Growth – Final Documentation (April 14)

Hi everyone,

Here’s a PDF of my final documentation for Growth, including the new stuff I presented this past week:

Growth – Final Documentation

Abstract:

Physiotherapy is an often painful and arduous activity, which patients approach with loathing and impatience, and sometimes even avoidance. These negative attitudes and behaviors towards physiotherapy can add considerably to . . . → Read More: Growth – Final Documentation (April 14)

Power Fist (Soft Sensor Project)

Having recently read about the fabulous TEI Superhero Design Challenge (http://www.tei-conf.org/11/participation_/design-challenge/), I’ve been wanting to create my own piece of superhumanizing attire.

Enter PowerFist, a flashy glove that imbues its wearer with ridiculously awesome strength! As the wearer closes their fingers into a fist, the glove will ‘charge’, and the emblem (a ‘P’, of . . . → Read More: Power Fist (Soft Sensor Project)

Physiotherapy As Game Experience

Here’s my initial documentation (PDF) for the project — I’ll upload an additional version next week, as I’ll be adding a number of enhancements this weekend.

Documentation

Pamper Those Flex Sensors!

Found out the hard way this weekend that the Spectra Symbol flex sensors (the ones stocked by Creatron & Sparkfun) are quite delicate and highly susceptible to damage. While the embedded sensor is pretty tough (and protected with a sheet of plastic), the section between the electrodes and the sensor is incredibly flimsy — . . . → Read More: Pamper Those Flex Sensors!

Final Project Proposal: Physiotherapy as Game Experience

Introduction: For my final project, I will create a wearable physiotherapy implement which will transform the normally arduous task of performing therapy exercises into a playful and game-like activity.

Through this wearable device, a user’s level of physical exertion will be translated into behaviors and rewards within a game-like experience, and their ongoing progress will . . . → Read More: Final Project Proposal: Physiotherapy as Game Experience

A Night Light For My Pocket (12-Hour Challenge)

For my 12-hour circuit, I decided to construct a light-up pocket — I tend to keep a large assortment of things in my pockets, and often find myself fumbling in the dark (by feel only) at night for the knickknack that I need.

The lightup pocket is essentially a ‘second pocket’ which slips into any . . . → Read More: A Night Light For My Pocket (12-Hour Challenge)

“The Soundtrack Of Their Life …” (Social Bodies Project)

*Download a more readable PDF version of this documentation here: TheSoundtrackOfTheirLife_KenLeung.pdf

Introduction

As most of us move through the course of our day-to-day lives, we traverse a textured landscape of emotions — joy, sadness, anger, fear, awe, anxiety, and elation (to name a few) — all triggered by the plethora of things that happen . . . → Read More: “The Soundtrack Of Their Life …” (Social Bodies Project)

Social Wearable Projects

Here are a few interesting projects that use wearable technology to mediate social interactions:

Pong Prom, by Edward Keeble (2009)

In Edward Keeble’s Pong Prom, two users wearing technology-enabled hoodies play a game of Pong by slow-dancing with eachother. The whimsical and physically intimate ‘entry requirements‘ into the experience (the slow-dance), coupled with the . . . → Read More: Social Wearable Projects

*The Heart Chakra* — Electronics Documentation

In addition to Katherine’s overview of the project, here is some documentation relating to the construction of the electronics:

The components of the circuit that was embedded in the tunic: 1) 6 green LEDs, hooked up in parallel 2) 2 soft switches hooked up in series 3) Coin cell battery holder, + coin cell battery . . . → Read More: *The Heart Chakra* — Electronics Documentation

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