Exercise 9-Receipts

March 11, 2011



Proof of Forgery

Beep.

Etos Coverstick. Two dollars and eighty nice cents.

Beep.

V6 White Strong Mint Gum. Eighty nice cents.

Total comes down to three dollars and seventy eight cents.

The girl walks out of the store clutching her little bag of vanities.

Standing before her reflected surface sooner than standing before the world.

Applying an aesthetic mask ahead of herself.

Hiding behind those ready-made lies.

And all under four dollars.


Exercise 8-Persona

March 10, 2011

Evanne Stadford

The Tomboy

Age: 22

Sex: Female

Currently living Downtown Toronto, Evanne lives the average lifestyle of a 22 year old University student. She shares an apartment downtown with one of her best friends (female) and takes the subway as transportation to and from school. Like her roommate, she is currently in her 3rd year at Ontario College of Art and Design University pursuing a major in advertisement.

Evanne applies herself well in her studies and thus receives appropriate grades in her courses. Despite her typical appearance, she is able to balance her school life and social life pretty well, as well as make time for her part time job at the HMV store.

Some of her favorite hobbies and past times include listening to music, playing video games on not only her computer but also on her PS3, hanging out with her friends, shopping, and occasionally mindlessly walking around the downtown area. Evanne sometimes lights a cigarette outside as a time killer. Her favorite music alternates between alternative rock to punk, with favorites such as Blink-182 and  Green Day. She’s a girl who knows when and how to have fun, and is not afraid to take up a dare.

Usually sporting a loose hoodie, faded jeans and typical clothing combination chosen by guys, Evanne freely liberates her character and role as a tomboy. She chooses her clothing for the comfort rather than the style (ultimately). Oftentimes she shops at Thrift Stores and second hand shops, but does occasionally shop at Stitches or American Appeal. Because of her tomboy-ish appearance, she is not always welcomed by the more feminine cliques. Because of this, Evanne tends to have a few more male friends she gets along with very well. She feels as normal and comfortable when hanging around and goofing off with  her male friends as when she hangs out with her female ones.

Evanne is someone who is comfortable with who she is and not afraid to show it to the rest of the world.


Exercise 6: Defintion of “Fun”

March 10, 2011

The toy I chose for this exercise is Cast Puzzle Cast Crab. It’s a mind teaser puzzle where the main objective (for this one specifically) is to liberate the Golden Fish from the Silver Crabs’ claws. The object of the puzzle is very simple to understand, but it is not easy to accomplish. This game requires strong concentration and focus from the subject, and they must use their mental knowledge to properly win the game. Because of these requirements, the game keeps you focused on the task at hand without killing any brains cells (rather, it strengthens them) and keeps you interested. The design for this mind teaser in particular is also attractively appealing and made of materials that function well with the design.

This game was given to me by my father from one of his work visits to Japan.


Exercise Nine: Marco Paravani

March 10, 2011

Marital Fun (The Perks of Unconditional Love) by Marco Paravani

We haven’t eaten meat for weeks

It’s part of her new regimen

Strung, green beans and sugar peas

flavoured in diet margarine

I couldn’t tell you what they mean,

her story magazines

She likes to read, and rest her feet

enjoying her English tea

I should stress, it’s lactose-free

She pays no mind to me, usually

But tonight’s our anniversary

So she gave me my own money

And then sent me out for groceries

Ingredients weren’t tricky

For my custard cake surprise

I bought some sugar, more margarine,

And I couldn’t tell you why

But I, instead of milk, born of contempt

mistook the skim for 4 percent

I may as well have gotten cream

And it’s too bad that I bought three

Which brings me to my last purchase

For deep down, I don’t truly hate her

A value pack of double-ply,

No-name toilet paper


Exercise Nine: Receipt

March 10, 2011


exercise 9: reciept

March 10, 2011

There is something going on in foodville!


Exercise Six: Observations of my toy

March 8, 2011

My toy was the mini keychain ViewMaster. People seemed intrigued by the tiny toy and what it could do. The turquoise colour grabs people’s attention. A lot of people picked it up and instantly started using it. Others were trying to figure out how it worked because it’s so small. It can be hard sometimes to look through the eyeholes.


Exercise Four: Musik video

March 8, 2011

I used this opportunity to make an introduction to my long-delayed Germany trip video of when I stayed with relatives in Munich during April 2008.


Cindy Lubinic/Fan Zhang: Photoshop tennis

March 8, 2011


Excerise 9

March 8, 2011

Crime Scene Investigation – Enjoy! 


Sandra’s Movie

March 8, 2011

Song: State Radio – The Diner Song Enjoy!


Light Switch Design

March 6, 2011

Sorry it’s not actually relevant to any actual course material, but I just had to post it, since we talked about it in class. The Floor Plan Light Switch.

Also, I started my own blog. Go check it out if you want, there’s not much there yet since I just started, but I’m going to post some more stuff soon, and often.


Exercise Five: An Object I Love/ An Object I Hate

March 5, 2011

AN OBJECT THAT I HATE- KIMCHI BLUE WALLET

An object that I am truly not a fan of would be my Kimchi Blue Floral Kisslock Organizer Wallet. Aesthetically and physically, the wallet is extremely pleasing, but what good is a nice looking wallet if she doesn’t work properly?! There is a clasp which is visible at the very top of the wallet, which is what is used to open and close it. The problem I found with the clasp, is that in time it bends and becomes loose, so loose to the point where the 2 clips don’t clasp together. It is especially difficult to keep everything in the wallet and keep everything from falling out, when it just wont close.

The wallet’s affordances are quite clear when the wallet is opened, but do not serve well for their purpose. There are little slots where debit cards and credit cards are to be inserted to be held in place, and are positioned in a way that you can see multiple cards at once. I find that the slots are much too small for the cards they are meant to carry, which results in the cashier waiting impatiently while i try to pry my debit card from my wallet. It’s frustrating, embarrassing, and extremely time consuming. Another physical constraint that restricts me from using this wallet is the zipped pocket that holds loose change. I can basically fit $1.50 in quarters, but anymore than around 12 coins in there, either the zipper to the change pocket wont close or the clasp on the exterior of the wallet will refuse to close.

Ultimately, when I use this wallet, I have to be extremely conscious of the coins I need for the day, and if I’m lucky enough to fit everything I need, I must have the wallet in a tight place that will hold it shut, like a small pocket in my bag, otherwise the wallet will hang open giving more of a chance of losing significants.

AN OBJECT THAT I LOVE- PRISMACOLOUR DOUBLE ENDED MARKERS

An object that I really appreciate, especially as one who loves to add colour to things, are the Prismacolour Premier Double Ended Art Markers. It’s a fairly larger marker, but applies to surfaces more smoothly than any other marker I’ve used before. They are more of a paint marker in the way that the ink must be stroked like a brush onto paper, very slow and consistent strokes. It has quite a bit of ink, but its recommended to be used this way to ensure a strong, vibrant, lasting colour.

The marker itself is very comfortable in the hand (not too thin and not too thick to hold). The method of the marker is quite visible and the mapping is quite clear of which way it is to be held. It’s a double sided marker, so each end is labelled with either a fat tip, or a thin tip. My favourite thing about these markers is that the ink is acid free. This means that there are no bleed through and no pooling of ink. If I were to colour something in with a Crayola marker, there would be lines and blotches of the shade I was colouring and the tone of the colour would not look solid. The awesome thing about acid free markers is that you can layer the same colour, and colour one area over and over again, and it won’t pool with ink or get darker. It will always stay the same shade.

These permanent lightfast markers are also water resistant, and will not smear when dry. For those who are looking for a smooth, vibrant, long-lasting solid fill, then I would definitely recommend Prismacolour. They come in endless shades and colours, and they also come in greyscale.


Exercise Nine

March 5, 2011


Testing Prototypes!

March 5, 2011


Exercise 8, Jacky (Tse Hung Hei)

March 4, 2011

Name: Travis

Age: 26

Major: Graphic Design and photography.

Location: Toronto

Income: Part time job at hair salon and OSAP.

Children: No

Education: Self educated

Wardrobe: Classic, stylish, high class.

Music: Rock and Pop.

Food: Red wine with steak.

Hobbies: Relaxes on a sofa with a glass of red wine, and listen classical or acoustic guitar type of music, photography.

Hate: Morning class, math, science, lecture.


Exercise Nine:

March 4, 2011

This exercise is designed to continue to get you thinking in narrative terms, and thinking about how narrative applies to user experience.

Using one of the attached grocery store receipts as your inspiration/evidence, create a narrative. Post your narrative to the blog. The narrative should consist of more than just prose — in fact, it need not contain any prose at all. Consider images, video, poetry and sound. Be creative! Here’s an example of a variety of possible responses to a single receipt.

Your receipt assignments (the page number) are as follows:

Nicholas: 1
Sohyun: 2
Renars: 3
Sandra: 4
Carrie Ann: 6
Prisilla: 7
Yizhen: 8
Amir: 9
Hilda: 10
Sharon: 11
Shi Tong: 12
Cindy: 13
Marco: 14
Brian: 15
Joanna: 16
Irene: 1
Hyun Ji: 2
Samantha: 3
Hung Hei: 4
Caroline: 5
Andrew: 6
Alexandra: 7
Fan: 8

Exercise Nine is due at 15:30 on Friday, March 11.


Photoshop Tennis: Prisilla & Marco

March 4, 2011


Exercise Seven

March 3, 2011

Olivia Shin and Mhairi Robertson

Sources;


Exercise 8

March 3, 2011

The Hipster

[according to Yizhan {Kenny}, Cindy Lubinic, Hilda, Fan Zhang]

Name: John (Fritz) Lang

Age: 25

Hometown: Pickering, Ontario

Occupation: Sales Associate at Criminal Records

Residence: Toronto

Education: Currently studying Photography at OCADU

Hobbies: Shopping, listening to music, playing video games, reading periodicals.

Music: The Libertines, The Blood Brothers, Animal Collective, Neon Indian.

Movies: Eternal Sunshine of the Spotless Mind, Eraserhead, I Heart Huckabees, Garden State.

Favourite Foods: Coffee/tea, vegetarian meatloaf, tofu.

Favourite Brand of Ciggarettes: Camels

Fashion: Urban Outfitters/American Apparel merchandise, thrift store finds.

Loves: Counter-culture and the obscure .

Hates: Mainstream culture.


Exercise 6

March 3, 2011

Here is my toy.

This is a MIY [make it yourself] toy from a Kindersurprise. The toy is a doggy with paper wings that flies like a football, in a spiral and lands neatly (theoretically) on the ground. The toy itself is colourful and visually attractive. Furthermore, the toy is mentally challenging because you have to assemble it together. Mind you, mentally challenging can vary in degrees. And finally, the toy is very physically stimulating. Not only because of the building aspect of the toy, but also the way you play with it – throwing. The toy promots a physical interation.


Exercise 7 Tennis: Nicholas and Judy

March 2, 2011

Final

Sources
Dog run
Dog run (U.S. Air Force Photo/ Master Sgt. Adrian Cadiz)

controls
water valves at the garfield park conservatory (Paul Goyette)

Architecture in Helsinki
Architecture in Helsinki (StaneStane)

helicopter 01
helicopter 01 (Chris Pederick)

Lightbulb
A light bulb (James Bowe)

Anhinga
anhinga (nouspique)

Statue
Statue (Benjamin Asmussen)

Tesla Coil
Tesla Coil (bigiain)

Landscape
landscape (Siddhi)

Tree
tree (mockney Rebel)


Exercise Eight; Shaun Hudson

March 2, 2011

Renarz Dimza, Joana Rim, Mhairi Robertson and Olivia Shin

Shaun is your average serious student. He’s driven to work very hard due to having a hard family life. He’s ambitious and is willing to sacrifice many things to get good grades. One of the things he sacrifices is putting time into himself. He doesn’t spend a lot of time getting ready in the morning and isn’t particularly concerned about what he’s wearing. You’ll find Shaun is always a bit of a mess with hands covered in paint and markers.

Shaun loves food but doesn’t eat a lot of it. Like many of his fellow students he lives off coffee and whatever is cheap. He has a passion for music- especially classical music. One of his life’s ambitions is to learn how to play an instrument. If they weren’t so expensive he would definitely teach himself on the rare occasions when he’s not working. For now, his down time includes visiting art galleries to find inspiration for his next project.

He lives with several other room mates close to a ttc station. He lives apartment style and is thankful for the support even if they are a little loud sometimes. He hates when they have people over and doesn’t understand how they maintain their grades. Shaun’s pet peeve is when people don’t understand why it’s so important to work hard.


Project Two: Prototype and Proposal

March 2, 2011

The working prototype and the formal proposal are the key deliverables in Project Two.

The purpose of the working prototype is to complete the design process loop we began in Project One. So far in Project Two, you ethnographically observed people playing with toys, and analysed and interpreted this data in an attempt to deconstruct the nature and structure of fun. You have spent some time pondering the people you observed, by developing a set of personas that represent a cross-section of your target audience: OCADU students. You have brainstormed several toy ideas, shared them with your colleagues, and questioned their “fun-ness” by subjecting them to the metrics you have developed. You will now build a prototype of the toy that seems the most promising (and feasible). “The prototype need not be exquisitely constructed, but should be robust enough to survive user testing. You will not be permitted to explain your toy, so any required instructions should also be prepared in prototype for.”

“With your colleagues, instructor and a guest expert, user-test your prototype.” It is through user-testing that the prototype becomes valuable, and we will devote substantial energy to this task during Class Six. You should once again ethnographically observe people playing with your toy. You are responsible for maximizing this observation phase, through photography, video footage, audio recording and careful note taking. You should continually be asking yourself the unanswerable: why is this fun, how is it fun, where is it fun, who is it fun for, and: what is fun?

Your observations will play a critical role in your final proposal. Think of this deliverable as a pitch to a toy manufacturer. It doesn’t need to be long, and it can be delivered in any medium that the blog supports. It does need to establish that the toy is genuinely fun, a fact which can be validated by incorporating user-testing results, such as raw observation (e.g. photographs of a dozen different users happily playing with your toy), representing users in their own terms (e.g. a video where a user exclaims “this is awesome!”), and analysis and interpretation of your observations (e.g. a statement such as “users were consistently attracted to the toy’s soft corners and playful colours”). User-testing will also help establish which parts of your toy are less fun: any potential design improvements that become apparent should be incorporated into your proposal. Finally, remember that you do not need to fabricate the final product: it is not subject to material and constructional limitations that your prototype was. Propose the funnest evolution of your prototype that you can muster.


What is fun?

February 25, 2011


The toy I brought to class was a wooden frog instrument, basically it could serve as a decorative piece, a toy, and an instrument. How it works is you can remove the wooden stick from its mouth and when rubbed against its back it makes the sound that resembles a frog. I noticed that many people were confused about how to use it and needed explanation on how to play with it. The frog is fun because it is engaging and it gives feedback of sound.


Excercise 8: persona

February 24, 2011

 

THE NO SLEEP DRAWER

Name: Frank

Resident: an unit in a condo, with roomates on Colledge St.

Wear: generally wears loose clothes include T-shirts, hoodies, sneakers (with laces untied)

Diet: Prefer fast foods; usually eat pizza, chips, and pops. Heavily dependent on coffee. Also loves sushi.

Love/Interest: free drawing, his dog, interpretive dance, sewing, talking, coffee

Hate: homework, time tracking, Alarm clocks. waking up early, commuting

– tends to energetic at night and sleepy during the day

-does not care much for appearance-has dreaded hair and black rings under the eyes.

-disheveled and skips class a lot

-socially interactive only with people he is familiar with.

– a drinker!

photo by gimpbully

http://www.flickr.com/photos/gimpbully/5474094065/


exercise 7 photoshop tennis

February 23, 2011

Hilda Lam + Yizhen Jia(Kenny)

Hilda_Kenny_1

Hilda_Kenny_2

Hilda_Kenny_3

Hilda_Kenny_4

Hilda_Kenny_5

Final


Project Two; Mhairi Robertson

February 23, 2011

Step One; Ideations

Well after reading the assignment wrong and designing toys for 3-6 year olds, I’ve redone this assignment designing for people our age. For my ‘toys’ I decided to focus on things that we use all the time. As design students, we all use the same basic tools for school. I wanted to make these fun and perhaps give students another creative outlet.

1) Tetris Pencil Case; A clear plastic pencil case designed like the tetris playing screen. Users would try to place all the items back into their pencil case tetris style.

2) Sea Tea Tumbler; I see a lot, okay everyone, always has coffee in this school. I would encourage people to use reusable tea tumblers by making them more fun. In this case I would put water between the two insulating layers and little sea creatures to make it more fun… Theme changeable.

3) Pixelated iPhone Case; This iPhone case would have a grid on the back covered with moveable pixels in different colours. Users could move the pixels around to create an original pattern. They could also redo the pattern as often as the want.

4) Fridge Sketchbook; Most ocad students use sketchbooks all the time, regardless of whether they are paying attention or not. I would make the cover of the sketchbook magnetic and almost like a chalkboard. Users could write memos on their sketchbook to help them remember things.

5) Invisible Pens; These pens would have two options; one for regular ink and one for invisible ink. Users could write secret messages to their friends! Wow!

6) Fun Sharpener and Eraser; Using various forms (cat, dog, banana, etc) to make a fun outer layer this device would be half eraser and half pencil sharpener.

Step Two; Detailed Toys

1) Pixelated iPhone Case; As our school uses a mac system, many students use apple products as a standard. The iPhone seems to be no exception. Many users look to customize and distinguish their iPhone from others. I’ve noticed that a lot of people use skins which don’t protect the product, just make it look good. I can understand why they would use a skin over a case though because there aren’t very many cool or unique cases. Enter this product. The moveable squares on the back would allow pretty much infinite ways of creating new patterns and will come in different colour schemes which the user can select.

2) Fridge Sketchbook; As ocad students are visual learners, many of us also need visual reminders. By placing these on the sketchbook (one of our most commonly used possessions) we will constantly get to see what needs done for the day. As well people can draw and erase these covers to customize their sketchbook.

3) Apple Sharpener and Eraser; This small product would be fun and useful. One half of the apple would be an eraser and the other half would be a pencil sharpener. The two would click together to create the apple shape and be easily put away. You would simply pull on the two parts to separate them. The pencil sharpening holes would be on the interior of the apple and would be designed to look like seeds.

Prototype Testing

Since everyone knows how to play tic tac toe I didn’t need to explain my toy idea to everyone. It’s really simple and quick, making it ideal for playing with a friend during class. Reccomendations for my final toy were to incorporate the screen into the play and make versions with other games.

My Prototype

Thoroughly enjoying Tic Tac Toe

Proposal

Back

Front

(Red button allows you to reset the score, Blue button allows you to submit that score to the community)

The iPhone is definitely the most popular cell phone choice at our school. Almost all the students that I know have one. Many of us try to come up with ways to make our iPhone seem original and different from others. I’ve noticed that a lot of students have skins on their phones. While this makes them look good it doesn’t protect the phone at all and unfortunately students tend to be rough on their stuff.

I wanted to design a case that was fun and also protective so students aren’t trashing their 600$ phones. A lot of us fiddle or doodle in class so I thought that something interactive (versus a stationary picture) would have lots of appeal. My newly designed cases feature classic games that we all know and love. The example shown here is of tic tac toe but you will also be able to get versions for snakes and ladders, hangman and monopoly.

The way this works is that the back of the plastic case works like a grid. The pieces are plastic and can be clipped onto the case. The case comes with a standard background depending on which game you chose to buy. For tic tac toe you simply clip the pieces on as you play. For snakes and ladders there is a number generator on the iPhone screen to serve as a dice and you clip the pieces on as you move across the board. Hangman comes with an alphabet set and you can adjust the grid to show how many letters the word is. The hangman also comes in multiple pieces that you clip into position as the person guesses the wrong letters. for monopoly the case would also serve as a game board and the cards and dices would be generated on the screen. Obviously, the games of snakes and ladders would be abbreviated so they fit on the case as well have a shorter playing time.

The screen would input the different players scores as the game progresses. This would happen in every version of my case. When you buy the case you would be given a code that allows you to download an app that accesses a community for these games. On this community you could compare scores, see what games your friends have and challenge their scores.

This will appeal to ocadu students but because of the simplicity and the fact that people of all ages play this game I think it would appeal to many  more users. As this game is played in groups and not on their own it will definitely be more fun.


Exercise Seven: Caroline & Jacky’ Photoshop Tennis

February 23, 2011

Final

image sources: *BUSY* gigarimini, cocoip, leafar & koorizero


Project one: tying shoelaces

February 21, 2011

Tying show laces

by: Cornelia, Marco, Cindy, Brian, Joanna, Carrie

Obeservations

  • the basic function of shoelaces is to secure foot wears
  • there are many kinds of shoelaces, of different length and made from different materials
  • the most common ways of tying shoe laces are the “standard knots” and the “two loop knots”

 

  

  

  

 

 

 

 

 

 

 

 

Interaction

 

problems

  • Crouching isn’t always an option for seniors or the physically restrained
  • shoelaces may untie themselves then get dirty dragging on the floor, which becomes a problems when tying them again
  • time/effort consuming
  • when tied as double knots, they are hard to untie in the future
  • tying shoelaces is just too difficult  for some age groups

potential hazards presented in the problems

  • untied laces may trip wearer or get stuck between objects
  • dirty laces can be hygiene problems
  • laces of poor quality may break and cause inconvinience to wearer

Solutions

  • spray the laces to increase friction and avaoid slipping
  • use coiled laces that do not requires tying and won’t undo
  • tuck shoelaces in shoes
  • avoid shoelaces– use zippers, velcro, or slip-ins
  • improve quality of shoe laces according to their function

 

http://prezi.com/lckpgb4cjmy7/interaction-design/


Exercise Six: Part 3

February 21, 2011

Exercise Six: Part 3

People keep rotating different layers of the cube when they are playing with it.  Some people found it challenging and some people think it is easy to solve.  There are solutions to solving the cube from absolutely any legal position. But, when people don’t know the solutions to solve the cube, they tend to give up in a few seconds and leave the cube alone. 


Exercise Eight

February 20, 2011

Terry

the sleepless sketcher

Anonymous, Judy, Prisilla, Marco

Age: 22
Major: Illustration
Credits earned: 6.5
Residence: Oakville sublet
Income: OSAP and part time food services (independent from parents)
Combined Workload: >60 hours per week
Diet: Frequently coffee and fast food, nutritionally unbalanced
Wardrobe: Comfortable, inexpensive, unvaried
Music preference: Obscure hipster bands, Black Eyed Peas
Device preference: Apple products
Loves: Drawing, music, Apple, saturated colours
Hates: Morning classes, essays, lectures, science

Introverted
Draws mostly for personal satisfaction rather than assigned work
Draws while commuting
Procrastinates
Poor essay writing ability
Undiagnosed manic depression
Often forgets to eat, sleep, and perform routine maintenance
Excellent technical results

Photograph: Eoin Gardiner
Sketching the heron


De-constructing an interaction: Opening a Straw & Inserting it into the Drink

February 20, 2011


  • Design Observations
    • Forces to open wrapping before using the straw
    • The straw has to slide out of the paper to be removed
    • To be able to drink, straw must be inserted into hole
    • If straw is damaged, it will most likely be used anyway
  • Interaction Observations
    • blindly stabbing the drink
    • quickly taking off the wrapper

Techniques & Problems

  • Stomper– ends get smashed
  • Peeler- time and coordination
  • Tearer -time and coordination
  • Top rip- hard to take straw out (bunching)
  • Shredder-more pieces/mess
  • Biter – paper in mouth –paper sticks(wet)
  • Yanker- makes life tougher, longer to get off, hurting of people
Cup
  • forgets to hold the cup
  • could not get the straw in
  • misses the hole

Straw

  • Excess waste (messy)
  • Troubles getting paper off
  • Paper sticks to hands(static/wet/etc)
Solution
  • Hole bigger (or less hard)
  • Coloured
  • Slightly Thicker paper
  • Biodegradable thin plastic

exercise 6 what is fun

February 19, 2011

Jenga

My toy “Jenga” is a set of building blocks.

Defination from Wikipedia:

“Jenga is a game of physical and mental skill created by Leslie Scott, and currently marketed by Parker Brothers, a division of Hasbro. During the game, players take turns to remove a block from a tower and balance it on top, creating a taller and increasingly unstable structure as the game progresses.”

picture from Wikipedia:

Its supper fun!!! It tests both of  your physical  and your mental flexibility.

When users are playing with this toy, their concentrations are deadly focused on the toy. They have to think of what they are doing now and predict what they are going to do later in order to build the tallest tower possible.

The target audience of this toy ranges from age 5 to as old as you can get and they can have all kinds of career. This large target market proved Jenga’s success.

Reference:

http://en.wikipedia.org/wiki/Jenga#Tallest_tower


Project Two: Feedback Post

February 19, 2011

As discussed today in class, your feedback on a minimum of three of your collegues’ detailed toy concepts should take the form of answers to the following questions:

How (or how not) is the prototype fun? Here, discuss the design specifics of the toy–communication strategies, clever mapping, appropriate affordances, etc.–either in terms of design successes, or missed opportunities (and suggestions for improvement). If possible and pertinent, make reference to course material presented to date.

Why (or why not) is the prototype fun? Here, discuss your gut feelings about the toy’s “fun-ness.” This is a more subjective, synthetic and ultimately difficult question than the previous one. Make reference to our Exercise Six deconstruction of fun where possible.

Who (or who not) is the prototype fun for? This last question should be answered in terms of the personas you created in Exercise Eight. In short, list the which persona(s) the toy or game would appeal to. If none, posit a missing persona, or discuss why this toy is inappropriate for the target audience.


Toy sketches

February 19, 2011

Top three ideas:
1) rubber stress ball/toy keychain
– basically a keychain that has multiple functions, it can be a stress ball for when your stressed out and need to take it out on something! as well has a laser attached to it.

2) blanket/plush
– a plush that stores a blanket inside and allows for simple travel, its a 2 in 1! Its soft and cuddly, as well has a blanket that can be used for almost anything. It would come in different sizes and styles (collectable)

3) fun clip
– a clip with different designs on it to give it visual appeal, it also makes it fun too; simply used to organize or as a decorative piece or a bookmark.

Protoype

I decided to go with the plush/blanket idea. During the user test with the prototype, there were a few things I figured out. First of all, the idea worked but seemed abit too childlike. But the basic idea was to get the blanket to be packed in and stored as well as act as a stuffing for the plush. The size of the plush would also vary based on how big the blanket inside was going to fit. But overall the idea worked, but the visual needed some work.

Proposal
Simply changing the design of the plush itself would attract different age groups; for instance the teddy bear is what made it more appealing to children. The great thing about this toy is that the idea is simple so there can be a ride range of variations. Here is an example illustration of the plush blanket that can attract students our age or even adults! 🙂 There’s just something about intestines and organs gushing out that makes it so attractive to our age group. The zombie plush comes in various sizes and colours and the blanket comes with attached stuffed organs and instestines. Also, these plush blankets can be customizable by choosing the outer shell and the blanket on the inside. That way anyone can have a customizable plush blanket of their choice!


Exercise Six, Part Two: What is Fun?

February 18, 2011


Exercise Eight: OCAD Student Personas

February 18, 2011

“Personas (figure 5.8) are a documented set of archetypal people who are involved with a product or a service. . . . To create a persona, designers find a common set of behaviours or motivations among the people they have researched. This becomes the basis for the persona, which should be given a name, a picture, and a veneer of demographic data to make the persona seem like a real person.”

(from Dan Saffer, Designing for Interaction, 89-119)

In groups of four, generate one detailed persona from the list we generated in class on one 8.5″ x 11″ page. As per the example above, your persona must consists of a name, an image and a “veneer of demographic data.” This data provides the detail that helps make the persona seem like a real person. Provide at least twelve facts about your persona, including at a minimum the answers to the following questions.

  • What do they wear?
  • What do they eat?
  • What do they listen to?
  • Where do they live?
  • What do they love?
  • What do they hate?

Pin your provisional persona to the wall for the remainder of the class. After class, post your persona to the blog with any necessary enhancements, such as a photograph. Remember to include the names of all the members of your group in your post.

Exercise Eight is due at 12:00 on Friday, March 4.


Designing for Interaction

February 18, 2011

Click here to download pages 89-119 from Designing for Interaction.


“The craft of interaction design is really the craft of creating the models, diagrams and documents that communicate the designer’s designs. These representations, and the testing of those with clients and users, are the designer’s bread and butter. They are what designers use to do their most important work, moving their knowledge and vision from their minds and hearts to their hands and to the design itself . . . Designers should strive to make each representation a designed artiact, filled with smart, deliberate choices.” (Saffer 119)


My Toy Designs: Marco Paravani

February 18, 2011

My first intinct was to create something soft and squishy. Whatever I was to make, I wanted it to invoke a sense of comfort as its main function. A favourite design of mine was my Plush Transformer Couch, that stands as a soft robot, and transforms into a miniature couch. I moved on from the idea when I considered my demographic (teens and not children). I had a few other fun ideas, from motorized toothbrush-head racers and static wands, to an easy-reload, nerf-backpack. I even developed a plush puppet, alligator keychain with squeaker for a mouth, for on the go entertainment.

My favourite design was a plush ball with a built-in microphone and speaker. The user would squish the ball to record and toss it to his/her friend to be heard and responded to. A game of catch made funner!

Not being able to let go of my plushie obsession, I eventually found myself in the realm of collectible toys. I came up with the Extra-Terrestrials. A group of anthropomorphic plushies for which additional velcro ligaments could be bought and attached to customize ones own alien.

When I brought my prototype to class, I was informed of the difficulties of finding a niche in the ‘collectibles market’. To solve the issue of irrelevancy my toy seemed to face, I decided to give my personalized plushie a few functions the average student might find useful.

In doing so, I didn’t so much create a fun, new toy as I did introduce a few of those fun factors we discussed in class to a functional, everyday object.

By combining 3 tools most students are never without in a unique fashion, I’ve created a must-have for every young, hipster of today.

He’s more than just a pencil case that makes for a good pillow :)

Say hello to Archibald Grouch. He’s gluttonous, he’s loud, and he’s too smart for his own good! Who would have thought he’d be YOUR best friend? This hundred and sixty-five year old extra-terrestrial emigrated from Planet Plushie for new opportunities and a better life, and like it or not, he’s found his way to you! Don’t be too alarmed, though; he’s only slightly bigoted for his age, and half as senile!

With countless politically incorrect catchphrases to boot, Archie is the perfect companion for the busy student. And not just because of his potty mouth or devilish good looks.

Take a listen! Archie Speech1 Archie Speech2

Aside from being your only senior friend who enjoys sucking on loose change, makeup and pencils when you aren’t using them, Archie loves nothing more than to serenade you with your favourite tunes, and he’s not afraid to do it in public! With a built in iPod speaker, Archie will sing you whatever you want, WHEREVER you want!

Are you sick of your friends forgetting your name all the time? Archie never forgets a thing! Despite his compact size and abnormally large mouth, he’s got one big brain. In fact, he’s got the greatest memory an inanimate substitute for a friend can have! Thirty-two gigabytes of memory, to be exact. That’s right, Archie is also a portable hard drive! Not only is he cute, cuddly and musical, he’s a genius too! (this may be a good time to mention he’s also single, ladies).


Exercise Seven: Photoshop Tennis

February 18, 2011

In this Exercise you will be playing Photoshop Tennis: a game with a partner where you’ll create a series of images that will form an emerging narrative.

We will begin with a brief Photoshop tutorial, where we’ll go through the following steps as a group. It’s important that you follow these steps carefully so that your narrative emerges as seamlessly as possible.

1) One partner should open Temporary Storage, and create name a folder with the following format: FirstName1_FirstName2. For example, if Doug Panton and I were partners, I’d make a folder called <Doug_Jesse>.

2) Mine the web for image content. Go to:

http://www.flickr.com/creativecommons/

Note that we should only use images that use an appropriate form of Creative Commons license. Read over the Creative Commons information on the right. The first category (Attribution License) is the most appropriate form for our purposes. Click on “See more,” or go to:

http://www.flickr.com/creativecommons/by-2.0/

Now, find a few images that you like (do this quickly — you’ll have a chance to redo the exercise later), and download them to your desktop. Click on “Actions > View all sizes” at the top left of the image. You want the file size that’s closest to 1024 x 768.

3) One partner should open Photoshop, and create a .psd file in with the following characteristics: 1024 x 768 pixels, 72 pixels/inch resolution, RGB 8 bit colour mode. Save this file to your folder using the same FirstName1_FirstName2 format, i.e. <Jesse_Doug.psd>.

Now, open the images you downloaded to your desktop in Photoshop. Cut-and-paste one of these images into your file to use as your background. This will begin your narrative. Cut and paste this image into your .psd file. Manipulate the image, and add content from your other images. There are many image manipulation tools in Photoshop. I’ll go over a few of them to get you started.

4) After a few minutes of playing around, you will prepare the file for transfer to your partner. Follow these instructions carefully.

Save your .psd file.

Select Save-as, select JPEG as your filetype, and change the name to FirstName1_FirstName2_FrameNumber, i.e. <Jesse_Doug_1.jpg>. In this way, you’ll end up with a .jpg “snapshot” of your .psd file at the moment of transfer.

Now, close the .psd file.

Please ask me for help if this is at all confusing. There should only ever be one .psd file per pair.

The second partner should now re-open the .psd file and add their own visual information to move the emerging narrative forward.

Don’t completely erase your partner’s work — that ruins the game and destroys the narrative. Whenever possible, use layers to separate the elements in your .psd file. This will give both partners more flexibility in re-working your collaborative creation.

5) Repeat the transfer step one more time to make sure that you understand it. This should result in a narrative that is 3 images long, and consists of four files, i.e <Jesse_Doug.psd>, <Jesse_Doug_1.jpg>, <Jesse_Doug_2.jpg>, and <Jesse_Doug_3.jpg>.

This exercise should be re-started at home, this time using transferring the .psd file a total of 5 times between you and your partner by email, resulting in a narrative that is 6 images long. In this case, step 5 reads as follows:

5) Repeat the transfer step 4 more times, progressively adding to the story until the “tennis match” is over and resulting in a narrative that is 6 frames long.

Take a moment to ensure that all your files are in order, and to post the six .jpg images in sequential order to the blog in a single post. Make sure both your names are in the post title. Be sure to adequately credit the source of your images as per the Creative Commons licence if you have not used your own images. As always, be sure to correctly categorize your post.

Exercise Seven is due at 15:30 on Friday, March 4.


project 2 Toy

February 18, 2011

rough sketches:

3 ideas:

1. the ” I ♥ beer” Rubik cube

It is a rubik cube for adults(since it is about alcohol). Player is suppose to play it like a regular rubik cube, but instead of matching the colors, s/he should match the formula like image down below. (age: 19+)

2. fetch, fish

This is a toy that allow you and your pet fish to play together. It is a remote control mini fish toy for your fish. Your fish will chase this fish toy and you can enjoy your interaction with your pet fish. I find that my pet fish doesn’t interact with me a lot. She just stays in the fish tank all day, so this A little bit exercise is healthy for your fish. (age: 6+)

3. collectible clay cats

this is going to be a set of collectible toys. Its going to be 3 cats that’s made out of clay. It is going to be detailed and colorful. This is for people who loves cats and they are going to enjoy having this set of collectible cats.

Prototype:

“I ♥ Beer” Rubik’s Cube

Proposal:

iDraw Rubik’s Cube

http://www.youtube.com/watch?v=9nDshqvS7a8
References
http://www.haute-courier.nl/wp-content/uploads/2008/11/rubiks-cube-white.jpg
http://farm1.static.flickr.com/36/117175855_0f4987002e.jpg
http://othep.files.wordpress.com/2007/12/colors_slot12.png
http://cubesmith.com/English%20Calendar%20Cube.jpg
http://cubesmith.com/Finished%20Japanese%20Cube.jpg

toy project by Cornelia Li

February 18, 2011

“Pop!”

The key to succeeding this game is quick reaction.  It can be played by a single person or a group of people. The toy itself is shaped like a toaster with 4 toasts in place. Each player has a pan for catching the toasts. Players press down on the toast as they would operate a real toaster, and then press the release button to let the toasts pop. The force of the elastic bands inside the toaster will cause all the toasts to pop up high, and the players’ responsibility is catch all of them.

“Adventure in the Hunted House”

This is double-floored board game, where players will experience an adventure in the haunted house. This game involves social interaction and a minimum of two players is required. Each player will choose a character and start in the front yard of the haunted house. Players take turns rolling a die, and will take same number of the steps as the numbers rolled. As players proceed into the house, there will be traps and surprises; some will place players at a disadvantage. The final goal is the roof, and the first one who reaches there is the winner.

“Shooter of the Fancy Bullets”

this games requires skill and some physics knowledge to play and is aimed toward older clients. Its composed of two parts: the aim board and the launcher.  this can be played with one person or as a competition  between many people. On the aim board there are 3 rows of holes, the lowest ones have the highest points (because they are the hardest to get in). the launcher is set a certain distance from the board, where the player place bullets (soft foam balls) in place and aim to get into those holes. Once aimed, the hitter is pulled back and launched to shoot out the bullet.

I Have problems deciding between the toaster and the board game!!!

the toaster one seems more original but less applicable in reality (mess problems etc), and the board game is safer but seems less original (many people have boardgame ideas it seems)

WHICH ONE SHOULD I CHOOSE??!!!!

o and, this is the board game in detail. It’s a two-floored haunted house

 

Another idea !!!

Since the toy is designed for OCAD student, I came up with another idea thats about optical illusion:

http://www.youtube.com/watch?v=tB5uuGYmwk8

the video shows its effect.

this works like a slide show. There will be many designs that, when slide the bars across, presents a multi frame animation. The designes can have deliver a certain message (either visual or written), or just for sensual pleasure.

PLEASE GIVE ME FEED BACKS! 

 

 

Animated illusion: the final proposal.

During the prototype experiment, many people were amazed by the visual effect the toy gave. They cannot believe that confusing images become moving objects when black bars are slid over them. Therefore, I decided to incorporate the animated illusion to window blinds and other household items and furniture that practices sliding, so even the simplest daily activity can be fun.

In the window blind design, a sun-shield with animation frames is installed behind the blind. The slats, with their underside painted in the same colour as the animation frames, are collected at the top of the blind instead of the bottom when pulled up to reveal the animation. The clicking mechanism in the blinds will produce a clicking sound to notify you when the slats are rotated to the right angle to show the animation. When the blind is pulled, a jumping rabbit, a pumping heart, a walking person, or what ever animation you favoured, will be presened.

If you do not wish for a sunshade, replaceable plastic versions are also available. Animation images are printed onto sheets of clear, soft plastics with suction cups on the back, and are attached to the window. This allows for more variety and cheaper prices, even though it does not serve any function like the sunshade.

The same concept can be applied to glass door slide. The sliding panel is installed with horizontal black bars and the stationary panel is covered by a replaceable, plastic sticker with the images on it. Instead of vertical motion, horizontal motion is applied and the result is just as amazing.

The biggest advantage is that the animation is easy to make and inexpensive to produce. This allows for variety and frequent replacements. The animated image can also be personalized to suit different people and deliver different messages. For example, on the sliding door of the first-floor closet, a sticker with “welcome” can be used. On the window of a student, constantly used info (definitions, formulas) can be posted.

Steps for making your own animated illusion

The animated illusion is actually very simple to make once you know how it operates. The subject of the animation, which looks like multiple line segments combined at random, is actually consists of a number of frames of a consecutive movement, just like how a film is consisted of different frames. The group of evenly-spaced black bars is the blocking device that only shows one frame at a time. As you move the bars across the line segments, the frames are displayed individually and consecutively, showing an animated scene.

Here are the steps to making a simple, animated illusion, made using Photoshop:

  1. Create the bars. This can be done using the pencil tool with help of the shift key to make sure the lines are straight. The number of frames in your animation is determined at this stage. The space between the bars is equal to the thickness of the bars divided by the number of the frames you want minus one. (In this case, I want 8 frames and the thickness of the bars is 14 pixels, so the space in between is 2 pixels: 14/(8-1)=2)
  2. Now, choose the subject of animation. For good results, it is best to keep the subject simple. The subject must be black and white only without any gradation. You may have details but I find silhouettes works better. Of the same subject, create eight stages of the same action. In this case, I chose a person walking.
  3. 3.Overlap all the figures so the tarsals of the figures are in the same position. Adjust the figures to the appropriate size.   
  4. Now the important part. Make only the first frame visible and adjust the transparency of the bars to 85%. Erase all the components of the figure where overlapped with the bars. You should be left with many line segments.
  5. Move the bars up so until their top edges just overlap with those of the line segments.                                                   
  6. Now hide the first frame and make visible the second frame. Make sure it’s the right frame! Or the figure’s action won’t be fluent. Repeat step 4 and 5 for the rest of the frames. When all of the frames are made visible, you should have a bunch of line segments next to each other
  7. Print the bars on a piece of acetate and the frames on reular paper. Move the bars and you will see your animation!


Project 2

February 18, 2011

_____________________________________________________________________________

Six Independent Toy Ideas

________________________________________________________________________________

Three Detailed Toy Concepts

1. Making it Balance

This is a game that tests player’s sense of balance. There is a center scales which attached with two more scales on both ends of the center scales with different height levels. Players will be given different weight of subject matters, such as key rings, to place them on different places of the scales. Players are required to make the scales balance, otherwise one side the scales will be either too heavy or too light and causes the whole scales fall.

2. The Nine Squares

This game requires player to use the lever principle torque to throw the ball and hit one of the nine squares on a board. Players are only allowed to move the lever principle torque in certain area, in other word, not too far or not too close to the board. Each player can hit as many times as he/she wants within a limited time of one minute. The more squares they hit, the more points they get.

3. Who Will Be The CEO?

This is a board game where it has different office floor. As we all know, it is always tough to be a CEO (the top position) in a company. This game is decided for the people who want to be the CEO. In order to let player experience the competitive nature of our society, this game requires more than one person to process. Each player starts with rolling a die and level up the office floor according to the number that appear on the die. If the floor that he/she arrives is a “good” floor (e.g. hard-working), then player gets to stay on that floor. If arrives at “bad” floor (e.g. late at work), then player have to go back down the floor that said on current floor. The faster player gets to the top will be the CEO.

_____________________________________________________________________________

A Prototype of one toy concepts

_____________________________________________________________________________

Final Proposal


This board game has a clear target audience, OCAD U student. Every student in OCAD is fighting for their future to be a top designer. Therefore, this game simply fulfills or archives their dreams. This game is fun and challenging because it requires more than one person to play, in other words, people have interaction between each other.

After the user-testing, there are two major problems that I need to address for my toy. First of all, the board game seems confusing for some people. People tend to play with it without following the correct instructions. I would write a brief instruction on the board game to clarify how the game should be processed. Secondly, the game itself is more like a “one-time game”, meaning that people might not be interested in playing the game again. Therefore, a new rule or system needs to be refining for my toy. In order to address this problem, I looked at the Monopoly board game as a reference. This game has a “cycle-like” system in which people will keep playing around with it because there is no ending point. Overall, I would like to make my game into a circle board to keep people interested in playing and add more instructions on the board.


An Object that Andrew W. Loves/Hates

February 16, 2011

I positively love my millennium edition of The Lord of the Rings by J.R.R. Tolkien. I’m so proud to own it, and I gaze at it lovingly each night as I go to sleep.

I don’t just love it because LotR is just a wonderful book, but also because it is divided into six volumes, plus the appendices, just as Tolkien intended the book to be read after he discovered he couldn’t publish it all as one enormous book. It also has a CD with recordings of Tolkien himself reading excerpts from the novel.

However, my real reason for loving this way-more-than-just-an object is because it has a simply stunning design. I mean, just look at the cover! It has got to be the coolest cover for any edition of LotR that I have ever seen. You can’t tell from the photo, but it has a beautiful glossy surface. The size of the books is also quite desirable. It has a very nice weight, and is much easier to carry with you than one of the bulkier combined volumes. All the books fit nice and snugly into their box, and I find it quite fun to slide the book perfectly into place with it’s brethren. Having the appendices in there too as a separate book is quite nice. It tells you a lot about the history of some of the characters, and what happens after the story ends. It’s a bit too complicated to splice into the three volume sets, and makes for good reading all on it’s own anyway.

It’s dazzlingly elegant, and something I am genuinely proud to own.

(If you just dismiss me as a nerd I swear to god I will crack your skull open with the anger of Morgoth.)

Something I really hate is this stupid thing.

I got it as a Christmas present from an aunt who has given me stupid electronic devices every year since I was 8. (dear lord I hope she never reads this) While it is pretty cool to look at, it has got to be the most idiotic device ever created. It’s called the Rubik’s Revolution. Basically it’s a toy that lets you play six different puzzle games. Sounds cool right? Well once you turn it on, there’s a horrendous cacophony that is meant to be a cool drum solo opening song, and an electronic voice says what I assume to be “Rubik’s Revolution,” But could just as easily be saying “Chex Mix Rub My Lotion,” which doesn’t sound like much fun at all. Then it shouts indiscernible instructions at you. So you try to move the cube around, like you would with a normal Rubik’s cube, but sadly, you are disappointed as you discover it’s all one solid piece of plastic that only LOOKS like it moves. After you flip your way through the tiny user’s manual to find out what the hell is going on, you decide that maybe you can figure this thing out after all. Then you press a button, and one of the games get’s started. Then you find out the games are absolutely no fun at all. Some of them require following the voices instructions, but you can hardly understand it. Others are just so mind-numbling simple minded you stop playing after you win just once because you know it won’t get any more fun after 60 more times.

And my particular one happens to be defective, so the green light doesn’t work when the cube is idle, which renders it’s only useful purpose; looking pretty, ruined, since green is one of my favourite colours.

There’s no way to improve it, other than just make it into a Rubik’s cube shaped lamp. Now THAT I would pay money for.


Andrew Walker- Project Two

February 16, 2011

Six Rough Ideas

I apologize for my egregious handwriting. Come to think of it, maybe I should’ve typed them…

Three In-depth Concepts

1. Emoti-blocks. A series of five therapeutic stress balls in the shape of emotive rounded cubes. Each one is a different colour, and has a different expression, corresponding with the amount of resistance it will give you when you try to squeeze it. The cute, humorous expressions distinctly set them apart from most stress ball products. They can also make nice shelf decorations, or toys for young children.

2. Customizable T-Shirt. An ordinary T-shirt, except that it has a 9″x10″ square of plastic coating on the chest. The shirt comes with a matching dry-erase marker, and the wearer can draw whatever they like on the shirt, and erase it easily if they want to change. (Possible downside, there’s really nothing to stop people from drawing obscene things on the shirt and going out in public with them, but hopefully their consciences will guide them.)

3. Elastic Ukelele. A hollow wooden cavity with a neckpiece, very closely resembling a small guitar or ukelele. There are plastic hooks in the bridge and neck, and the user may stretch elastic bands over these hooks to create a makeshift instrument. The hooks are placed in optimal positions, and the Elastic Ukelele will come with instructions on how to string the elastic bands for best results. (Note, perfect musical quality is not guaranteed, nor is it guaranteed the user will have an easier time playing this than a normal ukelele.)

Prototype

Well, my final idea was completely different from any of my other ideas. Art from adversity really, since I really couldn’t fabricate a prototype of any of those things. (all my attempts fail miserably.) So I came up with a new idea; the Monster List. Essentially, it was a paper pad that you use as a list of chores, or life-goals maybe. Basically you list things you need to get done, but the list prompts you to imagine you are fighting a monster instead of simply taking out the trash or getting your daily vitamin A intake.

However, during user testing, I came to a disturbing realization. Everything sounds way better in my head. I quickly discovered the primary flaw in my idea. It required too much effort from the user, and offered no substantial rewards for the user’s effort. In fact, the user had to come up with and provide themselves with the reward. Not only that, but the system which I devised one would make use of the Monster List was much too complicated, and involved at least two people to use it effectively. There were two different sheets with different purposes that were exchanged between the two users at different points during the “quest.” All in all, it would only appeal to true D&D geeks, and let’s face it, they’re not exactly a giant demographic to market to. I knew some things needed changing, specifically finding a way to give the user feedback, as well as make it easier to use. What better stone to kill two birds with than the iPhone?

PROPOSAL: THE MONSTER LIST

The monster list is an iPhone app which transforms an ordinary list of chores into a simple. fantasy adventure game. The idea for the Monster List stems from the concept of augmented reality, which refers to enhancing our everyday experiences. The target audience of the Monster list are young adults who grew up around video games, and want to bring elements of gaming into their lives.

How does it work?

After downloading the app for a small fee, the user will be prompted to being assembling their List. This list is, in effect, an ordinary chore list, but is not limited to chores alone. The user may feel free to use it for anything they desire, such as making reminders of little things that need to get done, or setting goals for life improvement, like quitting smoking or losing weight.

The app will take record of the date on which you assemble your list, and you will not be permitted to make a new list until you have completed the current one. The list will consist of ordinary text boxes, which the user will click on and type their task into.

Once they select “DONE” the app will randomly generate a monster that will be defeated upon completion of that day’s list. There is a small database of sprites and colour schemes that will be chosen from. The monster will have a health bar, and it’s length will directly correspond to the number of tasks on the list.

Upon completing a task, you simply press the empty square next to the task name, and a green checkmark will appear. This will prompt the monster screen to appear, and an animation will play showing the monster taking damage from the “hit” you just dealt to it by completing the task.

When all tasks on a list are finished, the monster will be defeated, and you will be awarded experience points. The amount of experience points also corresponds to the number of tasks on the list; 100 points for each task. The points you earn are added to your total experience, which automatically calculated and kept on record.

If you earn enough experience points, you will Level up, and you can unlock extra content, such as new weapon animations, avatars, background images, or skins for the app. (In an ideal scenario, users could download skins of their favourite games for the app.) This content is purely aesthetic, but makes the app customizable, and therefore more rewarding.

Please follow the link below to view a brief animated demo of the Monster List in action. The animation will start immediately, so be prepared.

View it here.


Project 2: Sandra’s Toy Ideas

February 15, 2011


Project 2: Caroline Van

February 15, 2011

ROUGH

sorry you can’t see my writing

FINAL

IDEA #6 :

so i reaaaalllly wanted the fort tent thing to work, as a kid (and even now) i love to make forts out and sheets and stuff. One problem about the fort that i always hated was that you were always limited to what you could hook the sheets on. For my idea, i wanted the user to be able to apply hooks where ever they want but the problem is how do you make non permanent reuseable hooks.

THIS IS THE ANSWER: THUMBTACKS WITH HOOKS ON THEM (of course i will re design the hooks for the purpose of fort/tent making)

so my plan is to make a fort/tent making set, that enables the user to make wonderfully beautiful fort.

IDEA #1:

so my idea for this is that it would be a giant stuffed animal/ body pillow that would have MANY MANY hidden pockets. The concept is that if you ever need to hid something or store something, you would just put it in the pillow.

For example it could store; a picture of your lover, your laptop, pencils, food, etc..

I have a problem of having alot of stuffed animal and random junk on my bed, and it gets cluttered, so i thought this would help. Of course ,it will be cute and attractive. I am also thinking of making a series of characters, so that you can collect them.

Idea #4

this idea is purely for fun, just jokes. Its pretty much, you are wearing a stuff animal head. It’s kinda like those animal hats that you see around but this is more extreme. I am planning on designing characters and maybe add unique functions to the hat.

FINAL FINAL

Observation

When making this project, I decided that my design will incorporate velcro instead of zippers. But when I was observing people interacting with my toy, I found that many had difficulty with the velcro, which was a shock because I thought it would have been easier. In the final product, the toy shall have zipper pockets instead of velcro ones.

The Proposal

When designing this toy, my initial idea was to create a toy that had a lot of pockets to hide treasured objects in but as I continued developing the product, I found that if I simplified the amount pockets the product would be better.

On the front of the toy, there will be 4 pockets that are to be used for small light objects, such as jewlery or paper. The side of the toy will have a giant pocket that runs down the full length of the toy. This pocket is to store objects like laptops or sketchbooks. There will also be 2 pockets on the hands of the toy, one pocket is meant to be used as a pencil case while the other shall be used as a cellphone or ipod holder. Of course ,you can put anything you want into the pockets but each pocket was designed with a function.

The audience I am marketing to is the average art student. Art students love to sketch or work in bed, but a problem they always face is the fact that their bed becomes cluttered with stuff. This toy is to help them organize and store their stuff on their bed. There will no longer be any mess. This toy creates a loveable companion and it is a practical object. This toy is for everyone. Many people have the problem of a cluttered bed, not just the art student.

When interacting with my toy, one of the users suggested something interesting. She said that this toy would be perfect for sleepovers. You just stuff all of your toiletries into the toy. There is no need to bring a pillow or bag, because the toy is the pillow and bag.

If I was to mass produce this object, it would come in various colors and designs.


Project Two

February 15, 2011

SIX TOY IDEAS:

THREE TOYS IDEAS DEVELOPED:

 

Mini Airdancer [Formally known as Mini Wacky Wailling Inflatable Arm Tube Man]

This toy would be part of a collectable series that features differenct faces, colours and bonus features. The toy would be battery operated so it’s portable.

Makes a great gift.

The air dancer would have a small fan at the bottom of the figure that would turn on when a switch is pulled (or button pressed) that would inflates the airdancer and thus, make the air dancer move.

It would come with different colours and facial expressions. Finnaly it would have a snuggie attachement that would construct the arms of the airdancers and change the way he/she moves.

CUPCAKE TANK

This toy would be all about a toy that would brind students back to their childhood but have an ironic twist to their favourite toys. This toy would be made out of plastic or some cheap material and would be a toy gun but molded into the shape of a cupcake that had a tank barrel. Thus, creating a cupcake tank. When the trippers or button is pressed, the cupcake shoots sprinkles. This would be refillable at the bottom and would serve usefull to those who really like to bake. (Which according to my research, there are alot) Yummy and destructive.

ZOMBIE FIGURE

This toy idea takes the tradition wooden figure that OCAD students have probably used before to study anatomy, and gives it a new light. The figure would be designed to look like various people from the undead. For instance zombie bride, zombie lunchlady, zombie hockey player, and zombie Paul McCartney.

This toy would take an unordinary tiwst on the classical figure and would also be a collectable item that people of many ages could enjoy and well… collect.

PROPOSAL

 

 

There are:

15,018,128 facebook users following the Beatles.

654,269  followers of “zombies”.

6,000 Zombie walk attendees in Toronto alone.

Doesn’t this sound like a recipe for awesome? Zombie figurines provide enjoyment, practicality and amusement to art students, taking farmiliarity and kicking it up a notch like tobasco sauce on meatloaf. All the user needs to bring is imagination and creativity.


Sandra’s Love and Hate Objects

February 15, 2011

An object I love is my consistently used BlackBerry® Curve™ 8530 that I acquired in 2009. Since then I have been inseparable with this device. The reasons I am inseparable with this specific brand/device because it has never failed on me. It keeps all my contacts, text messages, and data plan that include Internet and networking in one place, that place being in my pocket when I am away from my phone. As well it has its own store called the Blackberry App World, where you can obtain many different programs that suit your everyday life such as, dictionary, the weather network, games and so on.

In this case the Affordances are clear for a person who likes to play around with gadgets. The main button and scroll pad give the indication of the cell phones movement, as well as the green talk button and the red end button. The structure of the phone is a called a bar, it is easy to maneuver, as all one has to do is take out the phone. There is no flipping or sliding necessary.

As mentioned above this phone serves as a day to day planner, it keeps my messages in order and my e-mails sent and received on time – no lagging – its what keeps me organized and up to date on a daily basis. The easiest ways to access my option elements are mapped to the Blackberry logo button and there you can access any folder. One or two problems of design is that on this model –Blackberry Curve 8530- the keys for calling and texting make an accumulation of noise, because of the popped up keyboard and small typing keys, which are irritating when creating a message. Compared to the Blackberry Bold that have bigger keys and the keys are flattened, reducing noise and irritation. Once you learn the technique of the phone it becomes natural and easier to operate.                                                  The cell phone itself has a very clean, unprotected surface and monotonous backing. So to improve this in the most creative way I could possibly think of was to reach out to my love and appreciation of art, and I have purchased a re-sealable sticker of Van Gogh’s famous art pieces called A Starry Night. And as well I have purchased a hard outer case called Otter Box. They specialize in creating covers for specific cell phone model types, which provide visible feedback and yet it’s the best solution, because it reduces scratches. I must admit the audible feedback hasn’t improved even though this is considered to be a “smartphone” but to overcome that obstacle I download ringtones or have my friends send me tones.

An object I hate plugging in is a 3-prong plug. It is known to be a great idea because its secure with appliances so one does not get electrocuted and having the third grounds the electrical current if you were to plug a thick strand of wire straight from the hot slot to the neutral slot of an outlet? Unlike an appliance, which limits the amount of electricity that can flow to 60 watts for example a light bulb or 500 watts for example a toaster, the wire would let an incredible amount of electricity flow through it. The fuse box, the fuse or circuit breaker for the outlet would detect this huge surge and it would cut off the flow of electricity. The fuse prevents the wires in the wall or the outlet itself from overheating and starting a fire. The affordances are indicative when plugging in a laptop that uses 3 prong plugs into an electrical outlet, the indicative is clearly shown that you must hold the bulky part of the cord to insert it into an outlet.  Once learned, it becomes natural to ease the prong at a faster pace to reduce the prospect scare of light that can create an electric shock. But a physical constraint could be introduced that prevents the light from being apparent while plugging the 3-prong plug into an outlet.   Now I use a laptop that uses 2 prongs and allow my fear of electric shock to be over. And it creates more ease than a struggle to plug into the wall, which provides essential visible feedback. Without having the constant fear that I may see the electricity light coming from the outlet.


Project 2

February 15, 2011

Detailed roughs:

Celeb Makeover Placemats



Bored? Tired of the same old placemats? Draw on the faces of your favourite (or least favourite) celebrities with Celeb Makeover Placemats!


This placemat has three acetate layers: One to protect your drawing from food spills, one for drawing on, and one to help hold the photo in place. In between the bottom two layers, place the photo and start drawing on the middle layer of acetate. Wipe away mistakes easily. (No water required.) Or wipe off your drawing and start a new one! Easy to change photos. Black border ensures you don’t accidentally draw on your table!

Great for doing with friends. Use your creativity, cure your boredom, and have many laughs. If your creation is so great that you can’t help but have the whole world see it, take a picture and post it on our website!

Also great for restaurants. Keep your guests entertained while they wait for their food!

Starter set comes with 4 placemats, 5 black and white photos, 6 coloured dry erase markers and 2 static cleaning cloths.

New packages of 5 photos of the most popular celebs will be released monthly for purchase.

Give them earrings, horns, glasses, or an extra eye. The possibilities are endless!!


ideas for toys

February 14, 2011


Project 2

February 13, 2011

Sketches:

Comments:

Cindy:

There is certainly a market in novel variations upon art supplies. I have an anatomical figure I’ve never studied. Mostly it’s posed in weird ways with props. Its premise as being a tool gives adults an excuse to furnish themselves with variations even as strange as alien proportioned models (or in my case squid).

Hilda:

Who Will Be The CEO isn’t quite cynical enough to most effectively amuse OCAD students. Keep in mind the phrase, “Rising to one’s level of incompetence.” Students also prefer board games with a mild amount of strategy such as Settlers of Catan over Snakes and Ladders games of pure chance.

Yizhen Jia:

I’ve seen these beer joke graphics on simplified rotating prism variations of Rubik’s Cubes. The difficult part of applying it to a proper Rubik’s Cube is developing a systematic means of ensuring that the 43,252,003,274,489,856,000 permutations of the cube work somehow.

Toy:

Seth the Inktvissekijn

In the studio you will likely find ink and mannekijns. Even if the artist or designer has no use for them, they remain there as a potential resources but more so as covertly entertaining novelties and decor. The Inktvissekijn intellectually combines two staples of OCAD lifestyles into an artefact possessing its own synergistic amusements. The wooden articulated construction camouflages this toy as a tool or decor piece which “adults” may proudly leave out in the open. The articulation allows the figure to take on more dynamic poses than stiff plastic bath toys one might ordinarily study. The radical shift in subject matter from frequently used human and horse figures to less frequently drawn animals has been found in user testing to greatly expand satisfaction in several profiles as a result of experiencing an unusual variation of a common artefact. The inktvissekijn spans a rarely achieved intersection of both cute and sophisticated appeal to users.

Kijn+


Inktvissekijn is but one of the many articulated animal figures of which the Kijn+ line will consist. Many different animals can be produced to appeal to various users and collectors including on the extreme end microscopic, extinct, and fictional organisms. The figures can be produced in plain wood to suit serious environments and customization and in more eccentric colourations and configurations to appeal to bolder tastes. In extension to success in the Kijn+ line, it may be possible to produce variations of popular models which have been adapted to serve more utile or unusual purposes such as light modulation, storage solutions, accessorisation, or housewares. It is conceivable that inktvissekijn, with emerging OLED and/or biomimetic technologies, could be integrated with octopus-like camouflaging abilities and cameras into a stealth-spy toy with aesthetic appeal.


Exercise Six

February 12, 2011

For Exercise Six, I brought in a Barrel of Monkeys and observed peers engaging in simian delight. The official instructions on the barrel are to “Dump monkeys onto table. Pick up one monkey by an arm. Hook other arm through a second monkey’s arm. Continue making a chain. Your turn is over when a monkey is dropped.”

Initially subjects would attempt to twist the lid off (probably believing that it screwed on like plastic bottle caps). Often inadvertently they would pop it off as it was designed to, the unanticipated force throwing the plastic monkeys into their face and other undesirable places. Subjects would then begin hooking monkeys (either intuitively or from familiarity with the toy) though they would often skip the first step, hooking monkeys straight out of the barrel, or ask what the objective was. After hooking a few monkeys, they would either resign in explicit frustration or attempt to disturb the remaining monkeys in a manner that would make them easier to hook. If the unchained monkeys were still in the barrel, attempts to jostle them would involve tilting, shaking, or bashing the barrel against the table. Subjects would often drag a chain against the table to pull up monkeys flat against the table.

Despite expressions of frustration, subjects were transfixed by the challenge; several testified that the toy is the coolest ever and that they could spend hours playing with it.

Challenge and competition are major contributions to the fun quality of Barrel of Monkeys. Appealing colours and open ended states certainly don’t hurt. The clearest problem is communicating to the user how to open the barrel appropriately and use the monkeys in the most satisfying manner. The toy’s endurance, distinction, and franchise confer with the success of the design.


Introduction: Sandra Frankel

February 11, 2011

Hi All,

My name is Sandra Frankel, by now everyone should know that I am the spontaneous, at times loud, and small girl in your Experience Design class. I love to travel I have been to a few countries since I was young. I was given birth to in the coldest of winters in the year of 1991, this all took place in my hometown where I was born and brought up, in Stockholm, Sweden. Ever since I have known that I am the youngest in my first family I not only like, but love to have my voice heard therefore expressing my opinion(s) comes naturally to me. As the youngest, I’m not always taken as the serious and motivated woman that I am becoming. And as a Designer of any type, your voice has to be heard.

At this time in my life I am currently pursuing my major in Graphic Design. It all began when I decided to check out a workshop in the year 2007 called Experience Design. One of the hosts was a current Graphic Design Manager at Citytv; she showed us some of her employees’ creative works. At that workshop I got a chance to have a one on one Q&A with her and from there my inspiration blossomed, and my doubts of other career paths were over.

In 10 years I see myself traveling the world getting inspiration from many different countries, their cultures, their history and so on. One day I would like to work for a Graphic Design company such as, Citytv or any company that allows creativity to be acknowledged and explored. And from the experience I receive I would love to become a freelance Graphic Designer, traveling the world and hopefully making an impact, that may make a difference in the world. I set high goals for myself to show that anything is possible. And as I always say: “If they can do it, so can I”

Graphic Design has become my focus of interest, and in the past couple of years I have studied Adobe Photoshop, Illustrator, and Indesign. As well as photography, it has become one of my favourite types of mediums, because I can capture a moment that is occurring, and if I’m not satisfied I am able to upload pictures and edit on Photoshop. I also take into account drawing, painting, and exploring any surfaces and materials to create interesting productions. I also know how to use Microsoft Word, Powerpoint and a little bit of Excel. I would really like to learn how to use Adobe Flash, Adobe Bridge, Adobe Dreamweaver and to learn how to make websites.

I hope that gave you an interesting tidbit of myself, and I hope to get to know you all for the next couple of months 🙂


Emotional Design

February 11, 2011

Click here to download pages 99-133 from Emotional Design.


“Fun and pleasure, alas, are not topics often covered by science. Science can be too serious, and even when it attempts to examine the issues surrounding fun and pleasure, its very seriousness becomes a distraction. Yes, there are conferences on the scientific basis of humour, of fun (“funology” is the name given to this particular endeavor), but this is a difficult topic and progress is slow. Fun is still an art form, best left to the creative minds of writers, directors and other artists. But the lack of scientific understanding should not get in the way of our enjoyment. Artists often pave the way, exploring approaches to human interaction that science then struggles to understand. This has long been true in drama, literature, art, and music, and it is these areas that provide lessons for design. Fun and games: a worthwhile pursuit.” (Norman 100)


Project Two: Design for Fun

February 11, 2011

Click here to download Project Two: Design for Fun.


Exercise Five

February 11, 2011

An object I hate: Patton PUH680

I can not say that I have interacted with a sufficient variety of space heaters to hold a preference or be knowledgeable of any models which would be completely satisfactory, but I find the presence of just about any space heater to be preferable to an otherwise inadequately heated room. It is for such reasons I find any poor function to be quite bothersome; any complaint is likely to apply to many different space heaters. The interaction model is fairly well mapped out: everything is labelled and usefully visible (aside from an off switch), appropriate physical constraints and affordances are in place, tilt sensors and indicator lights prevent fires… Why do I hate it? One naturally assumes that the thermostat will regulate the temperature at a stable comfortable level with little need for adjustment; one wants to set it and forget it. In practice, the temperature fluctuates widely,  the machine toggles on and off in annoyingly staccato intermittence, and requires constant adjustment and monitoring to avoid turning an insulated room into a sauna. An otherwise decent design fails to live up to the perceived interaction model because the system model regulates temperature by comparing the desired temperature with an internal reading of the machine rather than the ambient environment it is influencing.

An object I love: OXO POP Container

I, like most sensible people, lack enthusiasm for sealed containers given the numerous bad designs out there. One quality that makes OXO POP containers impressive is simply that they are able to elicit my attention at all. The widened square rim affords appropriate placement of the top. The push button pops out when open, affording a lifting grip and making the status of the seal visible. When sealed, the button is flush, providing constraint against accidental opening. The sealing mechanism maps a simple one touch operation and provides pleasant tactile, visual, and audible feedback when the operation is successful.

Choosing an object I hate was not difficult (choosing one I hate most might have been). I think the challenge I faced finding something I loved relates very deeply to the sort of massive dissatisfaction with design incompetence which drives me to industrial design. I can’t seem to delegate anything that I want done well so I must strive to satisfy them myself.


Exercise Five; An Object Mhairi Loves, An Object Mhairi Hates

February 11, 2011

An object  I hate is defintely my phone the Huawei U7519. I was drawn to this phone by the allure of having a touch screen at a lower price than an iphone. Unfortunately, the touch screen on this phone is not very responsive. I am constantly getting comments like ‘Why are you tapping your phone so hard, you are going to break it!’ and I have to tell them that if it I don’t press the phone this hard it won’t work.

However, I do think the mapping of this phone is okay. It is easy and intuitive to navigate,  most of the phones icons like ‘address book’ and ‘messages’ are easy to understand as they are used everywhere. The phone also allows you to drag out certain items and arrange them on the home screen much like an iphone organizes apps. The Huawei phone also allows you to hide the ones you don’t use very often or don’t want to see.

This phone’s affordance is okay. It includes the obvious call and hang up buttons a center button and a power button. There are volume and camera buttons on the other side both  marked with easily understandable icons. The only thing is that there are certain times when these buttons don’t serve the purpose you would expect them to. When I am saving a new contact I will press the center button to select a new heading. Instead of selecting this like you would think, the contact saves and closes. That doesn’t make any sense.

If this phone were to have a more receptive screen then it would definitely be way better. It’s unfortunate that everything else is spoiled because you can’t use the phone with ease.

An object I love is my laptop, a Compaq Presario CQ50. I’ve had this laptop for nearly three years now and I haven’t had any problems with it. The design on this is minimal and has lasted the constant stream of ‘new’ computers. The affordance of this laptop is great. Apart from the keyboard there are only two buttons; a power button and a button to turn  the wifi on and off. The visibility of these buttons is great, they light up and provide great contrast to the black of the keyboard.

The mapping of my computer is the same as any other vista machine. A lot of people complain about this system but I honestly have not had any issues with it. As long as you have used a windows machine before you can operate this with ease.


exercise 5. what kenny love and hate

February 11, 2011

by: Yizhen Jia (Kenny)

It is my pleasure to introduce the first object: my cell phone charger!!!

Yes! This cell phone charger is what I like the best in the package that came with the purchase of my cell phone.  it excellent performance won over both of my dad’s heart and mine.

the plug in affordance functions way better than the old style charger. By making the shape of the converter horizontal to the socket, this design saved space and its easier to unplug. after plugging in, the phone gives out visible, audio and physical feedback immediately. It lights up, beeps, and vibrates,  so the user knows that the cell phone is charging. While plugging in to the cell phone, the physical constraint of the two long plastic plugs hold on to the phone. Unless pull on it with a reasonable amount of force, the connection will not break off.

The only thing i don’t like about this charger is that it takes too long to charge the phone.

Next is something that i HATE: apple’s one key mouse

It’s an unforgivable bad design. This mouse has no other advantages other than good looking.

This mouse does not give positive feedback. When clicking the mouse, sound is really small and hard to hear. The mouse does not have a right key or a scrolling wheel, which effect the affordance of the functions greatly. You have to press down control key and click for right click and click and drag to scroll. The click and drag function of this object works really bad because you have to push down at the mouse when you are dragging a file while with other mouse you only have to hold on to one key. That constraints the user from finish dragging the file at once.

But as you can see in the photo, this kind of mouse was for the old emac, so WHAT are they doing in the ocad computer labs?


Exercise Five: Love/Hate Relationship of a Drummer

February 11, 2011

Vic Firth’s American Classic Hickory HD9 are drumsticks that I LOVE. I haven’t always been using these particular kind of sticks though. I went through many different brands and styles over the past few years before I used these and realized they were the perfect fit. The shape and feel of the sticks are perfect for my big hands and are the most comfortable to play with. One of the main affordances of these sticks is that they are going to be hit HARD on cymbals and drums and since they are long, slim and made of wood they are bound to break sooner or later. Out of all the drumsticks I have used, these are definitely the most durable. Hickory is a very strong type of wood and these sticks are thicker than most so they do last me awhile even though they take quite a beating a few times a week (I play in a hard rock/metal band).  These sticks are still not indestructible though (obviously) which is why I now buy them in bulk. It saves me some money and I know that when I break a pair, I still have an extra 11 pairs of my favourite drumsticks ready to go.

Last year, I realized that since I drum a lot louder than I used to, hearing protection seemed like a no brainer and I also wanted some good headphones to listen to music in my room (or to watch movies on my mac) so I bought these SHURE SRH440 headphones. I had never heard of the brand before but they were on sale at Future Shop and my friend bought a pair and said they were great so that was good enough for me. Now it’s a year later and I HATE them. It has nothing to do with the sound quality (they sound pretty good actually); they are just extremely uncomfortable! The inside of each earphone is not deep enough and the plastic presses right up against my ears and after about 20 minutes, they REALLY hurt. Also, the headband that goes across the top that does have a bit of cushioning on it is definitely not enough because it eventually puts pressure on the top of my head to make it hurt too. So, after about 20 minutes of trying to enjoy music, I have a headache and ears ache. The earphones themselves are also very bad at letting sound bleed out (even at moderate volumes) which is why I have never used them out in public. Lastly, the cord is one of those twirly kinds reminiscent of old phone cords but it may as well be a bungee cord because if I have them on and try to sit farther away from my record player, I feel this immense pressure trying to pull the headphones off my head. Couldn’t they have just made the cord longer instead? So overall, these headphones were not a great investment and I really wish I had saved the extra money and bought some nice noise-cancelling Bose headphones instead because they are super comfy (it’s like having lazyboy cushions on your ears), they’re more compact and the sound quality is amazing. Next time, I’ll know better.


Exercise 4: Let’s Go Crazy!

February 11, 2011

I had alot of fun making this minute music video! Enjoy!

Music- “Let’s Go Crazy” by Prince

Below is the flow chart explaining the making of this production.


Exercise Four-Music Video by Andrew W.

February 11, 2011

I had planned to do a slightly more complicated video, but alas, the weather was uncooperative for the footage I had planned to take. Perhaps I’ll return to that idea at a later date.

And so, we get violent explosions and heavy metal.

In case you’re curious, that’s Matthew Chapman running after those pigeons. I just had some leftover footage from a high school project we did together.

XP


And Object that I Love/Hate

February 11, 2011

An object that I really love is my DOMO bag. (see figure 1) Reason being, it is extremely functional, the mapping of the functions is clear, and obvious. I know that the zipper to the pockets are going to be at the side, and that they all line up at the right hand side.  The bag not only provides a clear purpose, but it also does a good job at doing so because it has good visability. The layout of all the functions (zippiers, straps etc.) are clear. The purpose of this bag is to support items, and the bag certainly does so. Finally, it’s a DOMO bag, it’s awesome and cute. What’s not to like?

An object however that I hate (and most people disagree) is my iphone. (see figure 2) Not only does this phone have medicore mapping, but the functions of certain aspects of the phone are horrible and constraining. A good example of this would be autocorrect and the keyboard. The keyboard of an iphone is difficult to use when typing fast. Often when you want to press one letter you press the one beside it. To help with this there is autocorrect which in my opinion is even worse than the keyboard. It corrects words into things that are nowhere near what you intend to say. An example that happened to me personally, Awwww – sewer. (and yes I did send it without knowing and my friend still thinks I’m weird) 

Also, for autocorrect example, see link.


Dissecting an Interaction; Sharpening a Pencil

February 11, 2011

By; Mhairi Robertson, Sam Stadden, Olivia Shin, Jacky Tse

Pencil sharpening is a common interaction that many people perform everyday. While wooden pencils may be loosing popularity due to mechanical pencils, drawing pencils are usually still made of wood. As OCAD students, we use drawing pencils on a regular basis and we felt that this interaction was especially relevant to our audience.

The pencil sharpening process is very simple, as you can see from our flow chart. It was relatively easy to map out user patterns. We found three main patterns; users turn the pencil but not the sharpener, users turn the sharpener but not the pencil, and users turn both. The most common method was users turning both and the lease common method was users turning the pencil sharpener only.

For the most part we think the pencil sharpener does it’s job adequately. There are still room for improvements that would make it easier on the user. Our solution include making the sharpener transparent so users can see what is going on, keeping a round base and including two holes. We found that all our solutions existed already in pencil sharpeners, they just needed to be fused together to create the most efficient pencil sharpener.

Feel free to look up our video footage here; http://www.youtube.com/watch?v=T-FOZIurouQ


Exercise five: An object I love, an object I hate

February 11, 2011

I love my Copic markers – particularly the type I have. Copic markers (from what I’ve seen) come in 4 types of marker shafts: ciao, original, sketch and wide. In terms of affordance, the ‘sketch’ type markers are in my opinion the best, hence why I prefer to buy those now. Not only does the oval shape of the shaft prevent the marker from falling off your work surface, I find that it is also the most comfortable fit for my hand while drawing. This may be a subjective factor, however I find that the ‘original’ shaft is too bulky and awkward to be comfortable for extended drawing.

The inside of the cap is constrained with a sloped surface to guide the tip of the marker as you cap it, it’s nice if you’re the type to quickly mash a cap on without thinking. This prevents the nib from wearing out quickly due to being crushed against the walls of the cap. The sound and feeling of a click indicates the pen is capped securely.

While mapping isn’t applicable to this object, the visibility of it is great. There are icons printed on the shaft to indicate which end is the brush and broad tip for first time users. But for users who are familiar with the object, there is a dark grey band to indicate the brush end for those who are glancing quickly. The colour of the marker is indicated at each end of the cap, and the specific number is also printed on it. There’s no possibility of picking up the wrong colour or even recapping the wrong marker, because those colour numbers are printed on the shaft as well.

An object I hate is my set of Staedtler Triplus fineliners. The supposedly ergonomic triangular shape of the shaft affects the affordance of capping the pen. Generally I have to stop and rotate the cap to match up the triangular shape of the shaft and cap before I can fully press the cap on. Little pauses like this add up to an annoying interruption while drawing. Though the triangular shaft, as well as the clip on the cap, prevents the pen from rolling around, I would much prefer a pen that is more efficiently capped.

Again, as with most, if not all, pens, the sound and feeling of a click indicates that the pen is capped securely. My set of pens came with a plastic case. The case is molded to constrain how the pens are placed into the case; there are rounded shafts to fit the pen. However, there is also an indent to fit the pen clip. So again, I have to rotate the pens to match the pen clip and shaft shape to the casing, making cleaning up a bit of a puzzle game. (You know that game from the 90s where you’re timed and you have to match up these little geometric shapes to holes in a board? Once the time limit is up, it pops all the pieces up at you.)

There is no mapping needed for this object, the order in which you put the pens in the case makes little difference (besides the purely aesthetic).

Visibility is good; the pen colour is indicated both on the cap and the end of the pen. There is even a little sticker to show that the case can be manipulated to make a stand, and the user gets feedback by the click of the casing.


Exercise 4: Music Video

February 11, 2011

Here is my one minute music video set to a reworked version of Nancy Sinatra‘s, Bang Bang using stock footage courtesy of Internet Archive.

http://www.youtube.com/watch?v=d_OZhjHgxro

Also, take a look at the lovely Interaction Flowchart I made for this music video.

Cheers.


Exercise Four; Make a Music Video, Make a Diagram

February 11, 2011

https://www.youtube.com/watch?v=


February 11, 2011

Exercise 4: Funny Music Video


exercise 4. music video by Yizhen Jia

February 11, 2011

Its been really cold lately so I’ve been thinking of sunshine, beach, warmth…

all video clips from:

http://www.stockfootageforfree.com/

music: Bucket by Carly Rae Jepsen

http://www.youtube.com/watch?v=ZNy-WBSyAIk

chart:

i took the yellow path


Exercise Four

February 11, 2011


Exercise four

February 11, 2011


Cute animals + dramatic music.
Click here for interaction map.


Exercise 5: Object I (Tse Hung Hei) love and Hate

February 11, 2011

The Object that I love is my Iphone 4. As everyone know, Iphone 4 has many functions, such as calling, texting, going on internet, checking weather, gaming, and etc. The reason why I love Iphone 4 is that the affordance is simple and unique,  plus it upgrades a higher-resolution screen, which renders photos, text, and apps look nicely crisp and smooth. It’s also got a 5-megapixel camera with other improvements. The mapping of the iphone is good, once you touch the screen of the phone, its sensor will sense your finger very quick. Also, as a graphic student, one of the reason I obsesses with Iphone 4 is because there are many great photo editing apps, you can take a photo and edit where ever you are. Then there is FaceTime, the video calling feature. I can video call with my friends or family around the world without charging any long distance payment. Honestly, Iphone 4 is almost perfect, except the phone’s reception issues and the battery life of the phone.

The object that I hate would be my eye contact lens. Many people have vision issues, for near and far. They wear glasses or soft lens to solve the issue, and I am one of them who use both. Although, I admit that eye contact lens is one of the most successful inventions without a doubt. But, it actually has many problems to deal with before you put it on and as well as after you take it off. First, you have to wash your hands thoroughly before handling lenses, otherwise you might get infection. The lack of visibility is one of the reason I hate eye contacts, since you have vision problems, when you are wearing it, you might lost it and which make you cant find it easily. When stuff gets in your eye it hurts about a thousand times more while you’re wearing contacts, and then you got to take them out and wash them to fix the problem. Also, you can not wear them all the time, you got to take them out before you sleep, otherwise the contact lens might dry out and it break pieces inside your eyes. In addition, the worst thing about contact lens are, you got to keep ordering them, and in fact if you have astigmatism, the contact lens are actually cause a lot more than just normal near vision issues, which not all the people can afford. Other than that they’re very helpful, especially when you are playing sports or going out with out wearing your geek glasses.


Marco Paravani’s Music Video

February 11, 2011

The only footage I had access to from home was of high school moments and graduation interviews

I had art with these kids everyday for 4 years, and some are still with me at OCADU!

So I decided to make an homage to my old art class 🙂

Track Listing:

The Scrantones – The Office Theme

John Williams – Jaws Theme

Hot Chocolate – I Believe in Miracles

Hanson – Wake Up


Exercise Four: Make a Music Video, Make a Diagram -Carrie Harden

February 11, 2011

Not For Sale, Cocorosie


Exercise Five: Objects that I, Caroline, love and hate

February 11, 2011

Hate: Earbuds

The object that I hate is my earbuds. It does its job, outputting music, perfectly. I don’t think I could live without my earbuds. They are one of the best inventions for avoiding awkward situations or just unwanted situations, of course second to texting. For example, if your mom is nagging you in the car, just plug yourself into your earbuds; and let her nag away, because you won’t hear anything. They are great, but that does not mean that they are 100% perfect.

There are 2 things I hate about earbuds, number 1 is the easily tangible wire. I swear, no matter have strategically you store the earbuds in your pocket, when you take it out it is tangled. Even when you are wearing the earbuds, they somehow always get tangled. I don’t know about everyone else, but I am sick of untangling those things. It’s crazy how tangled they get sometimes. It is ridiculous. I think that because they get tangled so often and easily, this affects the lifespan of the earbuds. Because it tangles, this causes damage to the inner wiring thus causing the quality of the sound to deteriorate and eventually the earbuds will break.

(note: I hate apple earbuds. I would rather pay “a little” more Dr Dre earbuds, no tangle. )

Problem number 2 is the shape of the earbuds. I know there are many many different shapes that have been invent, from ones that hook behind the ear to the squishy jelly ones that feel like someone gave you a permanent wet willie, but the earbud shape I am talking about are the Apple earbuds. At first they are ok, but after 3-4 hours they start to hurt. You’d think that by now Apple who have changed that problem.

(off note: does anyone get shocks from there earbuds? I get it alot. It worries me, but not enough to take them out of my ear)

_________________________________________________

Love:  Starbucks Splash Sticks

The object I adore are the Starbucks no spill stick things.  Before I discovered what those green sticks on the Starbucks counter were for, I always hated when my coffee spilled out of the cup and onto my hand. (note: I think Starbucks are the only place that have it.) It’s funny we have this exercise, because I just recently had an extensive conversation with a friend about how genius this invention is.

The affordance is clear and simple, pretty much a no brainer. The long shaft of the stick is to be inserted in the hole of the cup’s lid. There is the thicker part, “the plug”, at the top of the stick, will obviously plug into the sipping hole. This will stop all the hot liquid inside the cup from spilling.

A simple design but BRILLIANT. God’s gift to coffee loving  addicted people like me.


Object I love and Hate

February 11, 2011

The object that I love is my blackberry curve. Pretty much this phone is good for many uses such as going on the internet, calling, texting, and anything else. What I like about it is that blackberrys have the affordance to make texting much more simpler by having every single key on the phone like a computer keyboard. The other phones I have a few buttons that contain 3-4 letters per key which make it less convenient when texting. As well it has good physical constraints like a track pad which provides a control surface in a small space, and you can still move it around much like a mouse on a computer. As well, the locking buttons are also a good constraint because I don’t have to worry about accidently making phone calls unlike some touch screen phones. Not to mention like many other cellphones it contains the psychological constraints like conventions; the keys on the blackberry have icons and symbols that make it much more obvious as to what to click based on what I want to do on the phone. The only thing I have problems with the phone is that it freezes from time to time.

The object that I hate would be my M lance “T” ruler. As much as the idea is great to make lines straight when drawing the sides that stick out is a major physical constraint. I have to fully lift the ruler instead of sliding it around my paper because the plastic sides are thicker and gets caught on my papers a lot of the time. On tope of that, because the plastic sides are thicker it makes the entire ruler unbalanced, so when the ruler is placed on the floor there is a giant gap created between the opposite ends. Perhaps another physical constraint should be made to balance the ruler out so that when drawing, my pencil won’t slide under the gap and make my lines uneven. I barely use this ruler anymore after all the trouble it gave me.


one minute video

February 11, 2011

my birds


Love and Hate: A Story of Two Phones by Marco Paravani

February 11, 2011

An object Inspector Gadget should never be without is the new iPhone 4. Of course, come summer it will be old news, to be overshadowed by its predecessor, the iPhone 5 (and surely enough, the iPhone 27 will come out shortly afterward). But alas, Steve Jobs and the Apple team’s marketing tactics are not the focus of this post.

To operate the phone, you simply push the only apparent button and proceed to touch the screen to use. Volume controls are found on its side. Often the trouble with phones is just how complicated they are. One might attribute this to having too many buttons! Having fewer buttons minimizes confusion. In conjunction with a touch screen, the simplicity of the phone allows the user to feel a more natural connection to their technology, rather than bringing attention to the machine in their hand.

As it would be nearly impossible to cover all of the great features available with the iPhone, I’ll go over the few affordances I believe to be the most note-worthy.

The first and most worthwhile feature is the phones multi-functional nature, as both phone and portable mp3 player. Before owning iPhone, I was lugging around an iPod, a phone and a wallet, all in two very bulky pockets. Having two in one makes for a lighter load, and of course, pockets free of stretch marks. The device also has a great camera, eliminating the need for yet another weight in your pocket. The front camera is a wondrous feature, finally putting an end to unwanted facial cropping and endless retakes. Call me vain, but it also makes for a useful mirror when you need it.

Apple’s App Store is total bonus. Especially when one sports a jailbroken phone, which allows users to run their own scripts, rather than restricting them to those authorized by Apple. This means free games, utility apps and customization! There is an application for virtually any activity, and if you’re one for smooth effects, the iPhones smooth graphic transitions and .

The only thing the iPhone is without is tactile feedback; while the device provides wonderful visual and auditory stimulation, it fails to respond physically to touch. Though personally, I can do without my phone vibrating every time I ‘click’ something. Aside from this, the fact that Facetime is a total gimmick that never works, the absence of Flash, and the mysterious battery life, which dies not when it should, but when it feels like it, the iPhone is one nifty gadget.

Finally, navigating the iPhone is simple, fast and intuitive. What you expect to happen when interacting with it will most likely happen. This includes pinch and double tap zooming, swiping to turn pages and tons of other small details that make this product the perfect plaything for adults.

While the iPhone 4 is the first cellular device I’ve ever purchased, I’ve also had the displeasure of carrying around my father’s LG Chocolate kg800; a phone I’m sure has a twisted mind of its own, and one that will stop at nothing to watch you tear every hair from your skull. If you’ve ever used an LG Chocolate past its prime, you’ll understand I’m not entirely delusional.

When it was first released in 2009, everyone I knew had one. The touch-buttons were evolutionary and slide phones were it. Unfortunately, the initial attraction died down, and what was left was a sleek black, plastic piece of stool (and that’s stool in the scientific application of the term, people). Besides the buttons eventually losing their sensitivity and having to literally hammer the keypad with your finger to get a response, the phone itself is just horrid to navigate. I’d spent 20 minutes trying to change a ring tone, a feat that would have taken a less tech-savvy user (my father) twice the time.

The phone would occasionally seizure, but not for any particular reason, and even power down spontaneously. It might even have had spasms without reason more often than it did to notify me of a text. In terms of sensory response, there was little. The touch button lost its attraction over time, which may be attributed to its lack of visual, tactile and auditory response. It could not inspire the same satisfaction as clicking a button.


two pots, two destiny

February 11, 2011

On object I love is the silver tea pot. I found in frozen in ice in in a construction area, and because it was in a good condition, I brought it back home. It is completely made out of metal; therefore it is useful for boiling water on my wood stove during winter.

What I like most about it is its affordance. The design is ergonomic and the function of every part is clear. The handle is dual-layered so it is somewhat heat insulated, which is extremely useful when the water is boiling hot. The knob of the lid fell off so my dad put a door knob on instead, but the original one is a loop, which is better because the lid can be pulled off easily. The spout has a little lid on it, with a hook that extends all the way back to the handle. There’s actually a clipper on the hook that fits into the groove of the handle to keep the lid open. I think this is a really smart design. It would be better though, if the pot can give some kind of audible feedback when the water is boiling, like whistling (my other pot does that), so I don’t have to hold my  face close to the stove(700F) to find out if the water is boiling.

The other teapot happens to be an object I don’t like. Although it is aesthetically better than the first one, the lack of physical constraints of the lid is very problematic. Once when I was pouring tea out of it the lid slipped off and fell. My toes saved it from breaking but nothing saved my toes. That’s why as you can see I added a string to restrain from further accidents. Also, the knob on the lid is way too small as an affordance.

But since it’s pretty, it serves as a decoration now.


Exercise 5: Sam’s Love and Hate Relationships

February 10, 2011

An object that I absolutely love is my Wacom Bamboo Tablet.

I guess the main thing that I love about the tablet is that it functions like a pencil and paper, easy and direct. There are two accessories that function with the tablet: a wireless mouse and a tablet-pen. In the center of the tablet, there is a sensor screen that mimics you computer screen. Wherever the mouse or pen are placed on the tablet screen, the blue circle above will light up and the mouse will also appear on the monitor (ie. pen is above the top left of the tablet, the mouse will locate itself at the top left of the monitor screen).  The mapping of the tablet is good; once you place the mouse or tablet-pen on top or slightly above the screen, the sensors immediately pick up and the mouse appears on your computer screen. This makes drawing/art using Photoshop not only easier then a normal mouse, but more accurate and precise in details. My tablet has already replaced my old plug in mouse which saves me USB cable space. Another thing I enjoy about the Bamboo Tablet is, like I said before, how it works like a pencil on paper, the main difference is that the drawing/action is all digital, which saves me the trouble of scanning my work and then trying to convert the lines, colours and background into a clean digital design. The tablet-pen has two ends: the bottom (smaller) end is for lines and drawing, and the opposite (rounder) end functions as an eraser. Therefore, the tablet affords better digital drawing. In all, the Bamboo Tablet is a fun and effective piece of technology for artists who create digital drawings and works. I don’t know what I’d do without it!

An object that I hate would have to be our old toaster oven. (I do not know what model this is…it’s that old!)

While it is a fairly useful at cooking frozen fries and chicken and making toast, there are lots of things that I find irritating about it. For one, the opening is extremely small height wise. Obviously it’s a physical constraint so the user doesn’t over-pile the oven and possibly break it, which I don’t mind. However, the inside and surrounding frame of the opening are made of metal, and are extremely hot after heating up. The oven rack is also metal and becomes hot even after toasting a piece of bread! Another issue which relates to this one is that to toast, you have to insert the bread farther back into the toaster, otherwise it won’t toast well. So, we have a piece of toast lodged way back in this thing, surrounded by a metal frame and a very hot oven rack below it. It’s a death trap for any hand reaching inside to claim it’s breakfast! I’ve had my fingers burned from this thing way to many times for my liking. Another reason why I dislike the toaster oven (as if burnt fingers wasn’t enough) is because there is no timing system to the oven. You place your meal inside, set the temperature correctly, and must sit around until you think it’s done. If you wander off for a bit while you wait and forget to check on your food, it will keep on cooking. In fact, the only possible way to know if your food is done cooking or not is by the smell: if it’s strong enough, it’s probably done.


Exercise Four: Make a Music Video, Make a Diagram

February 10, 2011

Here is the video and the diagram,  hope you all like it 🙂


Exercise Four: Make a Music Video, Make a Diagram

February 10, 2011

So, here is the music video. I was trying to have a little fun. Enjoy


De-constructing an interaction: working on OCAD chairs

February 5, 2011

By: Judy, Renars, Sandra, Nicolas

Introduction

– Students are spending many hours sitting during work
– The design of the chair affects students working
– Necessary to allow students in OCAD to work in comfort
– Main goal is to be able to work without having disturbance or being bothered: the chairs are designed to give comfort to students while working

Interaction

Interaction Analysis

Survey Questions
– Do you think that this chair is appropriate for computer use? In a scale from one to ten, one being the worst and ten being the best, what would you rate this chair?
– What types of adjustments do you make to the chair when you sit down?
– What types of problems have you had with this particular chair?
– How many hours per day do you usually sit in front of a computer at OCADU?
– How many hours per day can you tolerate sitting in this chair?

Overview of Problems:
based on our survey, we came to a conclusion that students mainly had problems with the following:
– Seat is uncomfortable, too hard
– Backrest is too low
– Chair is small
– Missing armrest
– Wheels don’t roll well
– Chair breaks easily

Solutions:
Suggested design for new chairs with features including:
– comfortable to sit on during long working periods
– Seating surface that is easy to care
– Height adjustable for a comfortable sitting posture
– Stronger structure to prevent breaking easily
– Adjustable and lockable tilt function for increased stability and control in different sitting positions
– Built-in support; provides extra relief and support for your back
– Armrest


Splitting the Chopsticks

February 4, 2011

by:

Yizhen Jia, Sharon Leung, Prisilla Hui, Amir Kaveheit, Hilda Lam

Introduction

Disposable Chopsticks:
1. made of bamboo or wood.

2. used especially in restaurants.

3. partially cut and must be split into two chopsticks by the user to demonstrate that they have not been previously used.

Observation

 Video

Interaction

Interaction Analysis

What problems occur during the interaction?
– Chopsticks don’t break evenly
– Lots of splinters – results in injuring the user. When user attempts to fix this problem, it causes more inconvenience or more injury.

hy do they occur?
– Low quality wood is used to produce the chopsticks.
– Misaligned grain can affect uneven breakage.
– Unfinished (laquer, polish, sanding) wood is more prone to splinters.
– Chopstick is not sanded to a design that is less likely to break unevenly.

good vs. bad quality

Is it related to the design of the chopsticks or to the user’s breaking methodology?
– Splinters may already exist due to bad manufacturing but more splinters can be created after breaking.
– Generally there is no wrong way to break chopsticks. The problems that occur in this interaction is rarely related to the user.

How do these problems affect the usability?
– Uneven breakage is a small inconvenience. In general, most people do not notice this problem and it does not prevent them from eating normally.
– Splinters cause discomfort and sometimes can injure the user while they are using the chopsticks or attempting to remove the splinters.

Solutions

Proposed solutions
•Due to the nature of these disposable chopsticks being as “cheap” as they are, we will keep the material as aspen wood.
•Dipped laqcuerfinishing can be an option and sanding to a better smooth finish can also decrease splintering problems
•Shaping of the chopstick is found to be a true solution to overall quality of chopstick.

Existing solutions
•The cylindrical tapered chopstick has been invented
•However it could include shorter length and better finishing



Reference

1. Chopsticks

http://www.davidlebovitz.com/2008/02/saying-non-to-d/

2. Disposable Chopsticks:

http://en.wikipedia.org/wiki/Chopsticks

4. Bad quality:

http://www.treehugger.com/disposable-chopsticks-photo.jpg

5. Good quality:

http://farm3.static.flickr.com/2348/2246422398_d469b54ff1.jpg

8. solution:

http://www.madehow.com/images/hpm_0000_0004_0_img0044.jpg


Project One: Final Thoughts

February 1, 2011

Some final thoughts in advance of your Project One deadline:

  • Use an imaginary client to give your project substance.
  • Use the title of your project to clearly and precisely establish its scope.
  • The structure of your presentation is as open to possibility as the structure of your interaction: craft it thoughtfully.
  • Don’t speak for more than 10 minutes: I will cut you off. Less presenting equals more discussion.
  • Make it awesome. Remember, we’re designers: nothing we do should be boring. To wit:

See you Friday,

-Jesse


Information Visualization

January 28, 2011

Click here to download pages 201-240 from Information Visualization.


“The brain is a powerful pattern-finding engine; indeed, this is the fundamental reason that visualization techniques are becoming important. There is no other way of presenting information so that structures, groups and trends can be discovered among hundreds of data values. If we can transform data into the appropriate visual representation, its structure may be revealed.” (Ware 239)


Envisioning Information

January 28, 2011

Click here to download pages 12-35 from Envisioning Information.


“Even though we navigate daily through a perceptual world of three spatial dimensions and reason occasionally about higher dimensional arenas with mathematical ease, the world portrayed on our information displays is caught up in the two-dimensionality of the endless flatland of paper and video screen. . . . Escaping this flatland is the essential task of envisioning information – for all the interesting worlds (physical, biological, imaginary, human) that we seek to understand are inevitably and happily multivariate in nature. Not flatlands.” (Tufte 12)


Basic Principles Presentation

January 28, 2011

Click here to download my presentation about Basic Principles of Interaction Design.


Project One Release Form

January 28, 2011

Click here to download the release form required for Project One: Deconstruct an Interaction.


Exercise Six: Deconstruct a Toy — What is Fun?

January 28, 2011

Part One (Before Class):

Please bring, beg, borrow or steal (OK, don’t steal) one or more toy from home or elsewhere to class next week. Our definition of a toy is as yet undetermined, so feel free to challenge our preconceived notions. The only restriction is that the toy not be something that you already have in your bag (i.e. not your cell phone).

Exercise Six, Part One is due at 15:30 on Friday, February 11.

Part Two (During Class):

Exchange toys with your collegues, and play with as many as you can. Rigorously observe at least one person playing with your toy. As noted in my Ethnography presentation:

  • Take detailed descriptive notes of what you observe.
  • Where possible, capture your partner’s views of their experience in their own words.
  • Clearly separate description from interpretation.
  • Include in your notes your own thoughts, feelings and related experiences — these are also field data.

Analyse your field observations by distilling them into a series of answers to today’s fundamental question: “What is Fun?” Record these answers on the sticky notes provided. Collectively we will use these sticky notes to interpret the structure of fun.

Exercise Six, Part Two is due in class on Friday, February 12.

PART 3 (After Class):

Post an image of your toy to the blog. Post the transcript of your field observations, edited for grammar and clarity but not content. I will post an image of our collective interpretation to the blog.

Exercise Six, Part Two is due at 15:30 on Monday, February 14.


An Object Jesse Loves, An Object Jesse Hates

January 28, 2011

An object I love is my STAEDTLER Mars technico 780 C lead holder. I have 4 of them. One I’ve had since 1996, and the rest I’ve acquired later. In each I keep a different weight of lead: 6H, 4H, 2H and HB.

Affordances are subtle yet clear. The knurled end gives a tactile indication of where to best hold the lead holder; the clip keeps it secure in my pocket protector (ha, ha). As we expect, the end serves as a push-button to advance the lead. More unusually, it also serves as a sharpener, a possibility subtly suggested by its size (the same as the lead) and clarified by a diagram on the Staedtler website.

When the end is depressed, the lead advances. One problematic aspect of the design is that unlike most lead holders, the lead does not advance incrementally. Instead, the push-button opens the jaws at the end that grip the lead, potentially allowing the lead to fall out of the pencil (an expensive error, at 2 bucks a lead). Once learned, it becomes natural to guard against this with your other hand when advancing a lead, and the infinite adjustability allows the lead to be sharpened to both a sharp and rounded tip, but perhaps a physical constraint could be introduced that prevents the lead from falling out completely.

There’s no way to automatically differentiate between the different weights of lead, as the only available colour is blue. I’ve added an ugly label made of masking tape to each, which provides crude visible feedback, but it’s an ugly solution at best.

[Disclaimer: I’ll concede that I don’t actually use a lead-holder much anymore. So perhaps there’s some wistful nostalgia in my praise.]

An object I hate is my Sony Ericsson W810i mobile phone. It seems clever, at first: I’m impressed with the fact that the camera elements are mapped to a conventional camera. To operate the camera, you turn the phone sideways, which places the shutter button exactly where you expect it to be. By taking advantage of my existing camera interaction model, Sony has made it easier to take pictures. . . if I could figure out how to turn the camera on. There are no physical constraints to keep me from pressing the buttons when the phone is in my pocket, and these affordances are way too small in the first place: I’m forever turning the walkman on when I want to answer a call, as the buttons for these functions are right beside each other.

The audible feedback is excruciating: why can’t mobile phones come with a normal ring tone? Why does my phone have to sound like a cat? I know, I know, I can download new ring tones – perhaps one of you can show me how.

[Disclaimer: As you’ve all seen, I now have an iPhone. RIP, W810i.]


Exercise Five: An Object you Love, an Object You Hate

January 28, 2011

In your home, find two functional objects: one that you love, and one that you hate.

Make a brief post to the blog where you describe your love/hate relationships, using (as much as possible) the tools and vocabulary introduced in the Basic Principles of Interaction Design presentation. Before you post, download and review the following terms in Universal Principles of Design: Affordance, Constraint, Mapping and Visibility.

Be sure to include photographs of your objects in your post. Make sure the photographs adequately represent the sources of your love/hate relationships.

Exercise Five is due at 15:30 on Friday, February 11.


Exercise Four: Make a Music Video, Make a Diagram

January 28, 2011

In Exercise Four, you will create a music video using iMovie (or another movie making program of your choice), and then make a diagram of the interaction model of your experience. Please read the instructions that follow carefully, as there are many steps and a number of deliverables.

1) Locate the source files for your music video, located in TEMPORARY_STORAGE in a folder called “Exercise Four.”

2) Check out the video clips and audio tracks that I have compiled for you. You’re welcome to use your own clips and tracks if you have any available. We will, for the time being, ignore any copyright infringement issues. This will be discussed in a future class.

3) Open iMovie, and create a new 4:3 iMovie Project with a title of your choice.

4) Using File>Import>Movies, import all of the video clips into iMovie. From here, you’ll drag-and-drop them into the upper left pane, in order to add them to your Project.

5) Choose the audio track that you want to make a video for. Import it to iMovie by drag-and-dropping the file into upper left pane.

6) Make your video! Play around. There are a lot of features in iMovie , but a couple that you’ll want to be sure to learn how to use include:

  • Adjustments to your clips and tracks (hover over the element in question and click on the button that appears)
  • Photos, text and transitions, which can be added from the buttons at centre right

7) Keep making your video. Play for a couple of hours. Learn as much as you can. iMovie is a great tool for making quick videos, and will serve you well in Project One. Your final music video must be at about one minute long (and no longer). It must contain at least three video clips, one audio track, some transitions and a smooth start and finish.

Eight) Remember to save your iMovie project often. iMovie doesn’t create a playable file directly — in order to do this, you’ll need to perform one last operation. Click Share>Export Movie, and then select “Mobile.” This will take a few minutes, and will create a playable MP4 file, just like the video clips you were given to work with. Make sure you try this at least once before the end of class today.

9) Post your video to the course blog. Note that OCAD’s WordPress implementation has limitations on the size of media hosted internally, so you’re better uploading your video to the video-sharing service of your choice Youtube or Vimeo), and “embed” a playable link to your video into your post. There are buttons for doing this where you make your post.

10) Last but not least, make a diagram of the entire interactive experience of creating your video and uploading it to the blog. It would be prudent to take notes throughout the process (it’s also always prudent to read all of the instructions before you start a task). Draw the diagram by hand, scan it and upload it to the blog in the same post as your video. There’s a scanner in the lab, and the monitor can help you if you’ve never scanned before.

11) Lastly, remember to name and categorize your post appropriately.

Exercise Four is due at 15:30 on Friday, February 11.


Exercise 3; Orientation Sensitivity, Proximity & Layering

January 28, 2011

Group Hearing

Proximity; The principle of proximity is one of several principles referred to as Gestalt principles of perception. Items of similar size, shape and color tend to be grouped together by the brain, and the relationship between the items is formed. Items in close proximity to or aligned with one another tend to be grouped in a similar way. For instance, notice how much easier it is to group and define the shape of the objects in the upper left than the lower right.

Layering; is one method in which designers organize information to make it easier for the reader to use. There are two main types of layering which are 2D Layering and 3D Layering.

2D Layering involves seperating the information so only one layer shows at a time. 2D Layering is sepreated into two varieties; Linear layers which can be used when there is a clear begining middle and end and Non-Linear layers. Non Linear layers include things such as; Paralle (Thesauras), Web (Hypertext) and Heirarchical (Organizing Chart).

3D Layering separates the layers so multiple layers can be viewed at one time. This is divided into Opaque Layers where all content is shown at once (Pop Up Windows) and Transparent Layers where information is overlayed to show different concepts (Roll Over Weather Maps).

Orientation Sensitivity is a visual phenomenon in which people process the orientation (direction) of lines at different speeds according to different factors. There are two major phenomena that contribute to this; oblique effect and pop out effect.

Oblique effect occurs because people can recognize horizontal and vertiacal lines quicker than oblique (random) lines. This is due to there being more stimuli that respond to vertical and horizontal lines than oblique lines.

Pop out effect is when certain elements are so different from the background it requires more stimuli to analyze the picture. As a general rule it is easiest to differentiate between lines when the angle changes by 30 degrees or more. This is most effective when combined with the oblique effect


Exercise Three: Laws of Signal-to-Noise Ratio and Uniform Connectedness

January 28, 2011

By group Smell: Caroline, Alex, Phoebe and Andrew

SIGNAL-TO-NOISE RATIO

Signal-to-Noise ratio is basically the ratio of what’s useful versus what’s useless. When you see something, your brain has to deal with what it’s seeing, and is always sorting out what’s important and what isn’t. The more information it gets, the more it has to sift through. In order to give a clear signal, you have to make sure that you don’t cloud up the message with useless or redundant messages or images.

You want to keep your approach to the design as simplified as possible, so that whatever message you’re trying to get across is clearly stated. Apple is known for their exceptionally simple approach to advertising. And by gum it works too.

UNIFORM CONNECTEDNESS

It’s usually a good idea to group similar things together, and that’s basically what uniform connectedness is. Applying uniform connectedness can be very helpful with making things like complicated cable TV remotes easier to understand. On a keyboard, all the letter keys are in one box, the number keys are in another, the various function keys are all arranged in their own little groups, everything is nice and easy to understand (sort of…) But it doesn’t have to be so simple as drawing a box around all the arrow keys. Grocery stores are laid out with this sort of thing in mind.

If you needed supplies for baking some cookies, it would be an awful chore if you had to trek all over the store to get all the different ingredients. Keeping all the related items together makes it easier to find things, and can make your trip to the supermarket quick and easy if you’re in a hurry. Really, it’s just good organizing sense. Got it? Good.

Image sources:

http://support.screenscape.net/GroupContentDistribution

http://www.macrumors.com/2007/07/12/iphone-print-advertisement/


Intro.

January 27, 2011

Greetings!

My name is Samantha Staddon, pursuing Graphic Design as my major.

In 10 years I’m not too sure where I see myself. Possibly working with a company, using the skills and lessons I will take with me from OCAD. Or, if I am forunate enough, I will be halfway through my world-wide travel, witnessing the wonders the earth has to share.

Since I enjoy graphic design, I have knowledge in using photoshop applications and programs, multi-media programs such as Movie Maker, and a generl knowledge of three-dimmensional software. I also have some skills in photography and illustration (mostly drawing in photoshop).

Thank you for taking the time to read. I hope we all get along.


Excercise three: Law of Pragnanz and Interference Effects

January 27, 2011

by group taste: Marco, Cindy, Brian, Joanna, Cornelia

The law of Pragnanz

The Law of Pragnanz (or Gestalt’s principle of perception) suggests that, when given ambiguous visuals, humans tend to complete and interpret the image beyond what is apparent. It also states that humans simplify visuals in order to remember them; a useful tip for artists, as this means viewers are more likely to recognize less intricate designs.

There are many examples of the Law of Pragnanz, including any food in existence that has Christ’s face miraculously burnt onto it.

 

 

 

Intereference effect

Interference effects occur when the thoughts that are being processed simultaneously conflict with each other. Because our minds interpret and process information independently, when the productions of our interpretations are congruent, the process of interpretation will go smoothly. On the other hand, when the production is contrasting, interferences will occur and more time for processing is needed, therefore leads to a negative impact on performance. Interferences occur when aspects of stimulus contradict within itself, or learning contradicts memories.
To prevent interferences, avoid designs that will create mental conflicts visually and interactively.

This is an example of Stroop interference. The time it takes to say the colour of the words is longer than to say the words themselves.

sources:

http://mikeemalbarosa.blogspot.com/2010/10/glee-music-of-grilled-cheesus.html 

http://psychology.about.com/library/bl-stroopeffect.htm


Information Presentation

January 27, 2011

Click here to download my presentation about Establishing Structure, Maps and Diagrams and Conveying Information.


Ethnography Presentation

January 27, 2011

Click here to download my presentation about Usability Research and Ethnography.