Shoot Your Boyfriend

April 11, 2011

Top Three Ideas:

1). Fun Fish

The idea of fun fish is basically use hook to catch the fish. There are several circles on different parts of the fish body. The player will try get his hook into these circles to catch the fish.

2) Score Board

Let’s try how much score you can get by playing the score board.  There are 10 holes spreading on the whole board. Each hole represents certain marks. The player will gain points when ball drops in a hole with positive mark and will lose points when the ball drops in a hole with negative mark. The player with highest points will be the winner.

3) Shoot your Boyfriend

The concept of this toy is hurling and shooting. The player will use a device to throw a ball or other objects to attack picture of her boyfriend setting on a spring on the other side . (The idea come from an IPhone App called Angry Bird). The purpose of this game is to release girls negative feeling towards their boyfriends.


“Shoot your Boyfriend” can be a good way to release girls negative affections such as angry, frustrating, and depression especially be invoked by their boyfriends.  By the action of shooting or attacking, girls find the way to balance their feeling and get fun from the game.

Players will try to figure out how much weight should be used to pull the string. If player pulls the string too much or too little, the ball will miss the target. So the key of success is to figure out how much weight to pull the string. The picture on other side is set up on a spring. So when it gets shot, the picture would shake which will add more fun on this game.

The concept of this toy is hurling and shooting. Using a ball or any object which can be through out to attack another side of picture of boyfriend which sets up on a spring. In order to release the angry comes from a girl’s boyfriend, the model of boyfriend be suffering by girls can really make a balance.

Project 2 Final

March 30, 2011

Toy Ideas


Hacky sack is a multi player product that will attract students at OCADU. It comes in different natural based colours and sizes. The product is to attract an audience to play and create strategies to keep up the sack, and as you become more experienced you can add two or three into the mix. The hacky sacks are made of foam balls wrapped around with thick string that has been twisted and turned to stick together and  hot glued to stick together. The colours are inspired by nature.

Hacky sacks will allow you to play with a group of friends, which will lead to new friendships or getting to know people by allowing everyone to play.
A video of people joining in to play with these sacks is included below my proposal.

Project 2 – Sharon Leung

March 18, 2011

Initial Concepts and Development:

See the 6 initial rough ideas here.

See the 3 refined ideas here. I begin to consider the feasibility of some features and what I am capable of in terms of construction and technology. I also begin to consider the smaller details of the toy design so it actually physically works (eg. how can modules fit together, how can I make something light up).


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Maze and modules shown above.

User Testing:

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Image and video hosting by TinyPic Positive feedback:

  • Most users found the maze to be more fun than a traditional maze on paper
  • Ability to rearrange and create new puzzles = always a new challenge
  • Users were creating more difficult puzzles for their friends (possible implementation of 2+ player game modes)
  • Appropriate size for play
  • Convenient (everything can be stored in the box and is portable)

Negative feedback:

  • Too much hassle/too slow to set up (though it is partially because of the weak toothpick pins in the modules)
  • Too easy to solve
  • Needs reward/satisfaction of winning
  • Needs to be more visually appealing
  • Still does not appeal to those who are uninterested in puzzles and mazes

Final Proposal:

Click to view full size.

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March 11, 2011



PROPOSAL: Pencil Bored will be a multi-use product that will attract artists and students alike. It will be available in a variety of sizes with different choices of backdrops. The solar system, a grassy lawn with bugs are some examples. The board can also be blank and you can write your own targets on it like a to-do list for homework. Not only is is fun being able to play a game of darts in your room, you can can also use it to store your pencils altogether. The Pencil Bored will breathe some life into your boring student routine. I included a rough sample ad below that could be used in magazines.

Project 2 my toy design: Mr Teddy

March 11, 2011

Six Rough Ideas


The Proposal

The Design of the “Blind Box”

Mr Teddy is a collectible toy. The name is come from the fact that the stuffed figure is a representation of a bear. Mr Teddy are most often sell individually in “blind box”, in which the toys are packed in small boxes, and the only way to know which particular figure is inside a particular box is to purchase and open the box. The different between Mr Teddy and other toy is that when you press the body of the bear, Mr Teddy will shout out with an animal voice. And it could be a cat’s meow, or a dog bark, it really depends on your luck. And the other reason you would want to purchase our Mr Teddy is because he is stitched by hands 100% without any machine help. The size of the figure is 6 inch high and 7 inch width. The combination of fabric with two button eyes and a ribbon on the neck gives a sense of classic bear look, and that selling point would attract many teenagers to purchase this cute product.

Testing Prototypes!

March 5, 2011

Project Two: Prototype and Proposal

March 2, 2011

The working prototype and the formal proposal are the key deliverables in Project Two.

The purpose of the working prototype is to complete the design process loop we began in Project One. So far in Project Two, you ethnographically observed people playing with toys, and analysed and interpreted this data in an attempt to deconstruct the nature and structure of fun. You have spent some time pondering the people you observed, by developing a set of personas that represent a cross-section of your target audience: OCADU students. You have brainstormed several toy ideas, shared them with your colleagues, and questioned their “fun-ness” by subjecting them to the metrics you have developed. You will now build a prototype of the toy that seems the most promising (and feasible). “The prototype need not be exquisitely constructed, but should be robust enough to survive user testing. You will not be permitted to explain your toy, so any required instructions should also be prepared in prototype for.”

“With your colleagues, instructor and a guest expert, user-test your prototype.” It is through user-testing that the prototype becomes valuable, and we will devote substantial energy to this task during Class Six. You should once again ethnographically observe people playing with your toy. You are responsible for maximizing this observation phase, through photography, video footage, audio recording and careful note taking. You should continually be asking yourself the unanswerable: why is this fun, how is it fun, where is it fun, who is it fun for, and: what is fun?

Your observations will play a critical role in your final proposal. Think of this deliverable as a pitch to a toy manufacturer. It doesn’t need to be long, and it can be delivered in any medium that the blog supports. It does need to establish that the toy is genuinely fun, a fact which can be validated by incorporating user-testing results, such as raw observation (e.g. photographs of a dozen different users happily playing with your toy), representing users in their own terms (e.g. a video where a user exclaims “this is awesome!”), and analysis and interpretation of your observations (e.g. a statement such as “users were consistently attracted to the toy’s soft corners and playful colours”). User-testing will also help establish which parts of your toy are less fun: any potential design improvements that become apparent should be incorporated into your proposal. Finally, remember that you do not need to fabricate the final product: it is not subject to material and constructional limitations that your prototype was. Propose the funnest evolution of your prototype that you can muster.

Project Two; Mhairi Robertson

February 23, 2011

Step One; Ideations

Well after reading the assignment wrong and designing toys for 3-6 year olds, I’ve redone this assignment designing for people our age. For my ‘toys’ I decided to focus on things that we use all the time. As design students, we all use the same basic tools for school. I wanted to make these fun and perhaps give students another creative outlet.

1) Tetris Pencil Case; A clear plastic pencil case designed like the tetris playing screen. Users would try to place all the items back into their pencil case tetris style.

2) Sea Tea Tumbler; I see a lot, okay everyone, always has coffee in this school. I would encourage people to use reusable tea tumblers by making them more fun. In this case I would put water between the two insulating layers and little sea creatures to make it more fun… Theme changeable.

3) Pixelated iPhone Case; This iPhone case would have a grid on the back covered with moveable pixels in different colours. Users could move the pixels around to create an original pattern. They could also redo the pattern as often as the want.

4) Fridge Sketchbook; Most ocad students use sketchbooks all the time, regardless of whether they are paying attention or not. I would make the cover of the sketchbook magnetic and almost like a chalkboard. Users could write memos on their sketchbook to help them remember things.

5) Invisible Pens; These pens would have two options; one for regular ink and one for invisible ink. Users could write secret messages to their friends! Wow!

6) Fun Sharpener and Eraser; Using various forms (cat, dog, banana, etc) to make a fun outer layer this device would be half eraser and half pencil sharpener.

Step Two; Detailed Toys

1) Pixelated iPhone Case; As our school uses a mac system, many students use apple products as a standard. The iPhone seems to be no exception. Many users look to customize and distinguish their iPhone from others. I’ve noticed that a lot of people use skins which don’t protect the product, just make it look good. I can understand why they would use a skin over a case though because there aren’t very many cool or unique cases. Enter this product. The moveable squares on the back would allow pretty much infinite ways of creating new patterns and will come in different colour schemes which the user can select.

2) Fridge Sketchbook; As ocad students are visual learners, many of us also need visual reminders. By placing these on the sketchbook (one of our most commonly used possessions) we will constantly get to see what needs done for the day. As well people can draw and erase these covers to customize their sketchbook.

3) Apple Sharpener and Eraser; This small product would be fun and useful. One half of the apple would be an eraser and the other half would be a pencil sharpener. The two would click together to create the apple shape and be easily put away. You would simply pull on the two parts to separate them. The pencil sharpening holes would be on the interior of the apple and would be designed to look like seeds.

Prototype Testing

Since everyone knows how to play tic tac toe I didn’t need to explain my toy idea to everyone. It’s really simple and quick, making it ideal for playing with a friend during class. Reccomendations for my final toy were to incorporate the screen into the play and make versions with other games.

My Prototype

Thoroughly enjoying Tic Tac Toe




(Red button allows you to reset the score, Blue button allows you to submit that score to the community)

The iPhone is definitely the most popular cell phone choice at our school. Almost all the students that I know have one. Many of us try to come up with ways to make our iPhone seem original and different from others. I’ve noticed that a lot of students have skins on their phones. While this makes them look good it doesn’t protect the phone at all and unfortunately students tend to be rough on their stuff.

I wanted to design a case that was fun and also protective so students aren’t trashing their 600$ phones. A lot of us fiddle or doodle in class so I thought that something interactive (versus a stationary picture) would have lots of appeal. My newly designed cases feature classic games that we all know and love. The example shown here is of tic tac toe but you will also be able to get versions for snakes and ladders, hangman and monopoly.

The way this works is that the back of the plastic case works like a grid. The pieces are plastic and can be clipped onto the case. The case comes with a standard background depending on which game you chose to buy. For tic tac toe you simply clip the pieces on as you play. For snakes and ladders there is a number generator on the iPhone screen to serve as a dice and you clip the pieces on as you move across the board. Hangman comes with an alphabet set and you can adjust the grid to show how many letters the word is. The hangman also comes in multiple pieces that you clip into position as the person guesses the wrong letters. for monopoly the case would also serve as a game board and the cards and dices would be generated on the screen. Obviously, the games of snakes and ladders would be abbreviated so they fit on the case as well have a shorter playing time.

The screen would input the different players scores as the game progresses. This would happen in every version of my case. When you buy the case you would be given a code that allows you to download an app that accesses a community for these games. On this community you could compare scores, see what games your friends have and challenge their scores.

This will appeal to ocadu students but because of the simplicity and the fact that people of all ages play this game I think it would appeal to many  more users. As this game is played in groups and not on their own it will definitely be more fun.

Project Two: Feedback Post

February 19, 2011

As discussed today in class, your feedback on a minimum of three of your collegues’ detailed toy concepts should take the form of answers to the following questions:

How (or how not) is the prototype fun? Here, discuss the design specifics of the toy–communication strategies, clever mapping, appropriate affordances, etc.–either in terms of design successes, or missed opportunities (and suggestions for improvement). If possible and pertinent, make reference to course material presented to date.

Why (or why not) is the prototype fun? Here, discuss your gut feelings about the toy’s “fun-ness.” This is a more subjective, synthetic and ultimately difficult question than the previous one. Make reference to our Exercise Six deconstruction of fun where possible.

Who (or who not) is the prototype fun for? This last question should be answered in terms of the personas you created in Exercise Eight. In short, list the which persona(s) the toy or game would appeal to. If none, posit a missing persona, or discuss why this toy is inappropriate for the target audience.

Toy sketches

February 19, 2011

Top three ideas:
1) rubber stress ball/toy keychain
– basically a keychain that has multiple functions, it can be a stress ball for when your stressed out and need to take it out on something! as well has a laser attached to it.

2) blanket/plush
– a plush that stores a blanket inside and allows for simple travel, its a 2 in 1! Its soft and cuddly, as well has a blanket that can be used for almost anything. It would come in different sizes and styles (collectable)

3) fun clip
– a clip with different designs on it to give it visual appeal, it also makes it fun too; simply used to organize or as a decorative piece or a bookmark.


I decided to go with the plush/blanket idea. During the user test with the prototype, there were a few things I figured out. First of all, the idea worked but seemed abit too childlike. But the basic idea was to get the blanket to be packed in and stored as well as act as a stuffing for the plush. The size of the plush would also vary based on how big the blanket inside was going to fit. But overall the idea worked, but the visual needed some work.

Simply changing the design of the plush itself would attract different age groups; for instance the teddy bear is what made it more appealing to children. The great thing about this toy is that the idea is simple so there can be a ride range of variations. Here is an example illustration of the plush blanket that can attract students our age or even adults! 🙂 There’s just something about intestines and organs gushing out that makes it so attractive to our age group. The zombie plush comes in various sizes and colours and the blanket comes with attached stuffed organs and instestines. Also, these plush blankets can be customizable by choosing the outer shell and the blanket on the inside. That way anyone can have a customizable plush blanket of their choice!

My Toy Designs: Marco Paravani

February 18, 2011

My first intinct was to create something soft and squishy. Whatever I was to make, I wanted it to invoke a sense of comfort as its main function. A favourite design of mine was my Plush Transformer Couch, that stands as a soft robot, and transforms into a miniature couch. I moved on from the idea when I considered my demographic (teens and not children). I had a few other fun ideas, from motorized toothbrush-head racers and static wands, to an easy-reload, nerf-backpack. I even developed a plush puppet, alligator keychain with squeaker for a mouth, for on the go entertainment.

My favourite design was a plush ball with a built-in microphone and speaker. The user would squish the ball to record and toss it to his/her friend to be heard and responded to. A game of catch made funner!

Not being able to let go of my plushie obsession, I eventually found myself in the realm of collectible toys. I came up with the Extra-Terrestrials. A group of anthropomorphic plushies for which additional velcro ligaments could be bought and attached to customize ones own alien.

When I brought my prototype to class, I was informed of the difficulties of finding a niche in the ‘collectibles market’. To solve the issue of irrelevancy my toy seemed to face, I decided to give my personalized plushie a few functions the average student might find useful.

In doing so, I didn’t so much create a fun, new toy as I did introduce a few of those fun factors we discussed in class to a functional, everyday object.

By combining 3 tools most students are never without in a unique fashion, I’ve created a must-have for every young, hipster of today.

He’s more than just a pencil case that makes for a good pillow :)

Say hello to Archibald Grouch. He’s gluttonous, he’s loud, and he’s too smart for his own good! Who would have thought he’d be YOUR best friend? This hundred and sixty-five year old extra-terrestrial emigrated from Planet Plushie for new opportunities and a better life, and like it or not, he’s found his way to you! Don’t be too alarmed, though; he’s only slightly bigoted for his age, and half as senile!

With countless politically incorrect catchphrases to boot, Archie is the perfect companion for the busy student. And not just because of his potty mouth or devilish good looks.

Take a listen! Archie Speech1 Archie Speech2

Aside from being your only senior friend who enjoys sucking on loose change, makeup and pencils when you aren’t using them, Archie loves nothing more than to serenade you with your favourite tunes, and he’s not afraid to do it in public! With a built in iPod speaker, Archie will sing you whatever you want, WHEREVER you want!

Are you sick of your friends forgetting your name all the time? Archie never forgets a thing! Despite his compact size and abnormally large mouth, he’s got one big brain. In fact, he’s got the greatest memory an inanimate substitute for a friend can have! Thirty-two gigabytes of memory, to be exact. That’s right, Archie is also a portable hard drive! Not only is he cute, cuddly and musical, he’s a genius too! (this may be a good time to mention he’s also single, ladies).

project 2 Toy

February 18, 2011

rough sketches:

3 ideas:

1. the ” I ♥ beer” Rubik cube

It is a rubik cube for adults(since it is about alcohol). Player is suppose to play it like a regular rubik cube, but instead of matching the colors, s/he should match the formula like image down below. (age: 19+)

2. fetch, fish

This is a toy that allow you and your pet fish to play together. It is a remote control mini fish toy for your fish. Your fish will chase this fish toy and you can enjoy your interaction with your pet fish. I find that my pet fish doesn’t interact with me a lot. She just stays in the fish tank all day, so this A little bit exercise is healthy for your fish. (age: 6+)

3. collectible clay cats

this is going to be a set of collectible toys. Its going to be 3 cats that’s made out of clay. It is going to be detailed and colorful. This is for people who loves cats and they are going to enjoy having this set of collectible cats.


“I ♥ Beer” Rubik’s Cube


iDraw Rubik’s Cube

toy project by Cornelia Li

February 18, 2011


The key to succeeding this game is quick reaction.  It can be played by a single person or a group of people. The toy itself is shaped like a toaster with 4 toasts in place. Each player has a pan for catching the toasts. Players press down on the toast as they would operate a real toaster, and then press the release button to let the toasts pop. The force of the elastic bands inside the toaster will cause all the toasts to pop up high, and the players’ responsibility is catch all of them.

“Adventure in the Hunted House”

This is double-floored board game, where players will experience an adventure in the haunted house. This game involves social interaction and a minimum of two players is required. Each player will choose a character and start in the front yard of the haunted house. Players take turns rolling a die, and will take same number of the steps as the numbers rolled. As players proceed into the house, there will be traps and surprises; some will place players at a disadvantage. The final goal is the roof, and the first one who reaches there is the winner.

“Shooter of the Fancy Bullets”

this games requires skill and some physics knowledge to play and is aimed toward older clients. Its composed of two parts: the aim board and the launcher.  this can be played with one person or as a competition  between many people. On the aim board there are 3 rows of holes, the lowest ones have the highest points (because they are the hardest to get in). the launcher is set a certain distance from the board, where the player place bullets (soft foam balls) in place and aim to get into those holes. Once aimed, the hitter is pulled back and launched to shoot out the bullet.

I Have problems deciding between the toaster and the board game!!!

the toaster one seems more original but less applicable in reality (mess problems etc), and the board game is safer but seems less original (many people have boardgame ideas it seems)


o and, this is the board game in detail. It’s a two-floored haunted house


Another idea !!!

Since the toy is designed for OCAD student, I came up with another idea thats about optical illusion:

the video shows its effect.

this works like a slide show. There will be many designs that, when slide the bars across, presents a multi frame animation. The designes can have deliver a certain message (either visual or written), or just for sensual pleasure.




Animated illusion: the final proposal.

During the prototype experiment, many people were amazed by the visual effect the toy gave. They cannot believe that confusing images become moving objects when black bars are slid over them. Therefore, I decided to incorporate the animated illusion to window blinds and other household items and furniture that practices sliding, so even the simplest daily activity can be fun.

In the window blind design, a sun-shield with animation frames is installed behind the blind. The slats, with their underside painted in the same colour as the animation frames, are collected at the top of the blind instead of the bottom when pulled up to reveal the animation. The clicking mechanism in the blinds will produce a clicking sound to notify you when the slats are rotated to the right angle to show the animation. When the blind is pulled, a jumping rabbit, a pumping heart, a walking person, or what ever animation you favoured, will be presened.

If you do not wish for a sunshade, replaceable plastic versions are also available. Animation images are printed onto sheets of clear, soft plastics with suction cups on the back, and are attached to the window. This allows for more variety and cheaper prices, even though it does not serve any function like the sunshade.

The same concept can be applied to glass door slide. The sliding panel is installed with horizontal black bars and the stationary panel is covered by a replaceable, plastic sticker with the images on it. Instead of vertical motion, horizontal motion is applied and the result is just as amazing.

The biggest advantage is that the animation is easy to make and inexpensive to produce. This allows for variety and frequent replacements. The animated image can also be personalized to suit different people and deliver different messages. For example, on the sliding door of the first-floor closet, a sticker with “welcome” can be used. On the window of a student, constantly used info (definitions, formulas) can be posted.

Steps for making your own animated illusion

The animated illusion is actually very simple to make once you know how it operates. The subject of the animation, which looks like multiple line segments combined at random, is actually consists of a number of frames of a consecutive movement, just like how a film is consisted of different frames. The group of evenly-spaced black bars is the blocking device that only shows one frame at a time. As you move the bars across the line segments, the frames are displayed individually and consecutively, showing an animated scene.

Here are the steps to making a simple, animated illusion, made using Photoshop:

  1. Create the bars. This can be done using the pencil tool with help of the shift key to make sure the lines are straight. The number of frames in your animation is determined at this stage. The space between the bars is equal to the thickness of the bars divided by the number of the frames you want minus one. (In this case, I want 8 frames and the thickness of the bars is 14 pixels, so the space in between is 2 pixels: 14/(8-1)=2)
  2. Now, choose the subject of animation. For good results, it is best to keep the subject simple. The subject must be black and white only without any gradation. You may have details but I find silhouettes works better. Of the same subject, create eight stages of the same action. In this case, I chose a person walking.
  3. 3.Overlap all the figures so the tarsals of the figures are in the same position. Adjust the figures to the appropriate size.   
  4. Now the important part. Make only the first frame visible and adjust the transparency of the bars to 85%. Erase all the components of the figure where overlapped with the bars. You should be left with many line segments.
  5. Move the bars up so until their top edges just overlap with those of the line segments.                                                   
  6. Now hide the first frame and make visible the second frame. Make sure it’s the right frame! Or the figure’s action won’t be fluent. Repeat step 4 and 5 for the rest of the frames. When all of the frames are made visible, you should have a bunch of line segments next to each other
  7. Print the bars on a piece of acetate and the frames on reular paper. Move the bars and you will see your animation!

Project 2

February 18, 2011


Six Independent Toy Ideas


Three Detailed Toy Concepts

1. Making it Balance

This is a game that tests player’s sense of balance. There is a center scales which attached with two more scales on both ends of the center scales with different height levels. Players will be given different weight of subject matters, such as key rings, to place them on different places of the scales. Players are required to make the scales balance, otherwise one side the scales will be either too heavy or too light and causes the whole scales fall.

2. The Nine Squares

This game requires player to use the lever principle torque to throw the ball and hit one of the nine squares on a board. Players are only allowed to move the lever principle torque in certain area, in other word, not too far or not too close to the board. Each player can hit as many times as he/she wants within a limited time of one minute. The more squares they hit, the more points they get.

3. Who Will Be The CEO?

This is a board game where it has different office floor. As we all know, it is always tough to be a CEO (the top position) in a company. This game is decided for the people who want to be the CEO. In order to let player experience the competitive nature of our society, this game requires more than one person to process. Each player starts with rolling a die and level up the office floor according to the number that appear on the die. If the floor that he/she arrives is a “good” floor (e.g. hard-working), then player gets to stay on that floor. If arrives at “bad” floor (e.g. late at work), then player have to go back down the floor that said on current floor. The faster player gets to the top will be the CEO.


A Prototype of one toy concepts


Final Proposal

This board game has a clear target audience, OCAD U student. Every student in OCAD is fighting for their future to be a top designer. Therefore, this game simply fulfills or archives their dreams. This game is fun and challenging because it requires more than one person to play, in other words, people have interaction between each other.

After the user-testing, there are two major problems that I need to address for my toy. First of all, the board game seems confusing for some people. People tend to play with it without following the correct instructions. I would write a brief instruction on the board game to clarify how the game should be processed. Secondly, the game itself is more like a “one-time game”, meaning that people might not be interested in playing the game again. Therefore, a new rule or system needs to be refining for my toy. In order to address this problem, I looked at the Monopoly board game as a reference. This game has a “cycle-like” system in which people will keep playing around with it because there is no ending point. Overall, I would like to make my game into a circle board to keep people interested in playing and add more instructions on the board.

Andrew Walker- Project Two

February 16, 2011

Six Rough Ideas

I apologize for my egregious handwriting. Come to think of it, maybe I should’ve typed them…

Three In-depth Concepts

1. Emoti-blocks. A series of five therapeutic stress balls in the shape of emotive rounded cubes. Each one is a different colour, and has a different expression, corresponding with the amount of resistance it will give you when you try to squeeze it. The cute, humorous expressions distinctly set them apart from most stress ball products. They can also make nice shelf decorations, or toys for young children.

2. Customizable T-Shirt. An ordinary T-shirt, except that it has a 9″x10″ square of plastic coating on the chest. The shirt comes with a matching dry-erase marker, and the wearer can draw whatever they like on the shirt, and erase it easily if they want to change. (Possible downside, there’s really nothing to stop people from drawing obscene things on the shirt and going out in public with them, but hopefully their consciences will guide them.)

3. Elastic Ukelele. A hollow wooden cavity with a neckpiece, very closely resembling a small guitar or ukelele. There are plastic hooks in the bridge and neck, and the user may stretch elastic bands over these hooks to create a makeshift instrument. The hooks are placed in optimal positions, and the Elastic Ukelele will come with instructions on how to string the elastic bands for best results. (Note, perfect musical quality is not guaranteed, nor is it guaranteed the user will have an easier time playing this than a normal ukelele.)


Well, my final idea was completely different from any of my other ideas. Art from adversity really, since I really couldn’t fabricate a prototype of any of those things. (all my attempts fail miserably.) So I came up with a new idea; the Monster List. Essentially, it was a paper pad that you use as a list of chores, or life-goals maybe. Basically you list things you need to get done, but the list prompts you to imagine you are fighting a monster instead of simply taking out the trash or getting your daily vitamin A intake.

However, during user testing, I came to a disturbing realization. Everything sounds way better in my head. I quickly discovered the primary flaw in my idea. It required too much effort from the user, and offered no substantial rewards for the user’s effort. In fact, the user had to come up with and provide themselves with the reward. Not only that, but the system which I devised one would make use of the Monster List was much too complicated, and involved at least two people to use it effectively. There were two different sheets with different purposes that were exchanged between the two users at different points during the “quest.” All in all, it would only appeal to true D&D geeks, and let’s face it, they’re not exactly a giant demographic to market to. I knew some things needed changing, specifically finding a way to give the user feedback, as well as make it easier to use. What better stone to kill two birds with than the iPhone?


The monster list is an iPhone app which transforms an ordinary list of chores into a simple. fantasy adventure game. The idea for the Monster List stems from the concept of augmented reality, which refers to enhancing our everyday experiences. The target audience of the Monster list are young adults who grew up around video games, and want to bring elements of gaming into their lives.

How does it work?

After downloading the app for a small fee, the user will be prompted to being assembling their List. This list is, in effect, an ordinary chore list, but is not limited to chores alone. The user may feel free to use it for anything they desire, such as making reminders of little things that need to get done, or setting goals for life improvement, like quitting smoking or losing weight.

The app will take record of the date on which you assemble your list, and you will not be permitted to make a new list until you have completed the current one. The list will consist of ordinary text boxes, which the user will click on and type their task into.

Once they select “DONE” the app will randomly generate a monster that will be defeated upon completion of that day’s list. There is a small database of sprites and colour schemes that will be chosen from. The monster will have a health bar, and it’s length will directly correspond to the number of tasks on the list.

Upon completing a task, you simply press the empty square next to the task name, and a green checkmark will appear. This will prompt the monster screen to appear, and an animation will play showing the monster taking damage from the “hit” you just dealt to it by completing the task.

When all tasks on a list are finished, the monster will be defeated, and you will be awarded experience points. The amount of experience points also corresponds to the number of tasks on the list; 100 points for each task. The points you earn are added to your total experience, which automatically calculated and kept on record.

If you earn enough experience points, you will Level up, and you can unlock extra content, such as new weapon animations, avatars, background images, or skins for the app. (In an ideal scenario, users could download skins of their favourite games for the app.) This content is purely aesthetic, but makes the app customizable, and therefore more rewarding.

Please follow the link below to view a brief animated demo of the Monster List in action. The animation will start immediately, so be prepared.

View it here.

Project 2: Sandra’s Toy Ideas

February 15, 2011

Project 2: Caroline Van

February 15, 2011


sorry you can’t see my writing


IDEA #6 :

so i reaaaalllly wanted the fort tent thing to work, as a kid (and even now) i love to make forts out and sheets and stuff. One problem about the fort that i always hated was that you were always limited to what you could hook the sheets on. For my idea, i wanted the user to be able to apply hooks where ever they want but the problem is how do you make non permanent reuseable hooks.

THIS IS THE ANSWER: THUMBTACKS WITH HOOKS ON THEM (of course i will re design the hooks for the purpose of fort/tent making)

so my plan is to make a fort/tent making set, that enables the user to make wonderfully beautiful fort.

IDEA #1:

so my idea for this is that it would be a giant stuffed animal/ body pillow that would have MANY MANY hidden pockets. The concept is that if you ever need to hid something or store something, you would just put it in the pillow.

For example it could store; a picture of your lover, your laptop, pencils, food, etc..

I have a problem of having alot of stuffed animal and random junk on my bed, and it gets cluttered, so i thought this would help. Of course ,it will be cute and attractive. I am also thinking of making a series of characters, so that you can collect them.

Idea #4

this idea is purely for fun, just jokes. Its pretty much, you are wearing a stuff animal head. It’s kinda like those animal hats that you see around but this is more extreme. I am planning on designing characters and maybe add unique functions to the hat.



When making this project, I decided that my design will incorporate velcro instead of zippers. But when I was observing people interacting with my toy, I found that many had difficulty with the velcro, which was a shock because I thought it would have been easier. In the final product, the toy shall have zipper pockets instead of velcro ones.

The Proposal

When designing this toy, my initial idea was to create a toy that had a lot of pockets to hide treasured objects in but as I continued developing the product, I found that if I simplified the amount pockets the product would be better.

On the front of the toy, there will be 4 pockets that are to be used for small light objects, such as jewlery or paper. The side of the toy will have a giant pocket that runs down the full length of the toy. This pocket is to store objects like laptops or sketchbooks. There will also be 2 pockets on the hands of the toy, one pocket is meant to be used as a pencil case while the other shall be used as a cellphone or ipod holder. Of course ,you can put anything you want into the pockets but each pocket was designed with a function.

The audience I am marketing to is the average art student. Art students love to sketch or work in bed, but a problem they always face is the fact that their bed becomes cluttered with stuff. This toy is to help them organize and store their stuff on their bed. There will no longer be any mess. This toy creates a loveable companion and it is a practical object. This toy is for everyone. Many people have the problem of a cluttered bed, not just the art student.

When interacting with my toy, one of the users suggested something interesting. She said that this toy would be perfect for sleepovers. You just stuff all of your toiletries into the toy. There is no need to bring a pillow or bag, because the toy is the pillow and bag.

If I was to mass produce this object, it would come in various colors and designs.

Project Two

February 15, 2011




Mini Airdancer [Formally known as Mini Wacky Wailling Inflatable Arm Tube Man]

This toy would be part of a collectable series that features differenct faces, colours and bonus features. The toy would be battery operated so it’s portable.

Makes a great gift.

The air dancer would have a small fan at the bottom of the figure that would turn on when a switch is pulled (or button pressed) that would inflates the airdancer and thus, make the air dancer move.

It would come with different colours and facial expressions. Finnaly it would have a snuggie attachement that would construct the arms of the airdancers and change the way he/she moves.


This toy would be all about a toy that would brind students back to their childhood but have an ironic twist to their favourite toys. This toy would be made out of plastic or some cheap material and would be a toy gun but molded into the shape of a cupcake that had a tank barrel. Thus, creating a cupcake tank. When the trippers or button is pressed, the cupcake shoots sprinkles. This would be refillable at the bottom and would serve usefull to those who really like to bake. (Which according to my research, there are alot) Yummy and destructive.


This toy idea takes the tradition wooden figure that OCAD students have probably used before to study anatomy, and gives it a new light. The figure would be designed to look like various people from the undead. For instance zombie bride, zombie lunchlady, zombie hockey player, and zombie Paul McCartney.

This toy would take an unordinary tiwst on the classical figure and would also be a collectable item that people of many ages could enjoy and well… collect.




There are:

15,018,128 facebook users following the Beatles.

654,269  followers of “zombies”.

6,000 Zombie walk attendees in Toronto alone.

Doesn’t this sound like a recipe for awesome? Zombie figurines provide enjoyment, practicality and amusement to art students, taking farmiliarity and kicking it up a notch like tobasco sauce on meatloaf. All the user needs to bring is imagination and creativity.

Project 2

February 15, 2011

Detailed roughs:

Celeb Makeover Placemats

Bored? Tired of the same old placemats? Draw on the faces of your favourite (or least favourite) celebrities with Celeb Makeover Placemats!

This placemat has three acetate layers: One to protect your drawing from food spills, one for drawing on, and one to help hold the photo in place. In between the bottom two layers, place the photo and start drawing on the middle layer of acetate. Wipe away mistakes easily. (No water required.) Or wipe off your drawing and start a new one! Easy to change photos. Black border ensures you don’t accidentally draw on your table!

Great for doing with friends. Use your creativity, cure your boredom, and have many laughs. If your creation is so great that you can’t help but have the whole world see it, take a picture and post it on our website!

Also great for restaurants. Keep your guests entertained while they wait for their food!

Starter set comes with 4 placemats, 5 black and white photos, 6 coloured dry erase markers and 2 static cleaning cloths.

New packages of 5 photos of the most popular celebs will be released monthly for purchase.

Give them earrings, horns, glasses, or an extra eye. The possibilities are endless!!

ideas for toys

February 14, 2011

Project 2

February 13, 2011




There is certainly a market in novel variations upon art supplies. I have an anatomical figure I’ve never studied. Mostly it’s posed in weird ways with props. Its premise as being a tool gives adults an excuse to furnish themselves with variations even as strange as alien proportioned models (or in my case squid).


Who Will Be The CEO isn’t quite cynical enough to most effectively amuse OCAD students. Keep in mind the phrase, “Rising to one’s level of incompetence.” Students also prefer board games with a mild amount of strategy such as Settlers of Catan over Snakes and Ladders games of pure chance.

Yizhen Jia:

I’ve seen these beer joke graphics on simplified rotating prism variations of Rubik’s Cubes. The difficult part of applying it to a proper Rubik’s Cube is developing a systematic means of ensuring that the 43,252,003,274,489,856,000 permutations of the cube work somehow.


Seth the Inktvissekijn

In the studio you will likely find ink and mannekijns. Even if the artist or designer has no use for them, they remain there as a potential resources but more so as covertly entertaining novelties and decor. The Inktvissekijn intellectually combines two staples of OCAD lifestyles into an artefact possessing its own synergistic amusements. The wooden articulated construction camouflages this toy as a tool or decor piece which “adults” may proudly leave out in the open. The articulation allows the figure to take on more dynamic poses than stiff plastic bath toys one might ordinarily study. The radical shift in subject matter from frequently used human and horse figures to less frequently drawn animals has been found in user testing to greatly expand satisfaction in several profiles as a result of experiencing an unusual variation of a common artefact. The inktvissekijn spans a rarely achieved intersection of both cute and sophisticated appeal to users.


Inktvissekijn is but one of the many articulated animal figures of which the Kijn+ line will consist. Many different animals can be produced to appeal to various users and collectors including on the extreme end microscopic, extinct, and fictional organisms. The figures can be produced in plain wood to suit serious environments and customization and in more eccentric colourations and configurations to appeal to bolder tastes. In extension to success in the Kijn+ line, it may be possible to produce variations of popular models which have been adapted to serve more utile or unusual purposes such as light modulation, storage solutions, accessorisation, or housewares. It is conceivable that inktvissekijn, with emerging OLED and/or biomimetic technologies, could be integrated with octopus-like camouflaging abilities and cameras into a stealth-spy toy with aesthetic appeal.

Project Two: Design for Fun

February 11, 2011

Click here to download Project Two: Design for Fun.