Design in Technology

Research Methodologies is a course Graphic Design students are required to take during their third year. One of the readings for that course resonates with the aims of our Clever Devices class.  The article is called “The Problems with Problems: Investigating the Framing of the Practice of Communication Design as Problem Solving” and is available through the following link: http://ocs.sfu.ca/cumulus/index.php/cumulus09/swinrmit/paper/viewPDFInterstitial/433/25

Much of the article concerns itself with the changing nature and the practice of design. However, I found it particularly interesting that he used the design process of “Protospace” as a chief example throughout the article. Designing “Protospace” is essentially an example of designing a software component of clever devices. “Protospace “is a system developed to enable geographically dispersed teams to discuss and work collaboratively on the development and refinement of time-based media online. The project involves visualizers, interface designers, programmers, design managers and project facilitators.

I found this article insightful for this course, because it describes a design process or a framing of design which can perhaps be applied to our project on GestureTek’s Cube. As the class is asked to design in groups, it would be helpful to consider the act of designing as a ‘negotiated process’ instead of an act of ‘problem solving’ (as discussed in the article).  In fact, I feel Haslem’s framing of design allows for the design practice to become integral in the designing of the future, new media, technology, and new paradigms.

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