toy not be something that you already have in your bag (i.e. not your cell phone).
Exercise Six, Part One is due at 15:30 on Friday, February 11.
Part Two (During Class):
Exchange toys with your collegues, and play with as many as you can. Rigorously observe at least one person playing with your toy. As noted in my Ethnography presentation:
- Take detailed descriptive notes of what you observe.
- Where possible, capture your partner’s views of their experience in their own words.
- Clearly separate description from interpretation.
- Include in your notes your own thoughts, feelings and related experiences — these are also field data.
Analyse your field observations by distilling them into a series of answers to today’s fundamental question: “What is Fun?” Record these answers on the sticky notes provided. Collectively we will use these sticky notes to interpret the structure of fun.
Exercise Six, Part Two is due in class on Friday, February 12.
PART 3 (After Class):
Post an image of your toy to the blog. Post the transcript of your field observations, edited for grammar and clarity but not content. I will post an image of our collective interpretation to the blog.
Exercise Six, Part Two is due at 15:30 on Monday, February 14.
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2.0 - Exercise Instructions, 2.6 - Exercise Six |
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Posted by Jesse Colin Jackson